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Thread: Europa Barbarorum II FAQ

  1. #91
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum II FAQ

    You can't afford it? There is no free, legal way to get it.

    If you do download it from steam, you can mod it.
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  2. #92
    Member Megas Methuselah's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Noddy The Beefy Egg
    I need kingdoms i cant download it it's illegal i need to buy it i wanna buy it
    Well, it won't be released for a couple/few years. You can wait.

    Quote Originally Posted by Noddy The Beefy Egg View Post
    I can't buy it online were poor the recession obama is not fixing the economy
    If i download it from steam can i mod it?
    Lol, troll.
    Last edited by Megas Methuselah; 07-15-2009 at 05:14.

  3. #93
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Foot View Post
    No, that is not possible given the limitations of the engine.

    Foot
    too bad.

    have you come up with Yervandid coat of arms yet?

  4. #94
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Sarkiss View Post
    too bad.

    have you come up with Yervandid coat of arms yet?
    There is no evidence left of what a Yervandid symbol may have looked like. With regards to the Hayasdan faction symbol I'm tempted by a horse and sun motif. We know that horses were revered amongst the Caucasian people, and were heavily associated with Mithra, who became very important very early on (he is recorded as early as Xenophon's Anabasis in Armenia). Then of course there is Anahita, the mother of Armenia and revered highly amongst the trinity of gods. However, I am not sure of any symbol associated with her, and given the importance of horses, both in daily life and religious symbolism, I'm more tempted by the horse motif.

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  5. #95
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Foot View Post
    There is no evidence left of what a Yervandid symbol may have looked like. With regards to the Hayasdan faction symbol I'm tempted by a horse and sun motif. We know that horses were revered amongst the Caucasian people, and were heavily associated with Mithra, who became very important very early on (he is recorded as early as Xenophon's Anabasis in Armenia). Then of course there is Anahita, the mother of Armenia and revered highly amongst the trinity of gods. However, I am not sure of any symbol associated with her, and given the importance of horses, both in daily life and religious symbolism, I'm more tempted by the horse motif.

    Foot
    have you seen the coins of Yervand II depicting Sacred Pegasus? somewhat coincides with your horse idea.

  6. #96
    Lover of Toight Vahjoinas Member Bootsiuv's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Well, hello there everyone. Just checking in on my all time favorite mod. Been spending a lot of time playing FfH2 for Civ 4 recently.

    Was going through my games and saw my Medieval disc, and thought I would see how things are going.

    So, how's Glenn and his mischevious Eques? :P
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  7. #97
    Ni dieu ni maître! Senior Member a completely inoffensive name's Avatar
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    Default Re: Europa Barbarorum II FAQ

    The descendent's of your EB Tavern thread have been banished twice from the EB forums and are now flourishing well in the most active social group in all the org.
    In all these papers we see a love of honest work, an aversion to shams, a caution in the enunciation of conclusions, a distrust of rash generalizations and speculations based on uncertain premises. He was never anxious to add one more guess on doubtful matters in the hope of hitting the truth, or what might pass as such for a time, but was always ready to take infinite pains in the most careful testing of every theory. With these qualities was united a modesty which forbade the pushing of his own claims and desired no reputation except the unsought tribute of competent judges.
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  8. #98
    Member Megas Methuselah's Avatar
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    Post Re: Europa Barbarorum II FAQ

    Quote Originally Posted by a completely inoffensive name View Post
    The descendent's of your EB Tavern thread have been banished twice from the EB forums and are now flourishing well in the most active social group in all the org.
    Indeed. God is on our side.

  9. #99
    Member Member Andros Antonius's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Looks like it's got a lot of potential to be another great game. I love EB so far. But when I first saw this, I thought it would be actually set in the Medieval era and not the same as the last one. I guess it's going to be somewhat different as far as gameplay even if the concept is the same. At least people with only M2TW will be able to enjoy the game then. Lookin forward to it.

  10. #100
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Andros Antonius View Post
    I thought it would be actually set in the Medieval era and not the same as the last one.
    That would require a totally different team, no? Since they are all specialists in the Classical/Hellenistic period.
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  11. #101
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Andros Antonius View Post
    At least people with only M2TW will be able to enjoy the game then.
    Actually you need the Kingdoms expansion as well.

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  12. #102
    Member Member Andy1984's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I was wondering whether the MIC-system still forces the team to give the same barracks to several factions? In EB1.2, both the Arche and the Ptolemeans had the same barracks, which I believe was part of the reason why an AI-controlled Arche collapses so quickly. If every faction would be given different barracks, the AI won't be able to blitz anymore, thereby improving the survival chances of AI-factions.

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  13. #103
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum II FAQ

    While I am not quite sure that we can have as many MIC types as we want, I think we can. Additionally, the recruitment of units can rely on several more mechanics than a mere MIC, as we have a lot more options available to us due to being able to script recruitment conditions with event counters.

    We could now for instance say that a unit is only available in Bartixia if you have created a Megaclasmai Factory, Plasma Reservoir and Duck Pond there, the Zork reform has happened, Atlantis is controlled by the evil Godzilla faction, and the happiness level of Uranus is at least Content. Good times.

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  14. #104
    EB annoying hornet Member bovi's Avatar
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    Default Re: Europa Barbarorum II FAQ

    The EB 2 FAQ is *quite* not the place to discuss DRM. Discussion deleted. There have been other threads on our boards which can be reused, if someone feels they have new points to make (none of those made here are new).
    Last edited by bovi; 08-25-2009 at 15:30.

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  15. #105
    Member Member kuro570's Avatar
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    Default Re: Europa Barbarorum II FAQ

    I'm not sure if this has been discussed already but I was wondering if EBII will still allow us to take generals hostage and be able be able to ransom him back to his faction for mnai? Also is it possible to be able to actually charge an amount or is it hardcoded that the cost be random?

    Will EBII incorporate any new features like you give them back their general you can improve relations with that faction, kill them right off the bat and be hated etc. I for one think that the diplomacy in M2TW is much better and allows for some interesting faction relations and alliances not yet conceivable with the RTW engine.

  16. #106
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum II FAQ

    What you described is essentially Vanilla M2's system for dealing with the spoils of battle. Namely, ransoming, executing, or releasing the prisoners you've taken.
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    They make deli slices of frozen pepsi now? Awesome!
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    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
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  17. #107
    Member Member kuro570's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Yeah

  18. #108
    Wannabe Member The General's Avatar
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    Default Re: Europa Barbarorum II FAQ

    The funny thing is though that you only should be able to ransom nobles (not just FMs though, "noble" units too) as they were the only ones worth the money. Peasant levies etc. were usually killed on spot. (Concerning M(2):TW ransom mechancis)
    I has two balloons!

  19. #109
    Member Member kuro570's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Either way ransom could be very profitable which is an even bigger reason to concentrate on winning for me, ransom and sack every city I encounter I'll stay rich forever with Rome lol

  20. #110
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum II FAQ

    You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  21. #111
    Member Member kuro570's Avatar
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    Default Re: Europa Barbarorum II FAQ

    All my money go into fighting the Gauls, Aeverni, and Sweboz, or rather protect Patavium and Segesta which they seem to have taken a liking to and the rest goes to building since rebellions keep sprouting up every turn. ; ;

    Atleast if I had the ransom feature I could probably make some money off of these battles lol

  22. #112
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    Default Re: Europa Barbarorum II FAQ

    Sorry guys I have been away from EB for some time now, loved EB1 btw, I can see quite a lot of previews which is encouraging, are you fellas progressing at your desired pace?

  23. #113
    Member Member mirage41's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Hi,

    I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.

  24. #114
    Member Member WarpGhost's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Is EB2 going to take advantage of the M2TW feature that splits cities into Urban and Fortress pathways? If so, do we know how they're going to operate within the context of the mod?
    Death is its own reward, but so is chocolate



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  25. #115
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by WarpGhost View Post
    Is EB2 going to take advantage of the M2TW feature that splits cities into Urban and Fortress pathways? If so, do we know how they're going to operate within the context of the mod?
    Please take the time to read the previews. you will find what your answer in them.

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  26. #116
    Slixpoitation Member A Very Super Market's Avatar
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    Default Re: Europa Barbarorum II FAQ

    If you had read a recent preview, you would learn that they are using the fortress path to simulate a nomadic province.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  27. #117
    Member Member WarpGhost's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Yes I'd seen that, but thats not what I was getting at. I could have worded my question better. In anycase, the answer is evidently no, its not being used to create an Urban/Fortress option, its been turned into a limited regional option. I wasnt sure it would work within the context of the ancient world and regionalised militaries, and it obviously hasnt been approached in anycase. Presumably then its hard-coded to only being a two-option mechanic anyway?
    Death is its own reward, but so is chocolate



    from Ibrahim, for barbaric healthcare

  28. #118
    EB on ALX player Member ziegenpeter's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by A Very Super Market View Post
    You aren't fabulously wealthy as the romans? How many Quinquiremes have you got?
    Btw: Is the pirat spawn rate increased? And the AIs naval recruitment in general? Because once you killed of the enemy's ships in your area, you've got your peace on sea for the rest of the game and thus big fleets are quite useless.

    "A wise man once said: Never buy a game full price!"
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  29. #119
    Wannabe Member The General's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by WarpGhost View Post
    Presumably then its hard-coded to only being a two-option mechanic anyway?
    It is.
    I has two balloons!

  30. #120
    Bored Member Tux's Avatar
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    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by mirage41 View Post
    Hi,

    I was wondering what are the EB teams plans for dealing with battlemap settlements and ambient structures? So far I believe no one has cracked the ability to edit the models for settlements I believe. How do you plan to deal with this since church spires and minarets in Rome or Babylon won't look very nice.
    We haven't spent too much man power there because of that but recently we have started working on battlefield building models since now it's possible to modify the settlement models and the only issue that remains is the pathfinding which has to be cracked.

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