Page 1 of 51 1234511 ... LastLast
Results 1 to 30 of 1508

Thread: 1.x AI Faction Progression Thread

  1. #1

    Default 1.x AI Faction Progression Thread

    The 1.0x AI Faction Progression Thread was a great success, as were the others before it. I just wanted to get a new thread up for 1.1 games. We made a lot of changes to try and get the AI acting more like we want them to, from lessening garrisons in places where we want the AI factions to move into more easily, but keeping them strong when humans play as those factions, to more changes to steppe factions and such.

    Let us see what happens in your campaigns!!

    Old 1.0x AI Faction Progression Thread:
    https://forums.totalwar.org/vb/showthread.php?t=93151

  2. #2
    Member Member thelord's Avatar
    Join Date
    Mar 2008
    Location
    England
    Posts
    161

    Default Re: 1.1x AI Faction Progression Thread

    eh? Is 1.1 out??

    update : wow I cant believe I didnt see it.
    Last edited by thelord; 04-07-2008 at 20:58.

  3. #3
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 1.1x AI Faction Progression Thread

    Spoiler Alert, click show to read: 


    252 BC, Koinon Hellenon

    ========================

    Spoiler Alert, click show to read: 


    252 BC, Makedonia

    ===================

    Spoiler Alert, click show to read: 


    253 BC, Arche Seleukeia. Proper balancing

    Notice the Pahlava, everyone?

    Just for laughs:

    HUG TIME!
    Spoiler Alert, click show to read: 
    Last edited by Hax; 04-08-2008 at 11:34.
    This space intentionally left blank.

  4. #4
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: 1.1x AI Faction Progression Thread

    Quote Originally Posted by Hax
    Spoiler Alert, click show to read: 


    253 BC, Arche Seleukeia. Proper balancing
    What the heck does Baktria (?) doing in the Balkans?!?

  5. #5

    Default Re: 1.1x AI Faction Progression Thread

    Looks like Baktria dies too fast..






  6. #6

    Default Re: 1.1x AI Faction Progression Thread

    My money is on that he (as AS) conquered those places and gave the provinces to Baktria.

  7. #7
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 1.1x AI Faction Progression Thread

    I did not. That is actually the Koinon Hellenon, recoulored.

    I always felt like the KH is so..useless after the death of Makedonia, so I recoulored them, to show the change that they have actually started to take back other lands.
    This space intentionally left blank.

  8. #8

    Default Re: 1.1x AI Faction Progression Thread

    Romans seem to be even worse then before

    Whilst, Epirotes look like a new Green death :/

    Btw, why does it say Roman courage has laid low the enemy, when it was the AS who destroyed Ptolemies?
    Last edited by SaberHRE; 04-08-2008 at 17:33.

  9. #9
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
    Join Date
    Jan 2008
    Location
    Heraklion, Crete, Greece
    Posts
    2,610

    Default Re: 1.1x AI Faction Progression Thread

    The Epeirotai seem quite strong I must admit, while the Baktrians seem a lot weaker now... Maybe that's to prevent a huge Baktrian empire?
    ~Maion

  10. #10
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: 1.1x AI Faction Progression Thread

    Baktrians start without Marakanda and Alexandreia-Eschate now.

    AS should lose them pretty soon to either Saka or Pahlava, and then the Baktrians attack one of those cities (probably one taken by the Saka) and die.
    This space intentionally left blank.

  11. #11
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: 1.1x AI Faction Progression Thread

    Romani game, 270BC:



    The green death has already pushed Makedonia out of their homeland.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  12. #12

    Default Re: 1.1x AI Faction Progression Thread

    Its Winter 255BC on the northern front of my upcoming roman empire and the Epirotes attack Patavium the season before, after being kicked off Italia and forced to sign a peace treaty.


    Here also in Winter 255BC the next season their ally's the KH land an army and assault Taras.


    Greece, 255BC

  13. #13

    Default Re: 1.1x AI Faction Progression Thread

    are u using bi?

  14. #14

    Default Re: 1.1x AI Faction Progression Thread

    if your asking myself, yes. kh caught me by surprise.

  15. #15
    Not your friend Member General Appo's Avatar
    Join Date
    Oct 2007
    Location
    As far away from you as possible. Scuzzbucket.
    Posts
    1,645

    Default Re: 1.1x AI Faction Progression Thread

    I´ve started a few campaigns, and so far I´ve noticed a few differences in AI behaviour from 1.0. Firstly, the Sauromatae seems to be doing much better then usual. Secondly, perhaps most important, all the Seleukid allies seems to turn on them much earlier then in 1.0. In 1.0 I often had Hayasdan, Pontos, Pahlava and Baktria keeping the peace with the Sele´s even though they could have easily taken several regions from them. In my recently started Baktria campaign (I love the one province by the way) Pontos and Pahlava were at war with the Sele´s by 265, both having taken a region from them, and Hayasdan were only neutral to them.
    Epeirote seems a lot more active in the early game, and more willing to attack the Maks at Pella, while the Romans seems more focused on Taras then before. The Carthies seems to advance slowly in North Africa, which can only be seen as positive. Overall, 1.1 definitely improves the AI´s behaviour. Great work team.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  16. #16
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: 1.1x AI Faction Progression Thread

    Two more updates, although bear in mind I've been fiddling via Force Diplomacy and the console to give negative funds to transgressors:

    266BC:



    264BC:



    I halted the green death, although Makedonia still seems weak. Epeiros have gone quiet now they've lost Pella and Demetrius. Their full stack doesn't seem to go anywhere. The Getai are romping home with no opposition due to the three Hellenic factions beating each other up.

    Pontos is racing across Asia Minor, I recently hit them with a big financial penalty. Been giving bits and pieces to Baktria and the Hai, especially now the former are at war with the Seleukids. The Sauromatae as sweeping the far north and are even in Armenia now. That's a definite change from 1.0.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  17. #17
    Enemy of cauliflower Member Visitor13's Avatar
    Join Date
    Sep 2007
    Posts
    140

    Default Re: 1.1x AI Faction Progression Thread

    Quote Originally Posted by Leviathan DarklyCute
    Looks like Baktria dies too fast..
    Better them than Pahlava or the Saka, I say. It's more interesting to fight the latter two, whereas Baktria is not that different from the Seleucids or the Ptolies.

    I'm more concerned about Epeiros kicking the fudge out of Makedonia so early on.
    A big THANKS to all Total War modders

    Heed the wisdom in Omanes Alexandropolites' signature!

  18. #18

    Default Re: 1.1x AI Faction Progression Thread

    Epeiros Campaign, 252b.c. M/M.



    The map distribution seems pretty good to me, except that the Romani have been unable to take Rhegion though not for want of trying.

    I've noticed that there have been more naval invasions in this version, which is a good thing.

    Pontos seem to have been stalled by the garrison of Sinope: they keep sending quarter to half stacks at its garrison and being defeated, despite having a full stack in their capital and a three-quarter stack outside.

    The Ptolemies and Seleukids have fought each other to something of a stalemate. I even saw a grey army shipped into Egypt proper, although in true AI style the army only contained one unit. Baby steps I suppose.

  19. #19

    Default Re: 1.1x AI Faction Progression Thread

    Wow that looks great Saka, Baktria even Pahlava are quit good, Hai has a nice kingom, the AS took Tarsus and Pergamon. Carthag is actually doing something in Iberia. Lusotann took a few setelments, It looks like the Gaullic civil war is nice and crazy. Look at the Sauromate - the stepp lords

  20. #20

    Default Re: 1.1x AI Faction Progression Thread

    I'm playing as Romani on med/med and I've already noticed a more aggressive ai, especially in using naval landings. In 1.0 I could blitz the carthaginians out of sicily without much trouble--this time they landed two full stacks to protect lilybeaum. The getea also seem to be much more active. And having reached 210 bc the AS and the Ptolemies are still stalemated around lebanon whereas in 1.0 one would have already destroyed the other by then.

  21. #21

    Default Re: 1.1x AI Faction Progression Thread

    Quote Originally Posted by jtareb
    I'm playing as Romani on med/med and I've already noticed a more aggressive ai, especially in using naval landings. In 1.0 I could blitz the carthaginians out of sicily without much trouble--this time they landed two full stacks to protect lilybeaum. The getea also seem to be much more active. And having reached 210 bc the AS and the Ptolemies are still stalemated around lebanon whereas in 1.0 one would have already destroyed the other by then.
    Now that sounds absolutely fantastic! Especially the bit about a massive Carthiginian army in Sicily - finally a challenging battle for that island!

  22. #22

    Default Re: 1.1x AI Faction Progression Thread

    I don't have pics but I'll give an update on my h/m Getai campaign 256BC. The Saka and the Pahlava are slowly eating up seluekid territory.
    Baktria took Kophen but has been queit.
    Hayasdan are expanding though for the past few years it has been at a sloths pace.
    Saba have taken the southwestern corner of the peninsula
    The ptolemies and the seleukids have a big fight going on. No clear winners yet though the grey death took Side from the ptollies. The ptollies have taken the western (libyan) provinces, though they've not taken Cyrene or the little province beneath.
    Pontos is at war with epeiros and the seleukids. They've taken Ipsos from the silly's. A couple of years ago the silly's actually conquered (the then eleutheroi Galatia) Pontos has just lost Byzantion to Epeiros.
    Makedonia are in a war with KH for southern Greece. They Chalkis, Myrtylene and Korinthos left (pella was taken by epeiros, Demetrias by the KH.
    KH war in southern greece. Looks like stalemate at the moment.
    Epeiros was on a roll, but they just walked into me. They've just lost Serdike, and an army is underway from Tylis to take Byzantion.
    The sauromatae are scary (luckily I'm allied with them, for now at least..) They took Olbia and the neurii provinc in no time and have a lot of half and full stacks walking around.
    Rome is doing quite decently. They've taken the peninsula excepting rhegion (and the've not been trying to take it either) And they took massilia.
    The quarthadastim are slowly expanding in Africa. Mauretania (the three westernmost provinces in africa), are the only provinces left to the eleutheroi there
    The luso's are slowly taking Iberia
    In Gaul, the adeui have taken all of western Gaul. The averni have not expanded yet though not for lack of trying.
    The Sweboz took their homeprovince except fro norway so far. They are in a rather succesful looking war with the adeui
    The casse took Cornwall, and tried to take wales unsuccesfully so far
    The path is nameless - Lao Tse

  23. #23
    EB:NOM Triumvir Member gamegeek2's Avatar
    Join Date
    Mar 2007
    Location
    Hanover, NH
    Posts
    3,569

    Default Re: 1.1x AI Faction Progression Thread

    For the record, these are what I usually saw in 1.0

    Romani: Tend to take Italia and not more, maybe spill into Sicily or Green
    Epeiros: Takes Pella, Demetrias and loses steam
    Maks: Eat the Thracian/Getic homelands and go north
    Getai: Go north, usually struggles against Maks
    KH: Takes Attike, Peloponnesos, takes Demetrias and Pella from Epeiros
    AS: 9/10 times gets Asia Minor, Syria screwed by the Ptollies
    Ptollies: See AS.
    Pahlava: Confined to warring with Saka for the steppes.
    Saka: Fights Pahlava for the steppes, often eaten by Baktria later on
    Baktria: Tends to go for Indo-Greco-Iranian provinces, often eats Saka homeland
    Casse: Takes its first province about 250.
    Aedui: Usually defeat Arverni due to easier rebel access.
    Arverni: Struggle versus Aedui, but usually last until about 200.
    Lusotanaan: Monopolizes Iberia, slow to break alliance w. Kart-Hadast
    Qarthadastim: Take nearby Africa, sissy-fight with Ptolemies over Libya.
    Saba: Little better than Casse.
    Pontos: Eaten by AS or carves out a niche before the Ptollies stomp 'em
    Hayasadan: Heads north instead of south.
    Sauromatae: Casse-speed expansion, with the exception of Maeotis.
    Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member

    Quote Originally Posted by skullheadhq
    Run Hax! For slave master gamegeek has arrived
    "To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -Calgacus

  24. #24
    Clear the battlefield... Member Tarkus's Avatar
    Join Date
    Jul 2007
    Location
    Land of 10,000 Lakes
    Posts
    273

    Default Re: 1.1x AI Faction Progression Thread

    I haven't started a 1.1 campaign yet -- haven't even downloaded the new install -- but after reading this thread I'm struck by the sweeping conclusions people are making ("Faction X much better than before"..."Faction Y doesn't do anything anymore") based on just a few years of playing through a single campaign.

    This is a simulation, folks...with each faction's activities subject to the whims of fate (Fortuna?!) over the years AND between replicate campaigns, even played by the same person on the same computer in an iterative fashion. I would think a little more experience collected by our great and enthusiastic community would be warranted before significant conclusions are drawn about the long-term strategic behavior of one or another faction. After all, it's only been four days!!!

    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  25. #25

    Default Re: 1.1x AI Faction Progression Thread

    Still some trends are emerging. And it's all good as far as I'm concerned. Every faction is seriously trying to expand, unlike in 1.0. Some are very unsuccesful so far (like the Casse in my game) but try they do, which didn't happen in 1.0. So far I like the AI expansion. It feels more... I don't know... challenging.
    The path is nameless - Lao Tse

  26. #26
    ETW Steam: Little Fox Member mini's Avatar
    Join Date
    Feb 2008
    Location
    Belgium
    Posts
    899

    Default Re: 1.1x AI Faction Progression Thread

    and is this with BI.exe or RTW.exe?

    As I gather, BI exe gives a better AI?
    I got BI, but i always get an install shield error when i put the cd in, so i'm forced to stick with rtw.exe, which installs just fine.

  27. #27

    Default Re: 1.1x AI Faction Progression Thread

    Mine is without BI.
    The path is nameless - Lao Tse

  28. #28

    Default Re: 1.1x AI Faction Progression Thread

    BI is definitely better for naval invasions than R:TW. Any other AI improvements are only marginal.

  29. #29
    Wannabe Member The General's Avatar
    Join Date
    Sep 2007
    Location
    Winland.
    Posts
    484

    Default Re: 1.1x AI Faction Progression Thread

    Quote Originally Posted by Titus Marcellus Scato
    BI is definitely better for naval invasions than R:TW.
    There are no naval invasions in RTW.

    Or, well, I've never seen one.
    I has two balloons!

  30. #30

    Default Re: 1.1x AI Faction Progression Thread

    Naval invasions are a common occurrence in BI. In my Romani campaign, the carthaginians will invade sicily, corsica, and sardinia when you capture it from them. I've also had the Epirotes and KH invade Italy too. For the first time, I am forced to built and keep up a half-way decent navy to protect myself. The AI also assembles much better armies too (no more skirmisher armies either).

    BI is definitely worth trying. It is far more challenging.

Page 1 of 51 1234511 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO