Originally Posted by
dvk901
This is the cause of the problem' the following entry in DMB.txt:
type elephant_african_cataphract
skeleton fs_african_elephant
indiv_range 40
texture carthage, data/models_unit/textures/MOUNT/MOUNT_MM_CATAPHRACT_ELEPHANT.tga
texture seleucid, data/models_unit/textures/MOUNT/mount_cataphract_elephant_seleucid.tga
model_flexi data/models_unit/mount_elephant_african_cataphract_400.CAS, 30<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_300.CAS, 60<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_200.CAS, 120<<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_100.CAS, 240<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_70.CAS, max
model_sprite seleucid, 100.0, data/sprites/rs/seleucid_elephant_african_cataphract_sprite.spr
model_sprite carthage, 100.0, data/sprites/rs/carthage_elephant_african_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
Should instead be like this:
type elephant_african_cataphract
skeleton fs_african_elephant
indiv_range 40
texture carthage, data/models_unit/textures/MOUNT/MOUNT_MM_CATAPHRACT_ELEPHANT.tga
texture seleucid, data/models_unit/textures/MOUNT/mount_cataphract_elephant_seleucid.tga
model_flexi data/models_unit/mount_elephant_african_cataphract_400.CAS, 15<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_300.CAS, 30<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_200.CAS, 60<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_100.CAS, 80<<<<<<<<<<<<<<<
model_flexi data/models_unit/mount_elephant_african_cataphract_70.CAS, max
model_sprite seleucid, 100.0, data/sprites/rs/seleucid_elephant_african_cataphract_sprite.spr
model_sprite carthage, 100.0, data/sprites/rs/carthage_elephant_african_cataphract_sprite.spr
model_tri 700, 0.3f, 0.3f, 0.3f
This elephant never had a sprite before, and i didn't notice that the model settings were compensating for it. Now, with a sprite, the two settings don't work right. This will be fixed in the small fixes patch I'm working on, but for now, there's what you need to do...match the second one.
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