I was just reading this thread, and it caused me to think.
http://www.totalwar.org/ubb/Forum7/HTML/002245.html
My style of play is pretty much like Draksen, which quite the opposite of your average rusher type.
I think the Devs put a LOT of effort and imagination in an attempt to counter Rushing; but their efforts appear to have come up short.
The reason why is that there is too much reward to be won by Pillaging/Conquering; not too mention the "Raid to Build a Bank Account technique".
What's the point of implenting "Upkeep for Troops" and "Trade"? One of the big complaints/questions w. MTW was, "How can Province A maintain X number of troops?? Province A doesn't have the Koku! [The Troops would eat everything in sight, and then start eating the Peasants!] "Blah...blah...there s/b some Limiting Factor".
Well, we get the "Limiting Factors", BUT they're totally offset by the amount of Florins to be had by Pillage!!! So, what's the point?? Isn't it just a bit unrealistic? Wars are not won by Pillage, but by a STRONG economic base. Isn't this why Trade was implemented?
Trade may not be ready for Prime Time, explaining why the excessive pillage amount.
Should Pillage be toned down for MTW?
Should Trade (and diplomacy too) be further developed (greatly so) for the Add-On or TW3 AND pillage de-emphasized to an ancillary factor.
Put more simply,
Does it make sense to be capable of sustaining your war machine and winning/conquering the game by pillage alone?
If not, then how much should it be toned down? 50%?
And if so, then should a corresponding adjustment to Trade be made as well? Add more provinces with 3 tradeable goods; or may some with 4 or 5 tradeable goods?
OR, better yet, pump up the income from inter-province "in-land" trade.
Or, all of the above.
Guess, I just want to kill all the fun for the Rushers....hahahaha....
[This message has been edited by ToranagaSama (edited 10-08-2002).]
[This message has been edited by ToranagaSama (edited 10-08-2002).]
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