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Thread: EB 1.2 MINI MOD PACK!

  1. #31

    Default Re: EB 1.1 MINI MOD PACK!

    Thank you very much :D


    To get the Roma Surrectum textures working do this:
    1) Make a backup of Rome - Total War\EB\Data\descr_aerial_map_ground_types.txt
    2) Make a new descr_aerial_map_ground_types.txt in the data folder and paste the text below into it.
    3) Make a back up of Rome - Total War\EB\Data\TERRAIN\AERIAL_MAP\Ground_types
    4) Delete everything inside the folder
    5) Install Roma Surrectum into some random folder
    6) Copy the contents of the Roma Surrectum \Data\terrain\aerial_map\ground_types folder and then paste them into the EB Data\TERRAIN\AERIAL_MAP\Ground_types

    This worked for me, and I hope that works for you.
    Spoiler Alert, click show to read: 

    ;;;;;;;;;;;;;;;;;RSterrain;;;;;;;;;;;;;;;;;;;

    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    climate default
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate highland
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate alpine
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest4.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate sub_arctic
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow1.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly3.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow4.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains7.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga ../../../../eb/data/terrain/aerial_map/ground_types/RSsnow3.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate semi_arid
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass8.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass17.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest3.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest3.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly9.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate test_climate
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass18.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSgrass7.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSforest2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSgreen_hilly9.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains5.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains5.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate rocky_desert
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm2.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert4.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert5.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_hills1.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains4.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }

    climate sandy_desert
    {
    cultivated_low ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    cultivated_high ../../../../eb/data/terrain/aerial_map/ground_types/RSfarm3.tga
    fertility_low ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    fertility_medium ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    fertility_high ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert3.tga
    forest_dense ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    forest_sparse ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert2.tga
    hills ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert_hills1.tga
    mountains_high ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains6.tga
    mountains_low ../../../../eb/data/terrain/aerial_map/ground_types/RSmountains6.tga
    swamp ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp1.tga
    beach ../../../../eb/data/terrain/aerial_map/ground_types/RSdesert1.tga
    scorched ../../../../eb/data/terrain/aerial_map/ground_types/RSswamp10.tga
    }
    Last edited by Kataki; 06-30-2008 at 01:09.

  2. #32

    Default Re: EB 1.1 MINI MOD PACK!

    Erm, didn't see the UPDATE posts :P just read where someone was having problems with them.. was trying to do too many things at once!

    btw I dont see a delete post button anywhere..

    Edit: Also failed to see the edit button, GOGO GADGET-STUPIDITY
    Last edited by Kataki; 06-30-2008 at 00:20. Reason: stupidity

  3. #33

    Default Re: EB 1.1 MINI MOD PACK!

    holy smokes. that's a beautiful texture....

    awaiting the new upload, impatiently!

    With all of the mods you managed to merge, I am nitpicking and it may just be the way i installed it. You should be commended GREATLY for taking the time to do this. I'm gonna restart my romani campaign once the upload is done. can't wait

    great job again

  4. #34
    Member Member Havok.'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    After i install EB on the rtw folder(which contains alex installed) i just extract the things that are insine the rome-total war folder that came with the download and play on singleplayer?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  5. #35
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    @ kataky

    glad It worked , now I uploaded the files so the only thing you need to do is download them

    (btw hehe could you please edit your previus post and add this: [/spoil] (at the end of your code) and : [spoil] (at the start of your code) so it doesn't take a lot of space )
    Last edited by ||Lz3||; 06-30-2008 at 00:27.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  6. #36
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    UPDATE (I think I had already said this one heheh , RS textures ,small change to FD instructions)

    ( the next update will contain RS textures, hoplites and aquilifers screenies)

    @bigmilt16

    I don't think you need to start a new campaign , your only problem is with the FMs?
    and the RS textures are savegame compatible

    @havok

    emm if I understood right... nope... you need to unpack in your activision foldere or the one that has rome-total war folder , and unpack it there , if you unpack in your rome-total war folder you would have a rome-total war folder inside your original rome-total war folder!! and that wouldn't work
    Last edited by ||Lz3||; 06-30-2008 at 00:35.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  7. #37
    Member Member Havok.'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    UPDATE (I think I had already said this one heheh , RS textures ,small change to FD instructions)

    ( the next update will contain RS textures, hoplites and aquilifers screenies)

    @bigmilt16

    I don't think you need to start a new campaign , your only problem is with the FMs?
    and the RS textures are savegame compatible

    @havok

    emm if I understood right... nope... you need to unpack in your activision foldere or the one that has rome-total war folder , and unpack it there , if you unpack in your rome-total war folder you would have a rome-total war folder inside your original rome-total war folder!! and that wouldn't work
    if i just install those thing that are insine the RTW download folder, and put them into the rtw folder that has alex.exe will it work? and then i just enter in single player and play?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  8. #38
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    emm well yep, that's the only thing you have to do, same with MP

    otherwise you'll get a crash... in that case , something went wrong...

    BUT!... if ou want to play online with other EB players there are 2 ways
    1- they also used my pack , in that case its fine
    2-if they dont have my pack you'll have to download and apply the "original RTW files" to be able to play online



    Last edited by ||Lz3||; 06-30-2008 at 00:54.
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  9. #39
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    confirmed!! FMs do die , so there's nothing to worry about

    I did a test run and dentatus lived till he was 78... but well... at least he died
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  10. #40

    Default Re: EB 1.1 MINI MOD PACK!

    right on my man. I guess Alexander.exe makes FM's live a bit longer. I'm still getting used to the engine as you can see, but it is definitely a step up. The AI just flanked my sides and sent me out of sicily with my hands in between my arse. great stuff

  11. #41
    Member Member Havok.'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by ||Lz3|| View Post
    emm well yep, that's the only thing you have to do, same with MP

    otherwise you'll get a crash... in that case , something went wrong...

    BUT!... if ou want to play online with other EB players there are 2 ways
    1- they also used my pack , in that case its fine
    2-if they dont have my pack you'll have to download and apply the "original RTW files" to be able to play online



    You add the texture thing into the download thing already?
    Ser mineiro é, antes de tudo, um estado de espírito.

    El bien perdido


    http://www.youtube.com/watch?v=XwfhJy6JwPg
    A don Jose! Oriental en la vida e en la muerte tambien!

  12. #42

    Default Re: EB 1.1 MINI MOD PACK!

    btw I saw that you were trying to post screenshots of the Roma Surrectum map textures in EB but you were having trouble doing it. Just use www.imageshack.us to upload the pics :P

  13. #43

    Default Re: EB 1.1 MINI MOD PACK!

    Forums are being wierd atm, but incase you actually can read or something, im curious about if this mod actually uses alexander.exe. I start it using the EB shortcut and i get the "Alexander" tidbit at the bottom of the loading screen but it doesnt appear to be actually using Alexander.exe To find this out i used control alt delete and saw that RomeTW.exe was running rather than RomeTW-ALX.exe

    Shouldn't we have to change the EB shortcut target to ""C:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander" ? After doing this I still get the same loading screen telling me that aleXander mod is running. I haven't played either one but just curious because I thought the entire point of using alexander was to use the alexander exe :P

    EDIT:
    GRR sorry for double post again, but I kept getting some "Database error" when I tried to post and I wasn't sure it was getting through.

    DOH.
    Last edited by Kataki; 06-30-2008 at 02:43. Reason: I said EB when i meant Alexander.exe :P

  14. #44
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Kataki View Post
    Forums are being wierd atm, but incase you actually can read or something, im curious about if this mod actually uses EB. I start it using the EB shortcut and i get the "Alexander" tidbit at the bottom of the loading screen but it doesnt appear to be actually using Alexander.exe To find this out i used control alt delete and saw that RomeTW.exe was running rather than RomeTW-ALX.exe

    Shouldn't we have to change the EB shortcut target to ""C:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander" ?

    EDIT:
    GRR sorry for double post again, but I kept getting some "Database error" when I tried to post and I wasn't sure it was getting through.

    DOH.

    I know forums are weird...

    and about alex, wich version did you downloaded? alex or rtw heheh

    if you downloaded alex's, I've no idea... your alex files are inside the same rtw folder as EB?

    and for the tidbit heheh I updated the first post about that but that database error erased everything!

    but here we go , both versions (alex, as rtw.exe version) have the alex splash in the loading screen hehe
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  15. #45

    Default Re: EB 1.1 MINI MOD PACK!

    I am pretty sure I used got the alex version the first time, but just in case I re-downloaded and reinstalled the Alex.exe version and it still starts with the RomeTW.exe. Would using the
    "C:\Rome - Total War\RomeTW-ALX.exe" -mod:eb -show_err -nm -noalexander
    shortcut screw anything up for any reason? and ya they are.
    Last edited by Kataki; 06-30-2008 at 02:46.

  16. #46
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Kataki View Post
    I am pretty sure I used got the alex version the first time, but just in case I re-downloaded and reinstalled the Alex.exe version and it still starts with the RomeTW.exe. Would using the shortcut screw anything up for any reason? and ya they are.

    you shouln't have to change the target line... that's for when not using the trivial script , wich by downloading my pack , should be the one used , try this target line:
    "C:\Program Files\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"
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  17. #47

    Default Re: EB 1.1 MINI MOD PACK!

    I used the addition to the command line because I don't use the trivial script. I must say that this chorus of mods is quite the feast. I don't see myself leaving this nice set anytime soon. JOB WELL DONE

  18. #48
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by bigmilt16 View Post
    I used the addition to the command line because I don't use the trivial script. I must say that this chorus of mods is quite the feast. I don't see myself leaving this nice set anytime soon. JOB WELL DONE
    two things...:s

    1-
    Spoiler Alert, click show to read: 
    I'm so glad you liked it

    2- If you let me ask you heheh why you aren't using the trivial script? what's wrong with it ?

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  19. #49
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    UPDATE Now there are screenshots for RS textures and Aquilifer unit!
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    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
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  20. #50
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Havok. View Post
    You add the texture thing into the download thing already?
    nope heheh If you would like to have RS textures you need to use the other link
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  21. #51
    Member Member Skandinav's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Are the problem under the alx.exe with question marks replacing letters (special characters in general) in germanic names and words, for example "Samanojon?m", "Druht?noz", "Sw?b?zez Victory Conditions", still present in your merged version here ?

    Also, if I have savegames played with almost the same minimods as those which you include here and some of them are on the alx.exe and some on the BI.exe; some even both, are they still incompatible ?

    Thank you for your time.



    EDIT: A friendly reminder for your sig mate, "click" is spelled with a "k" in the end.
    Last edited by Skandinav; 06-30-2008 at 07:22.

  22. #52
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Skandinav View Post
    Are the problem under the alx.exe with question marks replacing letters (special characters in general) in germanic names and words, for example "Samanojon?m", "Druht?noz", "Sw?b?zez Victory Conditions", still present in your merged version here ?

    Also, if I have savegames played with almost the same minimods as those which you include here and some of them are on the alx.exe and some on the BI.exe; some even both, are they still not compatible ?

    unfortunately... yes...it still has that problem , I fail to see why that happens sorry...


    and for the savegame compatible issue... well in order to make this savegame compatible you need to have: last official size fix (I dont remember if I changed something there but it's likely, and if I did then it's probably not compatible) ,SoV ,Konny's trait mod, and alexander eb by maksimus

    if you're missing anything of those , this wont be savegame compatible

    and even if you do have those already I can't assure you it will work


    oh and BTW UPDATE!
    new fixes
    Last edited by ||Lz3||; 06-30-2008 at 07:56.
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  23. #53

    Default Re: EB 1.1 MINI MOD PACK!

    I get an error from the script, think its cause I'm running my rome total war from C:\Rome Total war?

  24. #54
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    Quote Originally Posted by Kataki View Post
    I get an error from the script, think its cause I'm running my rome total war from C:\Rome Total war?

    ummm... what error? did you get it the first turn?
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  25. #55
    Member Member Skandinav's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    After appreciating an easier than normal install I decided to start with a quick historical battle, but to my regret my legionnaires looked thus :










    Know what might cause this, I play with unit size on huge, could it be related to the formations mod?


    EDIT: It is not a static pose, they phase in and out of it often looking normal but returning to this macabre stance when I move the camera about. I´ve also experienced something similar with a unit of cavalry but strangely enough only one unit out of four was affected - on the contrary all legionnaires were equally bugged but seems to be the only type of infantry afflicted by this.
    Last edited by Skandinav; 06-30-2008 at 19:12.

  26. #56
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    Default Re: EB 1.1 MINI MOD PACK!

    crap! that's no good at all...

    has anyone else had this issue?

    skandinav ,this happens with all 3 units? , imperial , evocata and first imperial cohorts?

    I'm going to recheck the files either way , you do have the sprite fix dont you?

    EDIT: hey! wait a second... those aren't the new legionaires! , those are post marian ones, those ones were untouched... there's no historical battle with any of the modified units

    you'll have to use MP edu to see them

    (im still wondering whats the problem with post marian though)
    Last edited by ||Lz3||; 06-30-2008 at 19:17.
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  27. #57
    Member Member Skandinav's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    It happens with all kinds of legionnaires I´m afraid, I checked them in a custom battle after the historical battle scare and I figured it could have something to do with the sprite fix you mentioned you might not have added and tried to apply it as usual but then the game wouldn´t start at all. Currently I am reinstalling, should I install the sprite fix before installing your mini mod pack?

  28. #58
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    Default Re: EB 1.1 MINI MOD PACK!

    no no no wait,

    you shouldn't need to reinstall

    the sprite fix is independent from this pack , so if you had it before there shouldn't be any problem

    I think I might know why this is happening ,you're using RTW or alex version?

    I think it has something to do with the EDU

    EDIT: you didn't had the sprites fixes applied??
    there seems that It actually has something to do with that... if you apply the fix before my pack then you'll overwrite something important you need to have the sprites before, (you dont need to reinstall , I think , download the sprite fix and unpack it somewhere else , then just copy the sprites folder and paste it in your EB data folder
    Last edited by ||Lz3||; 06-30-2008 at 19:46.
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    Mini-mod pack for EB 1.2 for Alexander and RTW
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  29. #59
    Member Member Skandinav's Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    I´m using the alex version, and yes I have had the sprite fix before and I fail to see how it might correlate to suddenly not being able to start the game, considering its content, strange isn´t it, I am sure I installed it correctly and didn´t change anything else before it wouldn´t open the game, even did a restart afterwards but to no avail.


    EDIT: What I thought you meant was if I had had the sprite fix installed before on my previous installs of EB, which I had, but I now see that you are really asking me if I had installed the sprite fix before installing your pack on my current install and I hadn´t, and it was after copying it to eb/data that the game wouldn´t start.
    Last edited by Skandinav; 06-30-2008 at 20:06.

  30. #60
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB 1.1 MINI MOD PACK!

    I'm getting something weird myself however I think it's only me , but my banners arent showing up
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    Mini-mod pack for EB 1.2 for Alexander and RTW
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