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Thread: sounds

  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default sounds

    I have a small question on sounds:

    I noticed that in RTW, peasant units share similar shape. yet they all have different sounds. is it truely possible to have a unit speak a language in one facion, yet another in another language?(yes I llooked all over for a place with an answer)
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  2. #2

    Default Re: sounds

    Check export_descr_sounds_units.txt (sounds are defined per culture / group of cultures) and other export_descr_sounds files. As long as there is only one faction of that culture, it's possible.
    RTR VII Developer

  3. #3
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: sounds

    See Shigawire's guide for how to set up a faction individually too. Using say only the 'heavy1' voice type from a culture....
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  4. #4
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: sounds

    thanks!
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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