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Thread: Medieval II: Total Warcraft [?!]

  1. #1

    Arrow Medieval II: Total Warcraft [?!]

    The Proposal...
    {Everything within this thread is subsequent to change if need-be}

    A complete map of Azeroth (Warcraft) featuring over 50 regions (propably more around 70), 7 completely new "Races" spanning 8 Factions. This will feature a grand campaign and new custom battle maps, as well as hotseat gameplay. The timescale for the Grand Campaign is yet to be decided, and your input is certainly appreciated.


    Races List...

    Fullscale:
    Orc
    Human
    Night Elf
    Undead
    Blood Elf
    Dwarves
    Burning Legion [NPC]

    Smallscale (1-4 Units):
    Bandits [Merc/Rebel]
    Tauren [Orc]
    Centaur [Merc/Rebel]
    Troll [Orc]
    Draenai [Night Elf]
    Gnomes [Dwarves]
    Murloc [Merc/Rebel
    Naga [Merc/Rebel]
    Chaos Orc [Burning Legion/Rebel]
    Goblins [Steamwheedle Cartel]


    Factions List...
    The Alliance: Humans
    The Alliance: Night Elves
    The Alliance: Dwarves
    The Horde: Orcs
    The Horde: Undead
    The Horde: Blood Elves
    Steamwheedle Cartel
    The Burning Legion

    Now what may happen is the broad factions listed now may be broken up into smaller more specific factions, for example... The Alliance: Humans may become Humans: Gilneas, Humans: Stormwind, Humans: Lordaeron, etc. This is most likely to happen if a second campaign is made highlighting a specific region.

    My goal is to get together people from both the Medieval II: Total War modding community and the Warcraft 3 modding community and have them working together on this project. I need help mostly in Skinning, Modeling, Artwork, and I certainly will need help in the later stages with technical whatnot and coding as I have done little modding myself in Total War.

    I am going to begin work on this project immediatly, doing as much as is possible for me to do alone.

    If you are interested in this, want to see something I've done in the past, or wether you simply want to ask a question or you wish to help... Please don't be afraid to reply or PM me.
    -Sigs on this site have pretty crappy requirements...-
    When Will It Be So? Perhaps Sooner Than You Think...

  2. #2

    Default Re: Medieval II: Total Warcraft [?!]

    Due to lack of support atm, I'm going to convert this from my original plan into a much more realistic idea. I am going to recreate the Second War [Warcraft 2] between the Orcs and Humans using the Total War engine. This will entail having only 2 full scale races, and about 5 small scale races. I will though center on Warcraft 2's various factions instead of races in general, meaning there will be deep stories and goals behind each faction and I will be making them as unique as possible when it comes to play styles.
    -Sigs on this site have pretty crappy requirements...-
    When Will It Be So? Perhaps Sooner Than You Think...

  3. #3
    Still warlusting... Member Warluster's Avatar
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    Default Re: Medieval II: Total Warcraft [?!]

    There is a Warcraft mod already is development. Check the hosted Mods forums around here (It is dead) BUt I'd suggest to pick it up because it has a lot of fans.

  4. #4

    Default Re: Medieval II: Total Warcraft [?!]

    Quote Originally Posted by Warluster
    There is a Warcraft mod already is development. Check the hosted Mods forums around here (It is dead) BUt I'd suggest to pick it up because it has a lot of fans.
    That mod is dead.
    As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one. - Godwin's Law

  5. #5

    Default Re: Medieval II: Total Warcraft [?!]

    Thanks for the heads up guys, I'm asking for the people making it for whatever they finished... But it seems like they didn't get past conceptualization.
    -Sigs on this site have pretty crappy requirements...-
    When Will It Be So? Perhaps Sooner Than You Think...

  6. #6
    Still warlusting... Member Warluster's Avatar
    Join Date
    Aug 2006
    Location
    Brisbane, Queensland, Australia
    Posts
    2,590

    Default Re: Medieval II: Total Warcraft [?!]

    Quote Originally Posted by Warluster
    (It is dead)

    That mod is dead.
    I know; I was a member within it.

    BloodStorm; a good way to get help with your idea is to PM the other members who used to be in it. Also try over at the TWC; there's a lot of modder's over they're as well (The .Org though hosts the very best guides and expert modders)

  7. #7

    Default Re: Medieval II: Total Warcraft [?!]

    I've been getting much more (although still note enough) support on other sites, and thanks for the advice :-).
    -Sigs on this site have pretty crappy requirements...-
    When Will It Be So? Perhaps Sooner Than You Think...

  8. #8

    Default Re: Medieval II: Total Warcraft [?!]

    If you get something running I'd be interested in helping with conceptualizing, some modelling and general lore-knowledge.
    As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches one. - Godwin's Law

  9. #9

    Default Re: Medieval II: Total Warcraft [?!]

    At this point is not happening, too little support and those who were willing to help have backed out due to fear of copyright infringement.
    -Sigs on this site have pretty crappy requirements...-
    When Will It Be So? Perhaps Sooner Than You Think...

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