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Thread: Hotseat

  1. #1
    Member Member Spartiaths's Avatar
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    Default Hotseat

    Is hotseat mode going to be available?
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  2. #2
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Hotseat

    Impossible to say at this moment, it depends on if the core mechanics make it impossible to do or not. It is low priority at the moment. We need units and our core mechanics in first.

    Foot
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  3. #3
    EB annoying hornet Member bovi's Avatar
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    Default Re: Hotseat

    I think it's safe to say that if the choice is between the game mechanics we want (or more important, historical precision) versus hotseat, the hotseat loses. For instance, in EB1 a core mechanic was the government buildings, which made hotseat unfeasible. I don't think there are any such conflicts yet.
    Last edited by bovi; 04-28-2008 at 13:00.

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  4. #4

    Default Re: Hotseat

    Quote Originally Posted by bovi
    in EB1 a core mechanic was the government buildings, which made hotseat unfeasible. I don't think there are any such conflicts yet.
    Does that mean that you are getting rid of the EBI-style Type I -> IV buildings for EB II, or that they do not present any problems with Kingdoms?
    Last edited by I Am Herenow; 05-07-2008 at 06:50.

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