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Thread: Some trait changes (command stars & cursus honorum)

  1. #91
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Seen the elephant (whatever the heck does that mean <.<) I think you get it after 24 or so battles
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  2. #92
    Whatever Member konny's Avatar
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    Default AW: Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by ||Lz3|| View Post
    Seen the elephant (whatever the heck does that mean <.<)
    It is a metaphoric term for "veteran". Troops that haven't seen elephants are most likely to panic when facing them; while soldiers who have already "seen the elephant" won't do so.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  3. #93
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Aemilius Paulus View Post
    Quote:
    "1. Added a command star to every level of combat experience (blooded 1 command, veteran 2 command, grizzeld 3 command, STHE 4 command)"


    I didn't know there was a higher experience level than grizzled. What's "STHE" and how many battles do you have to fight to get this level of combat experience
    "Has Seen the Elephant" - twenty or more battles.
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  4. #94

    Default Re: Some trait changes (command stars & cursus honorum)

    edit:nevermind...
    Last edited by Lysimachos; 08-16-2008 at 12:17.
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  5. #95

    Default Re: Some trait changes (command stars & cursus honorum)

    edit: nevermind...
    Last edited by Lysimachos; 08-16-2008 at 12:17.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

  6. #96
    Member Member DeathEmperor's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I downloaded the version that Toaster put in his post on the 2nd page.

    So I take it that it's 1.1 compatible, does everything that Konny's originally did and it's non-save game compatible? The changes to the battle experience and lover of beauty traits are for all factions and not just Romani?

    I haven't installed it yet since using the battle formations mod by Lysander and I'm not sure if this will clash with it.


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  7. #97
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by DeathEmperor View Post
    I downloaded the version that Toaster put in his post on the 2nd page.

    So I take it that it's 1.1 compatible, does everything that Konny's originally did and it's non-save game compatible? The changes to the battle experience and lover of beauty traits are for all factions and not just Romani?

    I haven't installed it yet since using the battle formations mod by Lysander and I'm not sure if this will clash with it.
    there used to be something wrong with toaster's files.. sweboz traits got weird characters ... I dont know if he corrected that already ...

    and yes it is compatible with formations mod (that is practically ccompatble with anything :P)
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  8. #98
    Member Member DeathEmperor's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Wonderful thank you for answering my questions so quickly Lz3

    and yes it is compatible with formations mod (that is practically ccompatble with anything :P)
    Ah I honestly didn't know that Well as the saying goes, "With every passing day there is more knowledge gained."


    "I fought with all that I had, but at the end I was left wounded, bloodied, and broken and asking myself, "Why?"."

  9. #99
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    I finally have a version of the files that fixes the corrupted Sweboz trait descriptions. You can find it at
    http://hosted.filefront.com/MedToast

    I used notepad to modify the export VnVs file which will preserve the exotic characters used in the Sweboz trait descriptions. The EDCT is completely unchanged so if you already have the mod installed you only have to replace the one file. I am not sure if this is save compatible so if you are starting a new campaign switch but if you are still working world domination I would hold off until you are finished. You can try to apply it to an active save but make sure to backup.

  10. #100

    Default Re: Some trait changes (command stars & cursus honorum)

    I've got the EB alexander mod installed. can i use this mod with it?

  11. #101
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by hop View Post
    I've got the EB alexander mod installed. can i use this mod with it?
    noup


    well... if you dont mind doing the conversion to alex.exe changes manually you can do it... (bout 10 min)


    have you seen the mod compilation?
    Last edited by ||Lz3||; 09-07-2008 at 00:24.
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  12. #102

    Default Re: Some trait changes (command stars & cursus honorum)

    I have seen the mini-mod. but im not sure if i want all of the features. I just basically wanted to get my generals to have a decent ammount of command stars.

  13. #103
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    download and apply this minimod and then do this:

    NOTE: I suggest using a diferent text editor than windows default notepad...HOWEVER you MUST use windows notepad to mod the ''Rome - Total War folder/eb/data/text\export_VnVs.txt''

    Spoiler Alert, click show to read: 
    Edit 3 files
    a) Go - ''Rome - Total War folder/eb/data/export_descr_character_traits.txt''
    Open the file and add the Immortal description at the end of trait section! That should look like this:


    ;------------------------------------------
    ;Trait: CeasesAmbassador
    ; o Ceases_Ambassador (1):

    Trait CeasesAmbassador
    Characters diplomat
    AntiTraits Ambassador

    Level Ceases_Ambassador
    Description Ceases_Ambassador_desc
    EffectsDescription Ceases_Ambassador_effects_desc
    Threshold 1

    ;------------------------------------------
    Trait Immortal
    Characters family
    Hidden

    Level Immortal
    Description Immortal_desc
    EffectsDescription Immortal_effects_desc
    Threshold 1

    ;------------------------------------------
    ;Mod: EBMod801 - 12/31/05 : trait to make diplomats better when stationed in a settlement for EB 0.7.2.1
    ;================================================= ==============
    ;Section: == TRIGGER DATA STARTS HERE ==
    ;================================================= ==============

    Then save!

    Then, In the same folder you should make night_battle trrigers back to use!
    That should look like this!:

    ;------------------------------------------
    ;NIGHT FIGHTING SECTION
    ;------------------------------------------
    Trigger diet_of_carrots_1
    WhenToTest CharacterTurnStart

    Condition Trait NightBattleCapable = 0
    and IsGeneral
    and Attribute Command >= 4

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger diet_of_carrots_2
    WhenToTest PostBattle

    Condition IsGeneral
    and Attribute Command >= 1
    and IsNightBattle
    and Trait NightBattleCapable = 0
    and WonBattle

    Affects NightBattleCapable 6 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_victory_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and WonBattle
    and BattleSuccess >= clear
    and BattleOdds < 2
    and IsNightBattle

    Affects Noctophilia 1 Chance 100

    ;------------------------------------------
    Trigger night_battle_crushing_loss_attacker
    WhenToTest PostBattle

    Condition WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66

    ;------------------------------------------
    Trigger night_battle_crushing_loss_defender
    WhenToTest PostBattle

    Condition not WasAttacker
    and IsGeneral
    and not WonBattle
    and BattleSuccess >= clear
    and BattleOdds >= 0.5
    and IsNightBattle

    Affects Noctophobia 1 Chance 66
    ;------------------------------------------
    ; StrategicSkill shown by bringing bigger battalions
    ;------------------------------------------

    b) Go - ''Rome - Total War folder/eb/data/export_descr_VnVs_enums.txt''
    Open the file and add the specified enums at the far end of the txt file! That should look like this:

    Immortal
    Immortal_desc
    Immortal_effects_desc
    Night_Fighter
    Night_Fighter_desc
    Night_Fighter_effects_desc
    Noctophiliac
    Noctophiliac_desc
    Noctophiliac_effects_desc

    Then save !

    c) Go - ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' Add one trait and replace one trait ''Rome - Total War folder/eb/data/text\export_VnVs.txt'' folder!


    REPLACE

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    ¬--------------------

    WITH

    ¬--------------------

    {Legendary_Hero} Legendary Hero

    {Legendary_Hero_desc}
    Like Horatius, this man's bravery knows no bounds. He is rightly famed among Romans as Aeneas reborn, or even a new Romulus!

    {Legendary_Hero_effects_desc}
    +4 Morale for all troops on the battlefield, +1 Influence

    {Night_Fighter_effects_desc}
    +1 Command when fighting at night

    ¬--------------------

    AND ADD

    ¬--------------------
    {Immortal} Immortal

    {Immortal_desc}
    Hidden immortal trait

    {Immortal_effects_desc}
    No Effects


    That or just add the command stars to "blooded, Grizzled, Veteran and STE"

    basically search for "Blooded" in the EDCT file and make it look like this (just add "Effect command [the corresponding number]")
    Spoiler Alert, click show to read: 
    Code:
    Level Blooded
            Description Blooded_desc
            EffectsDescription Blooded_effects_desc
            Threshold  2
            
            Effect Command  1
    
        Level Veteran
            Description Veteran_desc
            EffectsDescription Veteran_effects_desc
            Threshold  5
    
    	Effect Command  2
    	
        Level Grizzled
            Description Grizzled_desc
            EffectsDescription Grizzled_effects_desc
            Threshold  10
            
            Effect Command  3
    
        Level Seen_The_Elephant
            Description Seen_The_Elephant_desc
            EffectsDescription Seen_The_Elephant_effects_desc
            Threshold  25
            
            Effect Command  4


    however this way will only get you the stars... not the cursus honorum
    Last edited by ||Lz3||; 09-07-2008 at 00:46.
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  14. #104

    Default Re: Some trait changes (command stars & cursus honorum)

    Thats great thanks. never tried doing this before. So i will see what happens! cheers

  15. #105
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by hop View Post
    Thats great thanks. never tried doing this before. So i will see what happens! cheers
    did you saw my post above after I edited it?

    I think I found an easier way to get only the stars
    Last edited by ||Lz3||; 09-07-2008 at 00:47.
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  16. #106

    Default Re: Some trait changes (command stars & cursus honorum)

    Yep i saw that thanks. I will use that method instead. Just finding what program to use to edit that edct file. Thanks for the help and quick replies

  17. #107
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    a note worth mentioning is that you will get the stars... however when you place the cursor over the trait in the character's window it wont say anything about gaining comand stars... if you wish it to represent those changes just open the export_VnVs file (in EB/Data/text folder) with windows default text editor and search again for "blooded" and make it look like this

    Spoiler Alert, click show to read: 
    Code:
    ¬--------------------
    
    {Blooded}	Blooded
    
    {Blooded_desc}
    This man has seen battle, and is familiar with giving orders.
    
    {Blooded_effects_desc}
    He has commanded at least one battle, and has gained enough experience to understand the nature of command. The men under his command are still likely to lack confidence in him (though some experience is better than none). Command +1.  
    
    ¬--------------------
    
    {Veteran}	Veteran
    
    {Veteran_desc}
    This man has seen his share of battles, and knows the likely results of his orders.
    
    {Veteran_effects_desc}
    He has commanded in at least four battles; his experience makes his men more confident in his abilities. Command +2.
    
    ¬--------------------
    
    {Grizzled}	Grizzled
    
    {Grizzled_desc}
    This man has commanded many battles, and is well-accustomed to war.
    
    {Grizzled_effects_desc}
    He has commanded in at least nine battles; his experience makes his men more confident in his abilities. Command +3.
    
    ¬--------------------
    
    {Seen_The_Elephant}	Seen The Elephant
    
    {Seen_The_Elephant_desc}
    This man's battles are too many to count!
    
    {Seen_The_Elephant_effects_desc}
    He has commanded in twenty-five battles or more; his experience makes his men more confident in his abilities. Command +4.
    
    ¬--------------------


    good luck it's not hard at all
    Last edited by ||Lz3||; 09-07-2008 at 00:58.
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  18. #108

    Default Re: Some trait changes (command stars & cursus honorum)

    You could fix the whole mess by getting rid of the whole convuluted BecomesBetterGeneral and BattlePoints series of traits. If you just use the Vanillaish system of awarding command stars things just work better in less lines. I copied the original triggers, halved the chances of success per tier (split them between GoodLeader and GoodTactician due to the absence of GoodCommander), and now my generals can actually GO UP IN RANK after stunning victories.
    From Fluvius Camillus for my Alexander screenshot

  19. #109

    Default Re: Some trait changes (command stars & cursus honorum)

    Excellent sounding mini-mod, but which version is needed? Sounds like there's an update on the last page rendering the original moot. Is it also incompatible with Alex.exe?

  20. #110
    Whatever Member konny's Avatar
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    Default AW: Some trait changes (command stars & cursus honorum)

    The download on page 1 is for EB 1.0 but the other for EB 1.1. For the ALX.exe you need the immortal trait. I am not sure if this is part of the 1.1 download, but you can easyly ad it using the instruction in the Alex-EB thread here on this forum.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  21. #111

    Default Re: Some trait changes (command stars & cursus honorum)

    Right, so all I'd need for alex is the 1.1 download and the immortal fix?


    edit: thought I knew where it was but no...where can I find the immortal fix?
    Last edited by Gnostiko; 10-10-2008 at 23:38.

  22. #112
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by Gnostiko View Post
    Right, so all I'd need for alex is the 1.1 download and the immortal fix?


    edit: thought I knew where it was but no...where can I find the immortal fix?
    if you enter the alex eb thread there's a section explaining how to change the exe to alexander's, no matter which files you're using
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  23. #113

    Default Re: Some trait changes (command stars & cursus honorum)

    Is it possible to get this working for AlexEB? When I try to use it, either by copy/pasting the files or manually editing it crashes the game or won't even let me start a new campaign. It works fine with alex.exe, but not the alex mod

  24. #114
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    you need to manually add the changes (no overwriting files)

    to do so you need to edit

    EDCT

    export_vnvs.text (or something in the text folder-NOTE use windows notepad for this one)

    export_vnvs (something like that in the data folder)

    I suggest downloading winmerge , its a program tha compares 2 files and says in what they're different
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  25. #115

    Default Re: Some trait changes (command stars & cursus honorum)

    Quote Originally Posted by ||Lz3|| View Post
    you need to manually add the changes (no overwriting files)
    Hmmm, I thought I would have to, but when I did it last night I couldn't start a new campaign, and my current game crashed when I clicked end turn.

    Question: why is it everyone has been pointing out that notepad should be avoided? Is this because of taste or incompatibility?

  26. #116
    Unoffical PBM recruiter person Member /Bean\'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    Konny the link on the first page doesnt seem to work, says the file i'm looking for is not valid. Alright if you check it out?
    =========================================
    Look out for the upcoming Warriors of the La Tene PBM, a new style of interactive EB gaming rising from the ashes of BtSH and WotB!
    ========================================================
    + =
    [/CENTER]

  27. #117
    Whatever Member konny's Avatar
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    Default AW: Re: Some trait changes (command stars & cursus honorum)

    The link on page 1 is for EB 1.0; you shouldn't use that. There is a link for an EB 1.1 version some pages later.


    Quote Originally Posted by Gnostiko View Post
    Question: why is it everyone has been pointing out that notepad should be avoided? Is this because of taste or incompatibility?
    Notepad tends to safe this particular file in the wrong encoding (don't know why it does it).

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  28. #118
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    maybe you could edit first post with the new link though
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  29. #119
    Member Member theoldbelgian's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    is the 1,1 link also compatible with 1,2?

  30. #120
    Member Member Medical Toaster's Avatar
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    Default Re: Some trait changes (command stars & cursus honorum)

    The 1.1 link is not compatible with 1.2. I will get a new version ready sometime this week.

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