There already is a thread working on this to some extent right now.
https://forums.totalwar.org/vb/showthread.php?t=86858
The debat has bogged down to some extent, so I started this new thread, not to discuss the stats and conversion mathematics but the approach that we should take in doing the conversion.
Let me elaborate.
There are essentially two ways to do this conversion.
1) Figure out a direct point for point relationship between the unit stats in Warhammer WS,BS, S,T,I, A, Ld, Armour save, include special attacks and other special abilities (like cause fear, immune to psych, killing blow, poison etc...) with relation to the game. The figure out a unit production cost, carrying cost, build time.
Advantages: perhaps a more accurate conversion of the relative effectiveness of units against each other in the tactical combat arena.
Disadvantages: Difficult to figure out what a unit should be in production and carrying cost. Big effects on the strategic level of the game.
2) Find units in the MTW that are similar to units in Warhammer and then using an effectiveness comparison relate them to other units in MTW. Aka use Brettonians as the basis for figuring out Knights, peseants and longbowmen, then relate the effectiveness of Warhammer units of the same types to the other armies units.
Advantages: Already have unit costs and build times.
Disadvantages: May not as accurately portray the tabletop game in relative unit abilities.
So what we need is a bit of a consensus to look at the different methods, pick one and then put our efforts into getting that done effectively so we don't have any wasted effort. At the end of the day Bwain has the final say on what we do.
For those of us who don't mod effectivley but own all the Warhammer army books (like myself) we can really put paid to pavement and help out the dev team here. This is how we can contribute. So lets let the artists work and let us Warhammer and MTW fanatics pound out the numbers. But lets get the framework first.
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