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Thread: 1.x AI Faction Progression Thread

  1. #91
    Member Member Pezlu's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Quote Originally Posted by Voice


    Baktria M/M 235BC no interference by me toward other factions, started rtw.exe, changed to bi only around 238

    Should mention epeiros was cleaned up by maks after a good start, now only have 2 cities full of leftover elites/locals (and pontos has 2 stacks near byzantion)

    Also, after switching to bi the maks have landed and seiged kydonia
    uh? no interference by you? how did the saka die then?
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  2. #92
    Member Member Voice's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    lol well besides saka theres been no interference

  3. #93
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    AI progression in 1.1 is much better than in 1.0.The Eastern War seems to be raging in everyone's campaign and those steppes finally count Great work EB team !!!

  4. #94

    Default Re: 1.1x AI Faction Progression Thread

    yes there you say something, because with me the AS is kicking the ptolemai back to their deserts and are winning against other factions to!!I did never see this before!So is it not strange?!



  5. #95
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: 1.1x AI Faction Progression Thread

    That sounds nice Voice. Mmmh. Isn't it too easy on Medium?

  6. #96
    Wielder of a pointy-thing Member Olimpian's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Not if you play with historical,balanced armies(no uber-all-elites)and limit the number of men you field(only a state army comprosed of a few stacks,and some regional ones).I also think it's better for roleplaying,and you don't have to fight endless stacks.So battles become more decisive,like they were in history.

  7. #97
    Member Member Voice's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    I chose med for baktria because it was the first time i had chosen a far eastern faction

    ive also got a h/m casse and vh/m romani in progress too

    and that poll you mentioned before, i misread it for battle difficulty

  8. #98

    Default Re: 1.1x AI Faction Progression Thread

    Romani campaign, EB on Alex.exe, VH/H

    262BC
    Spoiler Alert, click show to read: 


    252BC (previous update)


    242BC


    The stinking gauls are history. Tired of the puke-green Arverni in 248BC, I took their two remaining cities, made a "Caivs Gallivs" out of Caivs Avrelivs Cotta. The aedui marched two full-stacked armies along our borders, Caivus Gallivus made a fort, got besieged, kicked the aeduis butts and took their two only cities. End of the Gauls. I also sent an army through Illyria and conquered Dalmininion and Segestica. I'm currenly waiting for the Polybian reforms to happen before I attack any other faction.

    Makedonia and KH are constantly attacking each other, staging sieges after sieges. Makedonia eventually managed to take Korinthos back and after numerous attempts finally captured Pergamon. KH has also got two new additions, Trapz-bla-bla and Karia who both rebelled from their former masters.

    AS is still incredibly strong, and are managing all of their fronts pretty well. In the east, they have retaken all of their settlements from Pahvala, which by the way is down to one besieged (by AS of course) settlement.

    Saka Rauka have taken back one settlement from Baktria, and also conquered the rebel settlement separating them from the sarmatians. Battle surely awaits the steppe factions. The Sarmatians have conquered one of the Crimean cities.

    On the Iberian peninsula, heavy fighting between the Lusotanni and carthaginians have taken place, with neither gaining any real upper hand. The Lusotanni captured one city from the carthaginians, which was immediatly taken back. The carthaginians have also taken Cyrene from the ptolies.
    Last edited by Tyrfingr; 04-24-2008 at 19:00.
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  9. #99

    Default Re: 1.1x AI Faction Progression Thread

    Romani Campaign Alex.exe VH/M 215BC



  10. #100

    Default Re: 1.1x AI Faction Progression Thread

    Wow, very rarely do you see an AI faction go from almost one side of the map to the other. I think two provinces (one on each side) could make them link up both sides of the map.

  11. #101
    Not your friend Member General Appo's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Damn, that´s one big Yellow Death. And yeah, just two regions to go before they´ve united the entire map. Man, I do not envy you when you have to fight them.
    The Appomination

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  12. #102

    Default Re: 1.1x AI Faction Progression Thread

    Its got worse.
    Dont ask me what the Lusitanians are doing they just drove straight through gaul splitting it in halve. Hopefully i can take iberia and isolate them there. i have no idea what four factions in that proximity with no where to expand is going to do.


  13. #103
    Member Member Pezlu's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Wow, that's one of the most interesting AI expansions I ever saw!

    I also see the AS managed to survive by escaping in India :P
    Last edited by Pezlu; 04-25-2008 at 22:19.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  14. #104

    Default Re: 1.1x AI Faction Progression Thread

    Wow, Ptomely wants to out do alexander, just the hellas and the homeland and they have Alexanders empire and more.

    I suggest you build defencive armies to defend greece from the Yellow Death.

    Then take Iberia and Gaul (the four factions will attack each other).
    Then you have enough money to start to fight, though if you were in a dangerous mood, you could gift some iberian provinces to the Yellow death. As it is alex they may attack anyway.

  15. #105

    Default Re: 1.1x AI Faction Progression Thread

    The epeirots own byzantium and the gateway to the asia minor, its all they own. i have three legions on border defence with the Getai.

    Of all the epansion the only factional casualty has been pontus who stupidly fought the maks to the west of them and were caught unaware by the ptoleys to the east.

    For Logistical reasons im going to need the Marian reform to deal with the juggernaught
    Last edited by Spooky32; 04-25-2008 at 22:36.

  16. #106
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Spooky32, any chance you could upload that save game so the rest of us can take on the Ptolemys and the full stacks of panzers that they have obviously been using.
    Why did the chicken cross the road?

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    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  17. #107

    Default Re: 1.1x AI Faction Progression Thread

    gah! they completed my goal for my hayasdan v1.0 campaign before I did
    currently playing as Hayasdan on EB v1.0
    aiming to create a Indo-spanish empire before the Arabs do (900 years later)
    grrr....found out that AI caused a yelow death and did it before I did it here:
    https://forums.totalwar.org/vb/showthread.php?p=1903678
    post number 99

  18. #108
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    I just started a campaign (266 BC), guess which faction:



    Europe detailed:



    Casse heroic victory (the AI managed that???):


  19. #109
    Member Member Pezlu's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    What?! Sauromatae in Illirya?

    I must admit it took me a while to find out the "missing faction" :P

    Any more details about the campaign? It seems interesting!
    Last edited by Pezlu; 04-26-2008 at 20:11.
    (from keravnos, for correctly recognizing the shield design of the Indohellenikoi Eugeneis Hoplitai as a hippocampus)

  20. #110
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    See the save game thread (or my sig for details).

    As for the journey:

    - Take the Chersonessos

    - Build fleet

    - Scout and bribe any armies besieging Dalminion

    - Sail to Illyria

    - Land

    - Attack

    - Set capital to Dalminion

    - Use add_population 1700 to Dalminion

    - Very High taxes to original cities

    - Original cities revolt

    - All this time using add_money, auto_win to survive

    - Return to a normal scenario situation

  21. #111
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Aren't the units kinda mismatched? I mean, couldn't you use the KH or someone with a more similar recruitment roster?

  22. #112

    Default Re: 1.1x AI Faction Progression Thread

    Quote Originally Posted by Reverend Gonzo
    Aren't the units kinda mismatched? I mean, couldn't you use the KH or someone with a more similar recruitment roster?
    Sarmatia seems to be the perfect choice really.

    1-No one cares about Sarmatia
    2-Ilyria has a pretty nice roster and access to lots of mercs.
    3-No one cares about Sarmatia
    4-Sarmatia usually becomes stagnant and bankrupt in the homelands.
    5-Illryia is cool
    6-See 1 and 4


    Ok, actually the Sauromatae are awesome, its just that they usually stagnate and keep pwned the Armenians.
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  23. #113

    Default Re: 1.1x AI Faction Progression Thread

    Oh Dear!


  24. #114
    Enemy of cauliflower Member Visitor13's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    'Oh dear' is right...

    Is that the remnant of Carthage down there in Gaetulia?
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  25. #115
    Not your friend Member General Appo's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    That´s got the be the first transglobal (or well, trans EB map) AI faction I´ve ever seen. Incredible, and it´s only 190 BC.
    The Appomination

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  26. #116

    Default Re: 1.1x AI Faction Progression Thread

    This is the first time -ever- I have seen the Arche fall.
    And by an AI faction at that.
    [COLOR="Black"]Jesus's real name was Inuyasha Yashua!
    Any computer made after 1985 has the storage capacity to house an evil spirit.
    Quote Originally Posted by Fluvius Camillus View Post
    What I'm showing here is that it doesn't matter how well trained or brave you are, no one can resist an elephant charge in the rear

    ~Fluvius

  27. #117

    Default Re: 1.1x AI Faction Progression Thread

    Knowing the AI their next targets will be india, maybe the rest of africa, and you

  28. #118
    NOBAΛO AYΣE Member Ayce's Avatar
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    Default Re: 1.1x AI Faction Progression Thread

    Ptolemy in your campaign = Alexander reborn (for the AI)

  29. #119

    Default Re: 1.1x AI Faction Progression Thread

    Things arent going to well in Gaul either the Averni have been wiped out by the Lusitanians and the Aedui are down to two settlements one is under sige by the Lusitanians.

    There has been a bit of a revival for the Karth-Hadast some settlements have rebelled back to them but its just delaying the inevitable.

  30. #120

    Default Re: 1.1x AI Faction Progression Thread

    It's funny they've gone east to west across the whole map but haven't managed to hold onto Axum yet.

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