I might try it, but there are serious problems with RTW that Europa Barbarorum can't fix. For instance:
1. the strategic AI doesn't know how to play on the campaign map.
on higher difficulty settings it does
2. there is a bias in the strategic AI that makes it underestimate the strength of a player's army causing the AI to attack when it shouldn't.
This does not occur on higher difficulty settings or in the mods
3. there is no way to stop the over effectiveness of blobbing units in battle.
4. the battle AI doesn't protect the flanks of its army.
generals with better traits will flank YOU, which leaves them vunerable to you flanking them
5. the battle AI frontally charges superior enemy units with inferior units.
What's a better way to waist your enemy's missiles than charging with your most useless unit
6. the battle AI doesn't know its men have shields.
massed infantry are always more vunerable to archer fire, and only the Romans had the Testudo, and not until late in the timeframe covered in RTW
7. the battle AI won't move a unit that's under fire out of range.
That's a serious problem only on sieges with cavalry. The A.I will try to reform its line or charge, depending on the traits of the general commanding the army
8. the battle AI doesn't coordinate multiple armies.
Yes it can on the higher difficulty settings and it tries to combine forces that are widely seperated
9. the battle AI runs its units to exhaustion.
No it doesn't. If anything the AI is too cautious
10. the battle AI throws pila after a unit is engaged in melee.
no it doesn't archers and skirmishers will often either join the melee or retire
11. the battle AI doesn't use the secondary weapon.
yes it does, especially with the Romans
12. the phalanx has the butt spike bug which kills cavalry hitting it from behind.
not in later versions of RTW, and this is not a bug, its realistic because not even the Samaritians had stirrups. This lack of control makes charging cavalry vunerable to being de-horsed when making contact with the enemy, and have you seen the butt-spike of a kontos spear used by most armies at the time?
13. the differential between walk and run speed is incorrect unless EB made new animation skeletons.
fixed in most later RTW versions and the mods
14. the calculation for the effect of armor and shield protection is screwed up.
Have you fought a battle between peasants and elite Roman legions? The Romans cut through the lower quality infantry like butter, but will suffer one or two losses on the initial charge
15. the AI doesn't protect its artillery from melee attack (this is a problem in MTW as well).
artilllery is slow, unmanuverable and extremely vunerable to cavalry charges. The AI's problem in vanilla RTW is that it places the artillery too close to the front line and not behind the line on higher ground
16. the combat model is not robust leading to too high unpredictability of combat results.
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