Got this from Gil over at the .com
"The general of your army gets additional hit points (everyone else just gets 1) according to his health factor, which is increased by various vices and virtues. There is a minimum of six for this.
Anyone who loses a fight or gets hit by an arrow takes 1hp damage, which is obviously enough to kill anyone except the general.
The reason the general can last so long in a ruck is that only two men can fight any one target, and he's probably taking some damage but not enough. An individual melee can last for quite a while, even before you consider that some virtues can give up to 30 hitpoints to the guy. Hence the Jedi effect.
In the patch, individual melees will get more dangerous for the combatants after a while, so the general will either win or lose each fight that much quicker. Statistically, therefore, he should lose when surrounded that much quicker.
But you should remember that surrounding the general with spearmen is one of the worst ways to try to kill him. Shooting at him is the best way; pinning him in place with a unit while shooting him is even better. A mighty hero could conceivably turn the tide of a battle and could conceivably rout an army of hundreds of peasants; but even the mightiest hero can be turned into a pincushion or squashed under a nice big rock.
Gil ~ CA"
Nice huh!
So a Legendary Warrior has enough life to lose 21 individual duels and still live to see another day.
But just kill these guys by holding them with some troop and hit them with javelins, that should do it.
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BTW, Danish Crusades are true to history.
You may not care about war, but war cares about you!
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