Hi moriluk, I'll see if I can help you.
Sprites are controlled in the DMB by the 'model_sprite' line in the specific unit entry. Due to the hardcoded limit on the number of models the game can handle, many units share models and use different skins. The 1.2 fixes and Darth Stalin's release are incompatible because he changed the entries for some units. Eg. In the 1.2 DMB the Cohors Praetoriana are on their own while the Cohors Imperatoria / Cohors Evocata share a model, in his release this has been reversed. So, it's not enough to just change the line which deals with the sprites.
Your best bet is to copy DS's entries for the units he modified (the aforementioned) into the 1.2 DMB, overwriting the old ones, and use that. They're right next to each other, so it shouldn't be hard. Doing so, however, will mean you'll have to modify the EDU as well, because that will change the appropriate model entry name. Stick with me, because here's how you do it:
Back up your files first. Then, after copying and overwriting the 1.2 entries for the Cohors, open the EDU and use the find function to find the entries for the Cohortes Praetoriana, Cohortes Imperatoria, and Cohortes Evocata. The model line isn't called 'model', it's called 'soldier'. Once you've changed the DMB entries, you just need to change the first part of this line, which has been bolded. Eg.
Code:
soldier roman_infantry_cohorspraetoriana, 50, 0, 1.2
to
Code:
soldier roman_infantry_cohorsevocata_cohorspraetoriana, 50, 0, 1.2
Basically, the 'type' entry in the DMB corresponds to the 'soldier' entry in the EDU. You will have to modify the entries not only for the aforementioned units, but the Imperial first Cohort as well (its entry in the EDU is right after the regular Cohortes Imperatoria). That's it.
After you've modified the entries, try and start up the game. If there are any problems, it will let you know.
If you have any questions or problems, just ask.
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