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Thread: Europa Barbarorum II FAQ

  1. #331
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Hello there, I'm a longtime fan with an interest in playing this mod. I have a question for the team; will EB2 run on Windows 8?

    Keep up the good work!

    (OK, I will get back to work now).



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  2. #332
    Member Member RAWROMNOM's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I'm sorry, Brennus. EB2 will only run on Gentoo Linux.
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

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  3. #333
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by RAWROMNOM View Post
    I'm sorry, Brennus. EB2 will only run on Gentoo Linux.
    Ha! Have fun compiling, sucker!

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  4. #334
    Member Member RAWROMNOM's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by abou View Post
    Ha! Have fun compiling, sucker!
    I have favors to pull.
    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." -Tucholsky

  5. #335
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    In all seriousness, will EBII run on Windows 8?



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  6. #336
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Yes, I'm running it on W8.1 w/o any problems.

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  7. #337

    Default Re: Europa Barbarorum II FAQ

    What will be the system requirements?
    I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?

    Will unit speed be increased? M2TW is very slow IMO.

  8. #338
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by CanOmer View Post
    What will be the system requirements?
    I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?

    Will unit speed be increased? M2TW is very slow IMO.
    I think system performance mainly has to do with polygon counts on units. Take a look at top end unit models from M2:TW mods and compare to top end models from a mod like EB. Its not even close in terms of polygons (although I hardly care for things like this my cpu does).

    As far as unit speed in M2:TW, I feel that the speed is alright but it is the reaction time it takes for a unit to respond to orders which is incredibly slow. Also the units behave in erratic ways such as half the unit charging while the other half walks to the target. Also melee units tend to space themselves oddly, usually spreading out in unrealistic ways that do not simulate the crush of an infantry melee well. I'm not sure if this has so far been addressed by EB2 but there are some interesting things you can do in EB1 with unit mass and spacing which could hopefully carry over to the M2TW engine.
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  9. #339
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I went through many pages of this thread, but is there a place where I can find a list of the major improvements the M2TW engine gives EB2 over EB1?
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  10. #340
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by CanOmer View Post
    What will be the system requirements?
    I find M2TW engine is more CPU demanding than RTW on large battles, because of better animations? How about polygons for units?

    Will unit speed be increased? M2TW is very slow IMO.
    Check this thread:
    https://forums.totalwar.org/vb/showt...post2053570558

    Of course, because many reasons. But the main one would be higher detailed models and better animations.

    Afaik unit speed cannot be changed w/o redoing all animations.

  11. #341
    Member Member sirtim's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Will EB2 run on horrible, horrible Vista?

  12. #342
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by sirtim View Post
    Will EB2 run on horrible, horrible Vista?
    My sympathies, I thought everyone had either stuck with XP or skipped it directly to Windows 7.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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  13. #343
    Member Member Poppis's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Is there any idea or even guesses on how big the mod will be(in GB)?

  14. #344
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Poppis View Post
    Is there any idea or even guesses on how big the mod will be(in GB)?
    My EB2 mod folder is 7.5 GB. That is not the "final answer" as we've got some extra reference files that will be removed from the first release, while new ones are still being added. So I can't say for sure what it will be, but that's what it is.
    "Numidia Delenda Est!"

  15. #345
    Now sporting a classic avatar! Member fallen851's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I had Vista and loved it. I currently have Windows 7, but the only reason I upgraded was move from 32 bit to 64 bit. EB ran fine on Vista, and I'm sure EB II will to.
    "It's true that when it's looked at isolated, Rome II is a good game... but every time I sit down to play it, every battle, through every turn, I see how Rome I was better. Not unanimously, but ultimately." - Dr. Sane

    http://www.youtube.com/watch?v=L6eaBtzqqFA#t=1h15m33s

  16. #346
    EBII Council Senior Member Kull's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Worth noting that during the "Siege Battle CTD" bug hunt last winter, we determined that EB2 was running on XP, Vista, Windows 7 and Windows 8, with 32 bit and 64 bit systems, using AMD and Intel processors, and a multitude of video cards. To this point it's proven to be platform agnostic.
    "Numidia Delenda Est!"

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  17. #347
    Member Member sirtim's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I've installed MTW2. RTW1 and EBI on Windows 8.1, 64 bit and everything went smoother than a baby's backside. And they all run just fine and dandy

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  18. #348
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by sirtim View Post
    I've installed MTW2. RTW1 and EBI on Windows 8.1, 64 bit and everything went smoother than a baby's backside. And they all run just fine and dandy
    قreally? even better than 7 or xp?!

  19. #349
    Member Member Docus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?

  20. #350
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Docus View Post
    Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?
    Not for the first release, the most you'll see is:
    https://forums.totalwar.org/vb/showt...post2053523931

  21. #351
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by sirtim View Post
    Will EB2 run on horrible, horrible Vista?
    Quote Originally Posted by Poppis View Post
    Is there any idea or even guesses on how big the mod will be(in GB)?
    Quote Originally Posted by Docus View Post
    Not sure if this question has already been asked, but will the Celts have authentic looking hill forts? Large hills with trench systems built into the slopes, instead of the usual open field camps surrounded by wooden walls?


    Will EB2 buy me icecream while giving me a backrub?

    Seriously guys, lets just be finde with EB getting its first release before we have higher demands...

    "A wise man once said: Never buy a game full price!"
    - Another wise man

  22. #352
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Or join the team to find out a bit sooner, just as @sirtim did...

  23. #353
    Member Member Sysyphe's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by V.T. Marvin View Post
    Or join the team to find out a bit sooner, just as @sirtim did...
    So you're recruiting for testing purpose I assume?

    I have three months with a lot of free time, I have played most of the campaign with EB I and all the Total War, I know a bit (I already did) 3D moddeling, a bit of coding for games, I can help if needed to translate in french, I have without being a specialist a good level in history.
    And I can't wait to play EB II, EB I was the best mod ever...





    PS: free time means that I can spend at least 4 hours a day ...

  24. #354

    Default Re: Europa Barbarorum II FAQ

    Is it true, that was the mod almost dead?

  25. #355
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Europa Barbarorum II FAQ

    It was close at a point, sadly, but it never happened truly.

    The way I see it it was because of the quality of EB1 - both the mod itself and the people who made it and sustain it for so long - there always has been vigorous and supportive community which provided the encouragement to the Team members to carry on despite all the obstacles and accidents on the road and which always somehow produced new contributors to replace the fallen.

    As the EB community never died so the mod could never have died. It is not just a "Team" effort, it truly is a community effort. In a sense you all contributed to the fact that finally the mod is now so so close to public release. Release, which by no means is the end of the road, just a milestone after which the development will hopefully shift gear to even higher pace!

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  26. #356

    Default Re: Europa Barbarorum II FAQ

    can i ask something. are you going to keep the great bactrian ui and music from eb1

  27. #357
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by bill2505 View Post
    can i ask something. are you going to keep the great bactrian ui and music from eb1
    The UI has been re-designed, however all music from EB is in EBII.



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  28. #358

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Brennus View Post
    The UI has been re-designed, however all music from EB is in EBII.
    so i will take your answer as no,right? its a pity but thanks for the answer

  29. #359
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by clone View Post
    so i will take your answer as no,right? its a pity but thanks for the answer
    Correct. All of the UI has been re-designed for EBII. We think you will like it though, it looks very professional.



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  30. #360

    Default Re: Europa Barbarorum II FAQ

    Hi,
    I'm wondering if like in EB 1 , each time you'll pass a new year in the EB 2 game you will have a "the year in history" pop up adding some historical background to the play ?And If this is indeed the case will this "pop up" last from 272 BC till the end of the game or suddenly stop around 220 BC due to lack of courage from the modders ?

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