During one battle with Russia I noticed thier missle units targetted my arqebusers even though they were further out of range than non missle troops.
Is this part of the mod?, how does the AI work out who to target?. If its done by any logic at all or just random/distance from the firer.
I am still generally dissapointed in the way AI handles attack by missile troops. Perhaps its just the animation making it look like they just stand there and take it, which they do. Surely its about time someone tried to handle this by making those units either, move away, go into loose formation, form a shield wall, take cover in woods or something, or charge the enemy. When an AI army has cav units they do go for the missle troops as they should, but many AI armies lack ranged and cav making them extremely vulnerable to my English longbow/bombard based armies.
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