Results 1 to 30 of 195

Thread: Sword and Cross

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Sword and Cross

    Welcome to Sword and Cross!

    A game of holy war and papal favor.

    Game Settings

    Stainless Steel 6.4

    Late Era

    Gracul ai

    Disable real recruitment

    VH/VH difficulty

    Auto-resolve battles only

    Only catholic factions may be selected for play, and the Kingdom of Jerusalem/Crusader States and Principality of Antioch are not eligible for selection.

    Players:
    LooseCannon1 - Norway
    Points =
    TheCeLL - France
    Points =
    Nightbringer - Poland
    Points = 4
    Myth - Holy Roman Empire
    Points = -6

    Rules
    Spoiler Alert, click show to read: 

    Each player has 48 hours to complete his turn (not counting weekends). After that the Admin may skip his faction or he can be subbed.

    Do not bypass or ignore zones of control to lift a siege (or in any other way).

    Do not attack ships in ports.

    Armies boarding ships in ports can't stay there for more than one turn.

    Don't leave blockaded ports without beating the blockading ships first.

    Don't stack merchants in armies or forts to get more than one to stand on the same resource (Merchant Fort)

    No surrounding armies or agents to destroy them. (Surround&Destroy)

    Don't attack units who were left next to a settlement in order to capture it on the same turn in order to cheat the garrison script. In fact don't cheat the garrison script period. (this only applies vs AI factions)

    Don't use repeated offers for bribe to increase your faction leader's dread.

    Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.

    Ballistas can't open anything, catapults can open wooden walls, trebuchets or better can open anything.

    Assassins are allowed to target anyone but the players are limited to one assassination attempt per turn. It must be the first action they do, before they spend money or do anything else. Upon a successful assassination the game admin can load that player's save and attempt the assassination. If the results are different there will be penalties for cheating.

    Spies are not allowed to open anything.

    ONLY religious buildings can be destroyed upon the conquest of a settlement and ONLY if they are of a religion different than your own.

    No trading of provinces to receive free troops. If you trade provinces, make sure they have no garrison prior to the exchange.

    No deliberate deals that would put you in debt above -10,000 florins.

    New/game specific rules

    Players may not engage in any kind of diplomacy with the Papal States.

    Players may not request for the Pope to call crusades on any non-player factions (to prevent burning the crusade timer then getting excommunicated).

    The game's winner is based on a point system.

    The first player to reach 50 points wins the game.
    (If multiple conditions apply, points do not stack, simply take points from highest category.)
    (Points can only be scored for any single settlement by any single player once every 10 turns [meaning gifting settlement's back and forth, or to the ai for recapture, will not allow multiple scoring])

    Capturing the target of a crusade is worth 10 points.

    Capturing settlements owned by the target of a crusade are worth 5 points.

    Capturing settlements owned by any excommunicated faction are worth 3 points.

    Capturing settlements owned by a Muslim faction in mainland Europe are worth 3 points.

    Capturing settlements owned by Lithuania are worth 2 points.

    Capturing settlements owned by any faction at war with the pope are worth 2 points.

    Capturing settlements owned by a Muslim faction not at war with the Pope are worth -1 points.

    Capturing settlements owned by a Orthodox faction not at war with the Pope are worth -2 points.

    Capturing settlements owned by a Catholic faction not at war with the Pope are worth -3 points.

    Special Rule: Call for Crusade

    Can only be done if at least 2 non-excommunicated players exist.
    Any non-excommunicated player may attempt to call a crusade at the start of a turn cycle.
    They select a single province owned by any faction (except non-excommunicated Catholics) to be the target of the crusade.
    If done, all non-excommunicated players get single vote that must be made during that turn cycle.
    If a majority (over half) of players vote that the crusade is just, then the following additional conditions apply.
    -Capturing the target of this crusade is worth 8 points.
    -Capturing other settlements owned by the target of this crusade is worth 4 points.

    Excommunicated Crusade

    Works exactly the same as the above call for crusade, except that all instances of excommunicated/non-excommunicated are switched. (the heresy has spread far enough that it has become a schism in the church, with zealots on both sides.
    Last edited by Nightbringer; 09-24-2014 at 01:32.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO