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Thread: Chariot Progress

  1. #1

    Default Chariot Progress

    For those of you who have been wondering what I have been up to.,.... wonder no longer!

    Chariots are nearly done.

    So far, we have had to devise some new tools to modify animations, completely re-do every frame of the horse animations to cure the inbuilt problems of badly aligned skeletons....but now I am on the home straight. All the walk/idle animas are done, and I just have the run/charge and die anims to re-do before I can re-do the test changes that I know work to move the skeleton away from the origin to make hte skeleton pivot around the chariot....and convert the tail bones into pole and wheel bones. This is the easiest way to do it, and has worked well in tests before we uncovered the horse issue. Took a lot of man hours to get this far... but I think it will be worth it!
    Careless Orc Costs Lives!

  2. #2

    Default Re: Chariot Progress

    You would not rest without that chariot, would you?

    But none the less good news!

  3. #3
    Warhammer: Total War Team Member Alletun's Avatar
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    Default Re: Chariot Progress

    This is very good news indeed

  4. #4

    Default Re: Chariot Progress

    I'm very grateful of all the time you put into this, Bwian, and I can´t wait to see these things in action, even if it will take a year from now :)

  5. #5

    Default Re: Chariot Progress

    cant wait to see some nice TK chariots gj
    For Middenheim & The Empire!

  6. #6

    Default Re: Chariot Progress

    Chariots is one of the things wich will make this Mod one of the greatest.

    Good work Bwian Realy good.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Chariot Progress

    Pictures pictures pictures !

  8. #8
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Chariot Progress

    I definetly agree.


  9. #9
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: Chariot Progress

    For the sake of the Total War cmmunity and all the modders in this community I hope you intend to release those tools... :) :D



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

  10. #10

    Default Re: Chariot Progress

    When they die will the people on the back be part of the animation or will they fall off? Either way, good work!

  11. #11
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: Chariot Progress

    It's great news that you are implementing chariots, EB2 is a project that really benefits from them.

    Thank you Bwian

  12. #12
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Chariot Progress

    he he. You're such a slut for Tomb Kings, Bwian. Nice to hear of the progress anyway. Now I'm just hoping you could find it in your heart to make some greater demons. Please. Beg, beg, beg
    Sorry you must have been boring. -Dr Zoidberg

  13. #13
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: Chariot Progress

    lol tomb king fetish is hawt. Awwwwww man is there no end to the sweet new models coming out?
    ­­well guys, im off like a lepper teste

  14. #14

    Default Re: Chariot Progress

    Apart from the death animations, the rest are all done. Boy was that a hard slog! A lot of hte animation runs fo rthese skeletons have 60+ frames... and I had to edit EVERY one.
    Careless Orc Costs Lives!

  15. #15

    Default Re: Chariot Progress

    Will the skeletons die like anyone else or will they fall apart? *As an animation of course, I wouldn't think there'd be some special physics engine created to make these bones fall apart* I wouldn't mind them just dying, and I don't expect they'll fall apart *Better things you could be doing, right?* but thought I'd ask anyway!

  16. #16
    Annoying Warhammer know-it-all Member DrZoidberg's Avatar
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    Default Re: Chariot Progress

    Quote Originally Posted by Gnashfang
    Will the skeletons die like anyone else or will they fall apart? *As an animation of course, I wouldn't think there'd be some special physics engine created to make these bones fall apart* I wouldn't mind them just dying, and I don't expect they'll fall apart *Better things you could be doing, right?* but thought I'd ask anyway!
    ...and zombies! How do they die? Just collapse?
    Sorry you must have been boring. -Dr Zoidberg

  17. #17

    Default Re: Chariot Progress

    Good work with those chariots, not only Tomb Kings will benefit, think of the High Elves and Orcs!

  18. #18

    Default Re: Chariot Progress

    Without doubt, the "Amish Total War" mod team will be very happy to hear about this :)

  19. #19
    Medevil Member Dead Guy's Avatar
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    Default Re: Chariot Progress

    Now make the Black Coach for VC!

    ;)

  20. #20
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: Chariot Progress

    is it possible to see a demo of it in action?


  21. #21

    Default Re: Chariot Progress

    i thinks its just a basic skeleton with animations atm no model to glue it to
    For Middenheim & The Empire!

  22. #22

    Default Re: Chariot Progress

    This is Great news! Chariots are an important part of many armies.

  23. #23
    Member Member Decker's Avatar
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    Default Re: Chariot Progress

    Thought you ran off to Azeroth on us

    kidding!

    But that is some NICE news to hear Bwian.
    "No one said it was gonna be easy! If it was, everyone would do it..that's who you know who really wants it."

    All us men suffer in equal parts, it's our lot in life, and no man goes without a broken heart or a lost love. Like holding your dog as he takes his last breath and dies in your arms, it's a rite of passage. Unavoidable. And honestly, I can't imagine life without that depth of feeling.-Bierut

  24. #24
    oh NOM NOM NOM Member Spankfurt's Avatar
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    Default Re: Chariot Progress

    Don't salt the wound Deck :(
    ­­well guys, im off like a lepper teste

  25. #25

    Default Re : Chariot Progress

    hey brian what s up?are you dead?

  26. #26

    Default Re: Re : Chariot Progress

    I dunno where Bwian is, but someone has stolen his thunder..

  27. #27
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Chariot Progress

    Bwain's thunder isn't the only thing that mod has stolen... It makes you wonder why the High Elvf on the chariot looks great, but the chariot itself has a poor quality texture.
    My assumption is that they somehow managed to convert the RTW chariot skeleton over to M2TW, since converting things from other games is sort of their M.O. Now we just have to wait and see if they'll share it with the rest of the modding community.

    Last edited by Krazysigmarite; 05-14-2008 at 16:46.

  28. #28

    Default Re: Re : Chariot Progress

    Quote Originally Posted by A Norseman
    I dunno where Bwian is, but someone has stolen his thunder..
    is it stolen for real? if so, someone at twc should have a word with the thief.

  29. #29
    Warhammer: Total War Team Member Krazysigmarite's Avatar
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    Default Re: Chariot Progress

    The entire mod consists of things stolen from other modders (from games like Mount & Blade, and other TW mods...), and primarily the game Mark of Chaos. I don't know if the people over at TWC have done anything about it... I'm not sure what they do and don't allow on their site.

  30. #30

    Default Re: Chariot Progress

    Interesting. Possibly related to this thread:
    http://www.twcenter.net/forums/showthread.php?t=86818

    Very worrying that these guys are doing this as gw/namco could take offense (and as pointed out in the thread they have done it before) and I doubt they would get anywhere telling these guys to stop. Not sure how these things work but they could go to twc/here instead and cause problems for us as well.

    Anywhoo's they may have stolen bwians thunder on the chariots but its worth remembering that while these guys were busy converting the models from mark of chaos bwian and to a lesser extent myself were busy helping gom and ke get new animations ingame. Without that there'd be no orcs, chariots, dwarfs etc.

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