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Thread: Europa Barbarorum II FAQ

  1. #391

    Default Re: Europa Barbarorum II FAQ

    from now until the release we wont 1 (minimum) sneak-peek each day!!!!!!!!!!

    one question: what about battle AI?? i play always at maximum difficulty, and i LOVE when i loose a battle, and better i love when i lose one campaign

  2. #392
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Gneisenau View Post
    from now until the release we wont 1 (minimum) sneak-peek each day!!!!!!!!!!
    If we do that we won't be able to keep to our timetable and release in August. But we will see what tasty tit bits we can share on Twitter.



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  3. #393

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by V.T. Marvin View Post
    Well, to be honest - lots of the game mechanics previewed were eventually abandoned or never truly implemented in the first place so as far as core mechanics are concerned the previews from many years ago are generally no longer accurate...
    Was this due to a lack of manpower, or hardcoded limitations?

  4. #394
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Rex Somnorum View Post
    Was this due to a lack of manpower, or hardcoded limitations?
    Because the people who proposed those and were responsible vanished.
    And because of manpower issues that we always had and still have.

  5. #395

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Tux View Post
    Because the people who proposed those and were responsible vanished.
    And because of manpower issues that we always had and still have.
    so if in the future you have the manpower are you going to do them

  6. #396
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by clone View Post
    so if in the future you have the manpower are you going to do them
    I believe one of the motivations behind getting this beta out was in the hopes it might attract new team-members.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #397
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by clone View Post
    so if in the future you have the manpower are you going to do them
    Possibly. Some of these ideas were never really written down to explain what was intended. However there are plenty of other things we want to add providing we have the people; new factions, scripted events, new governments, new units, new reforms......

    Quote Originally Posted by QuintusSertorius View Post
    I believe one of the motivations behind getting this beta out was in the hopes it might attract new team-members.
    Bingo!



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  8. #398

    Default Re: Europa Barbarorum II FAQ

    have you ever mind to contact the team of "de bello mundi" ?? someone of them are also member of Bellum Crucis team, wich is probably the best mod of m2tw! (waiting eb2 ;) )

  9. #399

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Tux View Post
    Because the people who proposed those and were responsible vanished.
    And because of manpower issues that we always had and still have.
    I would think that the building limit would be crippling for most of those ideas. Are scripters still needed?

  10. #400
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Do units now have much shorter filenames (given the known path length bug) than they had in EB?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #401

    Default Re: Europa Barbarorum II FAQ

    Will Casse tribes have malusses when fighting during teatime ?

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  12. #402

    Default Re: Europa Barbarorum II FAQ

    Casse?

  13. #403
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by QuintusSertorius View Post
    Do units now have much shorter filenames (given the known path length bug) than they had in EB?
    After additional research, @bovi isolated the problem to the texture file names in this folder (taken from my current test build):

    C:\Games\EB2-NewTest\mods\EBII\data\unit_models\att

    So he rigorously pruned them all, and thus most people should not be affected by the bug, even if they use ridiculously long folder names. Which are still NOT recommended.
    "Numidia Delenda Est!"

  14. #404
    Member Member Crandar's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Two environmental questions:

    How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
    EB I had done a great job on that subject, so my hopes are a bit high.

    And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.

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  15. #405
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  16. #406
    25 hours happy Member xHolyCrusader's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Crandar View Post
    Two environmental questions:

    How will be the flora of Iran, Minor Asia and Mesopotamia. CA had chosen to depict them as lifeless deserts, which, apart from inaccurate, was also terribly boring.
    EB I had done a great job on that subject, so my hopes are a bit high.

    And finally, will those extremely dense forests be included in EB II, too? I'm speaking about battlefields (I think some of them were located in Hyrcania) almost entirely covered by large trees. They really improved the battle's atmosphere, while also making them (the battles) significantly harder to handle.
    not sure if this would be possible with med2 engine, since it seems that trees like to dissappear when displayed in huge amounts in the same time on the screen.

  17. #407
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by QuintusSertorius View Post
    EB had unrealistically dense forests with giant, oversized trees; they just made fighting in forested maps annoying.
    That's no longer the case:

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  18. #408

    Default Re: Europa Barbarorum II FAQ

    I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.

    What climate is that, by the way?

  19. #409

    Default Re: Europa Barbarorum II FAQ

    Will there be reforms in the first release? If so, how many Factions will have reforms?

  20. #410

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Rex Somnorum View Post
    I would like to see a shot of the sky with clouds. Most of the sneak peaks seem to feature a surrealistically clear blue sky.

    What climate is that, by the way?

    https://twitter.com/EBTeam/media

    look the sky of the post on 06-16-2013
    Last edited by Gneisenau; 07-23-2014 at 18:59.

  21. #411

    Default Re: Europa Barbarorum II FAQ

    I find mysel coming back regularly to have a watch at the sneek peak. Didn't happen to me since a long time, and usually its to see the process of an official game. Everything in that mod just looks beautiful and immersive !

    This is an amazing work. What is about to happen is a mod giving to the fans of a game what they couldn't get in the official sequel. It's quite something !
    Last edited by Alcibiade; 07-24-2014 at 00:10.

  22. #412

    Default Re: Europa Barbarorum II FAQ

    I've been playing EB for years and have followed the progress of EB II from time to time. Since the announcement of the Beta I find myself daily returning on this site and eagerly checking out the news on twitter. (great pictures btw) I even started a new campaign of EB I with the Romani. Something I abslolutely loved in EB was to roleplay the influence of important families. (e.g. in my recent Romai campaign the "Macedonicus" family proved so fertile and competent that they provided most of the important generals and most skilled governors for almost 150 years...

    I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?

    Thanks a lot for your work guys! :-)

  23. #413
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Antigonos Karchedonios View Post
    I remember reading that certain factions will not be represented with an actual family tree but with the system used by the teutonic order in MTW II Kingdoms. (never played that campaign myself). Could you share with us if this is still up to date and which factions will use this system? And will the roman cognomen like Macedonicus, Africanus, Asiaticus, etc. be included?
    Can't speak to the Roman question but most of the Barbarians and KH get the teutonic system. Personally I find families more immersive, but the teutonic system is more historically accurate for those who are getting it.
    "Numidia Delenda Est!"

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  24. #414

    Default Re: Europa Barbarorum II FAQ

    have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D

  25. #415
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Gneisenau View Post
    have you already posted a map of the campaign with the factions starting regions? if yes can you tell me where is, if not, can you post please?? D
    It's been posted before:

    Last edited by QuintusSertorius; 07-29-2014 at 11:34.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  26. #416

    Default Re: Europa Barbarorum II FAQ

    So that is the EBII map? Can't wait

  27. #417

    Default Re: Europa Barbarorum II FAQ

    That isn't the actual map of EB2, although the startingpositions are are rougly the same. Here is the right one (Just look at the narrow province in the right corner. It was freshly implemented in EB2 to give Taksashila one more province to expand):
    Click image for larger version. 

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  28. #418

    Default Re: Europa Barbarorum II FAQ

    In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
    Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.

    Does it make a difference ?
    Last edited by Alcibiade; 08-06-2014 at 02:53.

  29. #419
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Alcibiade View Post
    Hum, the following question might be a really noob one...

    In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
    Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.

    Does it make a difference ?.
    I don't think it makes any difference, as long as you install one. I just installed them all, it's not like I'm struggling for space since RTW is the only other game I have installed.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  30. #420
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Alcibiade View Post
    In general when I install kingdoms to play a mod I usually set just one campaign to gain some space on my HD, and I usually choose the "Teutonic" campaign which is the lighter in Gb.
    Except that this time I have this superstitious feeling that I should install the "Crusades" campaign or some eastern models or map parts wont be there that EB2 would use.

    Does it make a difference ?
    That's an interesting question. EB2 is a total conversion mod, but we borrowed many of the settlements from De Bello Mundi, and quite a number of those were based on Kingdoms settlements (to include Americas). I dug into the files (but not really since November), and most of the references went back to vanilla files (walls especially), so.....maybe you do. If somebody here has time, post some questions in the technical help forums (Org and TWC) or even with some of the active M2TW released mods, to see if somebody can confirm the need (or not) for the full set of kingdoms campaigns.

    The simple solution is to "install everything", but if space is tight, then ask around to be sure.
    "Numidia Delenda Est!"

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