Europa Barbarorum II FAQ
Q: What is EB?
A: Europa Barbarorum was started to more accurately represent the barbarian factions in Rome - Total War as more than unwashed hordes but quickly expanded into accurate representations of all of the factions. Over the X years that EB has existed, EB has completely remade the Rome - Total War game with the goal of historical accuracy and fair representations of all factions. With the completion of Europa Barbarorum Version 1.1, the team has moved on to the M2TW engine to recreate the Roman Era with the new features available therein.
Q: Are you affiliated with Europa Barbarorum for Rome : Total War?
A: The EB2 team is the same team as the EB1 team, but with reinforcements.
Q: What is the start date / end date?
A: 272BC - AD14
Q: Is this a Roman-centric mod?
Q: Is this a barbarian-centric mod?
A: EB attempts to give all included factions an equal share and portray them as they historically were, without favouring one faction or culture too much.
Q: Is EB2 going to be for the Kingdoms expansion?
A: Yes, EB2 will be designed for Kingdoms and will only work with the Kingdoms expansion.
Q: When will EB2 be released?
A: Although research and concepting from Europa Barbarorum can be used for Europa Barbarorum II, all unit have to be remade. This will take a large amount of time and an accurate estimate of a release date cannot yet be ascertained. If you can model/skin units in M2TW and want to help us finish EB2 quicker, visit the Recruitment Thread and tell us what you can do.
Q: What are the new factions that will be in EB2?
A: The full faction list has not been released yet. However, when enough content is developed for a new faction to warrant a preview, each faction will be announced one at a time and most if not all will be announce before the first release. Current list of released factions are: Pergamon, Bosporan Kingdom, Massylia (a Numidian tribe) & the Boii of central Europe.
Q: Will the Koinon Hellenon be devided into a Spartan, Athenian, and Rhodian Faction?
A: The Koinon Hellenon will remain as a faction and will not be divided up. Individually, each city-state was not strong enough or expansionistic enough to warrant the usage of a faction slot during this time period. Based on the EB system of deciding factions, if the Koinon were divided, it would be best represented by strong rebels. Therefore, the Koinon Hellenon will remain as a united league.
Q: Will there be factions available to play later in the campaign, like the Cimbri or Yuezhi?
A: No, the EB team have stated numerous times that we want all our factions to be playable from 272 BC.
Q: Units will have different faces?
A: Units will not only have different faces but also different individual features (armor, shields, weapons, etc). Armies in this period rarely were uniformly dressed and equipped.
Q: Will there be Lorica Segmentata in EB2?
A: Lorica Segmentata was not widely used within the games time frame. Even though it could be argued that it was used to a minimal extent at the very end of the time frame the team has decided not to include any Lorica Segmentata in the official EB2 releases.
Q: Will there be Roman civil wars?
A: The use of a Roman counter-faction has been decided against. Not only does this require the use of a faction slot as a non-playable faction, but this would be too Roman-centric. The Romans were not the only ones with civil wars and devisive conflicts at the time. If the Romans got a counter-faction then many other factions should get them too, such as Arche Seleukeia and the Ptolemaioi. Internal conflicts can and will be represented, however, with scripting and the loyalty feature of M2TW, for many factions.
Q: Will settlements/forts/etc look Medieval or Ancient?
A: The settlement files have now been cracked and it is possible to import new buildings into MTW2 for the battle map. There are other areas of the mod we need to focus before we touch this area, though.
Q: Will we see the RTW ancient formations in EB2 (phalanx, testuto, etc)?
A: The phalanx formation will definately be in EB2. It is too soon to say for other RTW formations in M2TW...
Q: Will the new agents be used (merchants, priests/imams, & princesses)?
A: The use of M2TW agents is still under discussion. Some agents may be used, some may not, and some may be used but have completely different "job".
Q: Will the Pope and Cardinal elections be used in any way?
A: The pope and the cardinal elections require the usage of an unplayable faction slot. Since one of EB's goals is to have all factions as playable nations, these features will not be used.
Q: Will the Crusades/Jihad features of the M2TW engine be used?
A: The use of the crusades/jihads feature is still under discussion, though there have been some concepts devised for how they could be used during this period.
Q: Is the campaign map larger?
A: Both Rome - Total War and Medieval 2 - Total War have the same hardcoded number of provinces (199), so no new settlements can be added to the game. However, the scale of map will increase (approximately 1.3x).
Q: Are there any screenshot of EB2?
A: There have been some screenshots released, but not many. Most of the screenshots have been part of previews (see below).
Q: What previews have there been?
A: All previews are linked in this thread:
All the Previews In One Thread...
Q: Why not wait for Empires :Total War?
A: RTW and M2TW are made on whatis basically the same engine and therefore the EB already has experience in modding it. Empires will be an entirely different engine and will require everyone to relearn everything. Besides that, Empires won't be released for a while and a stable patch that is modable could be a year after that.
Q: Will there be a EB3 for E:TW?
A: Because of the engine's limitations when it comes to total conversions, the answer is no.
Q: Will historical characters be scripted to appear throughout the campaign (eg. Hannibal, Julius Caesar, etc).
A: No. EB is commited to the philosophy of setting the stage in 272 then allowing the game to play out as it will. Characters who are not alive by 272 will not appear later in the game as this would conflict with this. There are too many causes that cannot be replicated in the game to accurately represent these characters later in the game. EB is about making your own Hannibal, or your own Julius Caesar.
Q: Will historical invasions like the Cimbri invasion in 113 BC or historical events like Spartacus' slave revolt appear?
A: Any invasions and mass-migrations that originated in the geographical area represented by our map will not be in, but invasions that originated outside the map will. When it comes to major invasions & events on our map, they will only be included if they can be recreated with the M2:TW engine following a set of conditions that simulate what happened historically.