@Elmetiacos Our Iberian researcher is currently out of action, so any help you can offer would be greatly received. How confident would you be regarding reconstructed names for us?
@Elmetiacos Our Iberian researcher is currently out of action, so any help you can offer would be greatly received. How confident would you be regarding reconstructed names for us?
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Hey everyone, I'm new to the forms and I heard you were looking for a 2D artist for the project. I specialize in character portraits and the ancillary icons. Also I am able to code traits, ancillaries, and buildings. Lastly I can help a bit with Latin translations and historical work if needed.
If you need examples of my 2D work let me know.
-Average Barbarian
I could potentially script and program after learning by example and leafing through documentation.
Can't say I'll be wholly proficient at first.
PMs sent.
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I don't have any skills that could be of use to even minor work on the mod, but like Kdrakak, I'll gladly do any sort of testing you might need from someone whose only game-related skill is playing them.
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My EB Faction Wallpapers:
https://forums.totalwar.org/vb/showthread.php?t=120204
'you owe it to that famous chick general whose name starts with a B'
OILAM TREBOPALA INDI PORCOM LAEBO INDI INTAM PECINAM ELMETIACUI
I hereby declare my availabilty to contribute to the work of Europa Barbarorum II. I can provide historical contente ranging from region description, troops information, etc. regardless.
Thank you for the kind offer. The Region Description thread should contain a list of which regions are still missing descriptions, or at least give some guidance, after a bit of reading, as to what is outstanding. At present we don't require unit descriptions, but rather people who can model the actual units. In terms of completeness of the mod, it varies between which aspects you are talking about. For example we could say that 100% of the units are done, as we have all the units for the first release, however that would ignore all the units we had planned. The problem with EBII is that the goal posts move too frequently to allow us to easily quantify what percentage is complete. Apologies for the brevity of this message but most of the team are still away for Christmas. We will respond more fully soon.
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Do you have any prior experience?
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I don't have any noteworthy modding experience, but I've got programming experience with Java and a bit C/C++. So I would first have to teach myself how to skript, but I think I could do that pretty fast.
If you think you can teach yourself we would be very happy to have you with us k7r0l once you feel confident in what you are doing. Please keep us informed as to your progress, ideally with some examples of your work.
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I hope that better days will come for EB II. I just accidentally run into this thread. I was never active in the forum but I enjoyed EB for many years. Now that you are in dire need I want to offer my aid. I'm ready to work so let me to introduce myself. I'm an armenian and a native armenian speaker. I've never modded TW games, but for two years I am already learning C++ programing language, I know modelling , a little texturing (using Blender and GIMP respectively) and my knowledge of armenian language, country and history maybe usefull, too. I can spare about an hour perday(or almost every day) to work on EB II.
My e-mail: "arshak-nava@rambler.ru"
Best regards.
I would like to offer my help.
I have played EBII and many other Total War mods. Over time I've done some script work, mostly editing traits, buildings, and units. This would be the first time I would be working on a larger project though.
I also live 20 mins from my Alma Mater Oregon State and they have a large public research library. I don't know what their antiquity collection looks like but I can take a look.
Winter is slow for me so I can give you 2-3 hrs a week.
Hi guys i would like to offer my help too. I am b0Gia from http://www.twcenter.net/forums. I am the creator of the most popular submods threads for EB 2:
http://www.twcenter.net/forums/showt...eallyBadAI-5-7
and
http://www.twcenter.net/forums/showt...on-coming-next
I have played EB 1.2 , EBII and many other Total War mods from RTW to Shogun 2. Over time I've done some script work, mostly editing traits, buildings, and units, combing submods from EB 1.2: http://www.twcenter.net/forums/showt...-pack-by-b0Gia
Since EB 2 released i learned more about modding in order to implement submods from EB 1.2 to EB 2 and making my own submods most notable Extended Offices Expanded for EB 2.01 that implement 61 new ancillaries for Epeirotai and Makedonians with 61 historical accurate descriptions and recruitable generals. This would be the first time I would be working on a team though. I had contact with EB 2 members like Brennus and V.T. Marvin who write me this message two months ago about my Extended Offices Expanded submod:
But in any case I very much like what you are doing here and please keep up the good work. And yes, there is a very good chance of your submod being integrated into the main mod for the next release.
In fact, feel free to join the Team yourselves if you feel you have still some time and motivation to contribute. Your sub-mod is a very good recommendation and there are lots of trait-based ideas on our internal forum to be implemented, yet in my absence we do not have any trait-coders at the moment. So your help will be very much appreciated!
Best regards
VTM
I can spare about 4-5 hours per week to work on EB II when i don't have irl issues like my exams every semester.
My e-mails: bogiatzo2@hotmail.gr bogi13447@gmail.com
Best regards,
b0Gia
Last edited by b0Gia; 01-19-2015 at 23:25.
Maybe you don’t know how popular the EB is in China because of the language barrier. This mod is regarded as the best historical mod and I respect this mod very much.
Actually, there is few history-oriented armors in Chinese games or films and few people who could distinguish various armors in different dynasties, even though China has thousands of years of history. But fortunately, more and more amateurs begin devoting themselves into restoring ancient Chinese armors; some make physical mock-ups while others make games. I want to show my own ideas through the mod of Total War game, so I choose the Eurasia during the Tang dynasty of China (from 618-907 AD) as the background of my mod. But, I can’t read many foreign materials and I don’t have too much time outside of work, so my own mod has stopped for years. May this mod is too hard for me to finish, hah?
Few weeks earlier, I read “The Europa Barbarorum II Christmas Appeal” translated by GWB and I feel that we may have the same standpoint. I really hope EB2 could come out and I am willing to do my best to help you guys by making some models.
Best wishes for you!
I was over to the TWC when I came across this post by V.T. Marvin:
Taken from this thread: http://www.twcenter.net/forums/showt...-of-Mechanics&Originally Posted by V.T. Marvin
Does this offer stand as of now? I believe I could help with compiling all this aforementioned documentation. I am an engineer after all and sorting out material in order to provide documentation that solves technical issues is what my current clients irl asked of me.
I would like to offer my services in whatever capacity I can. Currently I am assisting b0gia with his submods. I am finishing up a a TATW mod, the Reunited Kingdom for MOS submod. Let me know what needs to be done and I will attempt to make it happen. Regards.
hello everyone i'm (TWCenter old veteran, "Ataegina").
recently i was contacted by b0Gia about a old mod of mine and asked if i could join, so i'm posting for the same reason. i'm not expert on any specific area but i can do a bit of everything, i'm bit rusty since i stoped modding for 5 years (more or less) but being part of this mod wich always a good motivator to get back to the "game" :)
i did few mods, nothing too amazing, but it was something...
started with (by order):
Regions & Titles Mini-Addon for CAE 1.3 - http://www.twcenter.net/forums/showt...on-for-CAE-1-3
Ferrum Aeternum - http://www.twcenter.net/forums/forum...errum-Aeternum
Mare Nostrum - http://www.twcenter.net/forums/showt...EASED-lt-lt-lt
Great Northern War - http://www.twcenter.net/forums/forum...t-Northern-War
Hi there, I am a modder originally from rtw though I do have experience in mtw2 too (privately). I believe alin may have already contacted some of you in regards to my interest but I was told here to post by QuintusSertorius. I figure why not make it official.
To start. I've worked on several things, coding, scripting and animations/ai.
I am interested in helping with several things namely, battle pathfinding/cai pathfinding. Already started here. http://www.twcenter.net/forums/showt...inding-amp-BAI
Along with other BAI aspects and CAI. My future version/main focus is now on the CAI so I will be doing some of that.
Though I generally wish to work separate to implement my own ideas if that's okay.
My experience has been on large hosted modification called CATW which I worked on (actually going to release an update as soon as I hear back from my fellow modder Anarchon though few seem interested in rtw nowdays)http://www.twcenter.net/forums/forum...-Age-Total-War
Along with a private mod with my friend which I did extensive coding on (which is primarily why I am bored of it and interested in pathfinding/cai/bai).
Also I released and worked on some animations from many modders (alins among them) here. http://www.twcenter.net/forums/showt...nimations-Pack
I've also worked on the RTR project here http://www.twcenter.net/forums/forum...-Realism-(RTR) in coding/animations. I may have a few submods here and there too which I forgot about by now... I was also going to help with the unlocking of limits in the executable (through memory hooks a process approved by CA member Jack Lusted) of the RTW executable (project leader was redfox), though school got in the way and he got very sick.
Oh and I also reverse scripted germanicu5's scripts into RTW though I had issues with identifying elephants as different from cavalry or something along those lines it's been awhile since I did it... RTW's scripting commands are limited compared to mtw2's unfortunately. I got the majority of it in a working condition if it could be called such.
Well anyway, congratulations on the release of EB2.
Last edited by z3n; 04-15-2015 at 04:34. Reason: small update
I noticed on the province description thread there were things waiting for grammar checks, I'd be happy to contribute to that if you need people.
Matt
Last edited by madmatg; 04-17-2015 at 17:17. Reason: didn't mean to include a long quote
Phil 2:9-11 Phil 4:4
I am interested in doing some texturing and maybe some light modeling. Nothing like body meshes.
PM sent
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donated by stratigos vasilios for starting new and interesting threads
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I would like to volunteer.
Please contact Resef for a reference.
My area of expertise is ancient historical geography.
Particularly the East of the area you cover.
I also have historical knowledge of this area.
I did the maps and historical background for Slitherine's game 'Spartan'.
I am interested in developing a sub-mod under EB2 or MTW2K which runs to China.
Anarchon
(I'm Resef)
Great guy, I greatly endorse him
(I am Vassilis Makedwn)
I second this.
That first post needs updating to say contact anubis88.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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