Results 1 to 15 of 15

Thread: elections in EB 2

  1. #1

    Default elections in EB 2

    I remember in MTW2 there was some sort of election for pope. I was wondering if there would be any way to use that to have elections for roman consuls instead of the current sytstem where you are basically just king. I know that that's not EB's fault, but it seems to be the main innacuracy in the game for me.

  2. #2

    Default Re: elections in EB 2

    I'm no expert here but reading your post had look at the files to find the mechanism beyond the election of the pope. I haven't it so far but I found this line in the descr_sm_factions.txt:

    has_family_tree no

    I wonder if it can be of use somehow

    Only two factions have no on this line, Papal States and Slaves. Did anyone do tests with this option? if yes, what possibilities are there ?

    Also, what about the capability of the Pope to promote Priests to Cardinals?
    Proving the others wrong does not prove you right.

    Being against war is an evidence in itself but peace is nothing but an absence of wars.

    If capitalism, and all its vices, is the best humanity can do with its energies when at peace, it might as well start fighting again...

    It is said that the people during the Middle Ages when uneducated, gross, naive, fearful of the unknow and uncaring for all but their little pleasures, with the exception of some elites. I can assure you it haven't change to this day.

  3. #3
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: elections in EB 2

    Pope and Cardinal elections require a faction slot be used as an unplayable faction...

    The Teuton Kingdom Campaign uses a no family tree feature however, which could be used for certain factions in EB2.


  4. #4
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: elections in EB 2

    I believe I can hear someone shout "Romani" now. Perhaps also for the Koinon Hellenon?
    This space intentionally left blank.

  5. #5

    Default Re: elections in EB 2

    or Quarthadistim. they elected their sophet, but he didnt have any military powers.

  6. #6
    Death and Glory TW modder Member Flying Pig's Avatar
    Join Date
    Dec 2007
    Location
    Looking for a place to land...
    Posts
    313

    Default Re: elections in EB 2

    You would need koinon hellenion to elect a number of archons (at Marathon in 490 it was 10 from Athenai) and the Consuls would need to be two in number. It's a good idea; I must get M2TW
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  7. #7
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: elections in EB 2

    Its neat, but I don't think it would be particularly fair to give any one faction over the others unless it was an absolutely defining characteristic of a faction.

    Though I guess that the KH probably would be the best choice for such a thing.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  8. #8
    EB Historian/Artist Member Intrepid Adventurer's Avatar
    Join Date
    Jun 2007
    Location
    Zeist, the Netherlands
    Posts
    157

    Default Re: elections in EB 2

    Quote Originally Posted by antisocialmunky
    Its neat, but I don't think it would be particularly fair to give any one faction over the others unless it was an absolutely defining characteristic of a faction.

    Though I guess that the KH probably would be the best choice for such a thing.
    Well it's not supposed to be fair. Different states had different political structures, some of which worked better than others. It's historical accuracy that counts, not fairness.


  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: elections in EB 2

    Well, if two states equally warrant it, then who gets it?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  10. #10

    Default Re: elections in EB 2

    i think that the Romani should get the election, seeing as the Koinon Hellenon was a combination of different city-states with their own unique government, as opposed to the Romani, whose government was focused on elections.

  11. #11
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: elections in EB 2

    So was the Aedui, so was Carthage ...

    We won't be using the papal system to represent elections for any one faction.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  12. #12
    Member Member sgsandor's Avatar
    Join Date
    Mar 2007
    Location
    in new jersey
    Posts
    221

    Default Re: elections in EB 2

    Quote Originally Posted by Foot
    So was the Aedui, so was Carthage ...

    We won't be using the papal system to represent elections for any one faction.

    Foot
    good call!

  13. #13
    NOBAΛO AYΣE Member Ayce's Avatar
    Join Date
    Jan 2008
    Location
    București, România
    Posts
    442

    Default Re: elections in EB 2

    Quote Originally Posted by Foot
    So was the Aedui, so was Carthage ...

    We won't be using the papal system to represent elections for any one faction.

    Foot
    Bah...so were the Getai....

    But I saw in an earlier post that the Teutons don't use a family tree, do they use an election system of somekind?

  14. #14

    Default Re: elections in EB 2

    But I saw in an earlier post that the Teutons don't use a family tree, do they use an election system of somekind?
    Indeed they don't... It's in the Teutonic campagain in Kingdoms... In it, the "Teutonic Order" faction still have a 'faction leader' (the Hochmeister, head of the Teuronic order) (they also have a 'Grosskomtur', the Hochmesiter's second in command), but instead of a family tree, you would instead occasionally get a 'cadidate for recruitment', very similar to a 'cadidate for adoption' in that you get a new general, but different in that it does add anything to your family tree (actually, you don't even have one)...

    If you fire up a Teutonic Order game, don't be discouraged by the starting Hochmeister and Grosskomtur having the 'faction leader' and 'heir apparant' traits, repsectively. When the Hochmesiter dies, the title is not necessarily given to the Grosskomtur (and subsequent Hochmesiters and Grosskomturs won't have the 'faction leader' and 'heir apparant' traits, either). I don't know how the AI determines who gets to be Hochmesiter next, but it is not necessarily the Grosskomtur who gets it...

    Anyway, it seems to me that the Teutonic Order's family treeless general system could work reasonably well to simulate political system like that of the Romanii. Of course, it still would be historically inaccurate for any one Roman to have the same title all their life, but it's a start, particularly if it can be applied to more than one faction in the same campaign...

  15. #15

    Default Re: elections in EB 2

    Sorry for the double post, but I've just had a brainwave and for some reason I can't seem to figure out how to edit my above post...

    Anyway, using the Teutonic Order general system, even if we have to keep the system of having a 'faction leader', maybe the EB team could make it so that the trait is merely a placeholder for the benefit of the game's engine so that, for all intents and purposes, the Romanii faction wouldn't actually have a fixed 'faction leader' at all... That way, the title of 'Consul' could still move around, as it does in EB 1.1... When the placeholder 'faction leader' dies, the placeholder trait would simply be given to one of your other generals, the same way the 'Hochmeister' trait is given to one of your other generals when you're playing the Teutonic Order...

    What do you think? Could this workaround be viable?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO