Hey,
Over 1 year since MT2W has been Released, but where is the TW Community, as a whole, at now? Your Thoughts?
Hey,
Over 1 year since MT2W has been Released, but where is the TW Community, as a whole, at now? Your Thoughts?
anybody who bought the game, played it, or urged others to play it and see were told...
so i'm pretty sure this forum has become a holding pattern for that, and those who play m2 have moved on to other forums.Originally Posted by Puzz3D
Where is the community. Generally into Europe. Strongest nations now are
Poles
Russians
Turks
Italians
Americans
Spaniards
John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust
Originally Posted by KrooK
I think Poles are number 1
But my family is Polish , and I'm not the #1 player around
Let me Rephrase my Question:
How is the TW Community Today. Is it doing good, bad, so-so?
[QUOTE={BHC}How is the TW Community Today. Is it doing good, bad, so-so?[/QUOTE]
It's fractured among the many different versions of the game. I think this happened because the multiplayer game declined in quality with each new release. So, the existing community didn't move on intact to the next game.
STW was played at 5000 money per player, and the playbalance was good enough that no rules limiting unit purchases were necessary. It was designed to be played at 5000 per player, and even though the system allowed a wide range on the money setting, 5000 was what almost everyone used because it was clearly the optimal value. In MTW it was unclear what the money per player should be, and a clear standard wasn't established. No matter what money setting was used in MTW there were significant imbalances, so there was no clearly optimal money setting. Judging from what I see posted RTW and M2TW also lack a strong standard. This prevents the multiplayer communities of those two games from becoming unified the way it was under original STW, and it increases the amount of time wasted trying to get a game with the settings for which you want to develop your gameplay skills.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
Krook how can you call a nation strong when we talk about a computer game? Maybe i completely misunderstand you point and you meant the most active countries?Originally Posted by KrooK
I can because there is no international community atm. There are some national or regional communities. Polish TW community is strongest from them.
Anyway how can i call? :)
I'm rising my finger and pressing key :D
John Thomas Gross - liar who want put on Poles responsibility for impassivity of American Jews during holocaust
Originally Posted by {BHC}AntiWarmanCake88
Lost and Scattered.
Much like last year, but even more so.
The Total War community has deteriated more and more with each new game release.
The 'Good days' of STW are long gone. MTW did hold the communities attention up to and including VI. The days of the CWC games and CWB games were well supported.
It was the release of RTW that was the main reason for the rot. The well known clans did not 'move across' and thus the Lobby was 'taken over' by the present day type players and so it continued through BI, M2TW and now Kingdoms.
Needless to say, Kingdoms is not being played as we would expect due to different lobbies for each .exe and possibly the Securom (hidden file) that gets installed with Kingdoms.
Last edited by Jochi Khan; 12-10-2007 at 18:51.
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
this probably isnt the best forum to ask the question as hardly anyone even visits it anymore. im not quite sure what happened as i was in a delerium through it all but it may have been arguments and whatnot over an anthill.
to think all my men at arms and pikemen bled white over a small anthill. at least in world war 1 they gained a few yards or so before they got mowed down. before my swiss militia could plant their banner on the top of the small anthill which was an inchworm step they were trampled down in the onslaught that took place in this forum.
oops i just woke up out of my stupor. did i just write that stuff?
Not sure I know what this post is refering to.Originally Posted by pike master
R.I.P Great Warrior Ja mata TosaInu
sat at the..Nomad Alliance..campfire
Do your best and do it according to your own inner standard
--call it conscience--
not just according to society's knowledge and judgement of your deeds.
MIITW <> Multiplayer. For most of us because of lag.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much."
Cry, the Beloved Country by Alan Paton.
What happened is the game deteriorated, and it's not an anthill of an issue because it's people's time that's being wasted. You can replace lost money, but you can't replace lost time.Originally Posted by pike master
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
the games broken condition has not alienated the forum members of the .com or the .net.
so i would assume it has something to do with issues not involving the broken condition of the game that members and visitors no longer frequent the org as much as they used to.
however back to topic i would think that rome and mtw2 are workable as there really isnt any game out there until the xiii century comes out that will involve anything even remotely what these games have.
and no one knows whether xiii century will have any multiplayer at all although i tend to believe the game may actually be geared for multiplayer when it comes out.
rome was really bad about about people dropping out during the battles but with mtw2 the problem is getting everyone to start. usually if everyone can get on board and the deployment phase is reached and the battle starts i have never seen very many players drop.
the issue at hand is that total war games have to relay the positions, movement and killing of hundreds or thousands of soldiers at once. in stw and mtw/vi thats all it had to do was work out equations and relay them back and forth. now rome and mtw2 have to do even more than that and anything that goes out of place can cause a desynch.
its not comparable to a game like halo where the host only has to keep up with the positions of i think 32 individuals and other games where the number of units is much smaller than the number from total war.
the situation i fear will only get worse with empires as these games are geared toward the single player community who want a lot of eye candy. multiplayer comes second.
im fairly satisfied with the game balance now except for two hand swords and halberdiers. spearmen can now stop a cav charge well as long as they remain stationary.
the only way to get smooth performance for multiplayer is too remove the eye candy.
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