The thing that sucks is the fact that in RTW phalanx formation is very poorly represented. It can be very easy to control and has much better maneuvering capabilities than in real life - it's possible to turn 180 degrees in 2 seconds! Also, on RTW engine it's much easier to defend than to attack. You can just sit with phalanx and wait for the enemy - nothing will destroy you. In sieges it's even worse - just block the streets and you are good. If it weren't for terrible pathfinding in RTW cities, nothing would ever have a chance to penetrate it. Of course, there are also other quirks with RTW engine (some of them were nonexistent in MTW1) that contribute to overpowered phalanx, e.g. no severe terrain penalties or oddities of the morale system, but these are engine's limitations in general, so let's say that we can ignore them. Unfortunately, the situation isn't much better in MTW2, but what really sucks is that RTW and MTW2 are our best choices when it comes to battlefield... uch... "simulators" . Damn, why things like "hitpoints" and plain "damage" are so popular in all those other-than-TW RTS games .
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