Results 1 to 30 of 32

Thread: Garrison Effects

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #5
    Research Fiend Technical Administrator Tetris Champion, Summer Games Champion, Snakeman Champion, Ms Pacman Champion therother's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    2,631

    Post Garrison Effects

    From this post:

    Quote Originally Posted by therother
    This is rough and ready to be sure, but it gives you a reasonable guesstimate of the garrison bonus:

    Garrison bonus ~= -2.8 + 701*(garrison strength/population)

    So –2.8 + 701*(1600/30000) ~ 35%, which is about right

    Health warning: this won't even be remotely accurate as the expression in the brackets approaches 1! I will try to simplify this ASAP.

    These calculations only hold true for large units sizes. The game appears to scale the garrison effect according to the average size of the units in the game. So two units of Hastati have the same relatively effect from small to huge unit sizes. Ergo you need to scale appropriately. Multiple the result of the equation by the following factors to get the right result:
    • 4 for small
    • 2 for normal
    • 0.5 for Huge
    Last edited by therother; 03-06-2005 at 04:39.
    Nullius addictus iurare in uerba magistri -- Quintus Horatius Flaccus

    History is a pack of lies about events that never happened told by people who weren't there -- George Santayana

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO