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Thread: BC 1.05 patch

  1. #1
    War Lord Member Kepper's Avatar
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    Default BC 1.05 patch

    This is last patch for BC.Version 1.05
    http://www.file-upload.net/download-...ch105.exe.html
    Some more little patch
    Due to an oversight a small but annoying UI issue was introduced by patch 1.05. To fix it extract this archive into your broken_crescent folder.

    http://www.twcenter.net/forums/attac...0&d=1200944035

    SIEGE WEAPONS ACCESS REVAMP:

    BC features a more narrower range of settlements that can build siege weapons in order to reduce the AI fielding stacks of catapults and trebuchets. I've expanded the settlements that allow access to these weapons a bit. Please follow the steps:

    1) Download: http://www.brokencrescent.com/Downlo...one_update.zip
    2) Unzip into C:\Program Files\SEGA\Medieval II Total War\Broken_Crescent\data\world\maps\base and overwrite.
    3) Delete map.rwm from C:\Program Files\SEGA\Medieval II Total War\Broken_Crescent\data\world\maps\base
    4) Save game compatible.
    BATTLE AI FIX

    This update will fix some issues with AI missile units and skirmish behavior. It should also make the AI utilize its formation better.

    Unzip into ..\broken_crescent\data and overwrite.
    http://www.twcenter.net/forums/attac...8&d=1201217333

    FORMATIONS UPDATE

    This update provides tighter unit formations as requested by many BC users.

    Copy into ..\broken_crescent\data and overwrite.
    http://www.twcenter.net/forums/attac...4&d=1206475615
    Last edited by Kepper; 03-28-2008 at 23:32.

  2. #2
    War Lord Member Kepper's Avatar
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    Default Re: BC 1.05 patch

    Initial faction relations have been changed to work along with the new AI, the starting gold has been changed, due to the increased costs for diplomacy, starting infrastructure in settlements has been rebalanced, and finally the cash script values have been modified.

    A new update for the BC campaign AI and diplomacy has been released.

    Alliances
    Up to now, regardless of your faction standing and global reputation every faction would accept your alliance proposal, even your worst enemy!

    From now on alliances with factions, that you have bad relations with are no longer for free. Without paying a tribute, you won't be able to achieve an alliance agreement, if your relations are bad.

    Trade Rights
    Trade rights are an important instrument to boost your factions trade income. Although trade rights are mutually beneficial, it seems odd to me, that even the factions with the worst reputation or that share abyssmal relations get trade rights for free!

    Again this was changed. To achieve a trade agreement with an enemy faction will require you to pay tribute, depending on the faction standing. Trade rights with friendly factions will still be for free.

    Military Access
    In M2TW military access is actually of little use, as there is no attrition model and it only prevents that your relations with another faction suffer, when you cross their lands.

    Although, I have lowered the restrictions to achieve military access with an allied faction, it still depends on your faction relations and your global reputation. So an ally with bad relations to you won't provide you access for free. However, at the same time I have lowered the faction standing penalty that you get for trespassing neutral or allied territory without having military access.

    Campaign AI
    Campaign AI was completely reconstructed. In contrast to previous versions, I have shifted the focus to more flexibility and opportunistic AI decisions. Once at war, you'll experience a determined AI enemy that attacks you at multiple fronts exploiting weaknesses in your defense far better than before.

    Installation
    Just extract the files into your broken_crescent folder and overwrite the existing ones.

    Note, that previous patches and fixes are still required!

    GrandViZ
    http://files.filefront.com/bc+campai.../fileinfo.html

  3. #3
    I Still Play Shogun Member ratbarf's Avatar
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    Default Re: BC 1.05 patch

    For some reason I cannot download the 1.5 patch. It isn't on the site that your link takes me to.
    "The man who has no sense of history, is like a man who has no ears or eyes" - Adolf Hitler

    "In the absence of orders, go find something and kill it." - Field Marshal Erwin Rommel

    Interdum feror cupidine partium magnarum Europae vincendarum
    Sometimes I get this urge to conquer large parts of Europe.

  4. #4
    War Lord Member Kepper's Avatar
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    Default Re: BC 1.05 patch


  5. #5

    Default Re: BC 1.05 patch

    Quote Originally Posted by Kepper View Post

    Hi Kepper.
    I intstalled the siege weapon revamp thingie, but the ai builds too many siege weapons to my opnion. What do I have to do to narrow the number of settlements who can build them?

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