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Thread: EB and the MTW2 heir system

  1. #1

    Default EB2 and the MTW2 heir system

    How are you guys going to deal with the horrible family tree system in MTW2? ( you can't pick family heir)

    It's hard-coded isn't it? Haven't seen a mod yet that has managed to get rid of it.

    One of the worst changes from Rome to MTW2
    Last edited by Xtiaan72; 07-26-2008 at 03:44.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
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  2. #2

    Default Re: EB and the MTW2 heir system

    IIRC alpaca made a script [for a different mod] which let you appoint the heir? Basically the position of "heir" is a trait, and traits can be assigned via script...
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  3. #3
    Member Member Dumbass's Avatar
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    Default Re: EB and the MTW2 heir system

    Surely CA didn't delete it from the engine? That's an incredibly foolish idea if they did. If they have only disabled it, wouldn't it be possible to re-enable it somehow? Seeing as they didn't delete the marian reforms, only disabled it.
    Last edited by Dumbass; 07-26-2008 at 13:28.

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB and the MTW2 heir system

    One can only hope ... and research. However I think most people have given up on making it work. Mods far more advanced that EB use the auto chosen heir, and I don't think there is very much hope this will change.

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  5. #5

    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Tellos Athenaios View Post
    IIRC alpaca made a script [for a different mod] which let you appoint the heir? Basically the position of "heir" is a trait, and traits can be assigned via script...
    So what your saying is when the faction leader has his first son...he is given the trait heir....and then the script "forces" the game to give that character the crown ( from his uncle the regent or what-ever)


    What is the name of the mod that alpaca put it in?
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  6. #6
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB and the MTW2 heir system

    Giving the Heir trait to another family member changes nothing. Unfortunately, for all we know the auto-assignment of heirs is a hardcoded "feature" of M2TW.

  7. #7

    Default Re: EB and the MTW2 heir system

    Yea, can't believe they did that....
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  8. #8
    Member Member Reno Melitensis's Avatar
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    Default Re: EB and the MTW2 heir system

    Why choose your own faction leader and not let the AI do it?. After all leaders where not picked only on their qualities, but also on their connections and corruption. Bribing the King maybe in choosing you as his heir. Thats why some leaders failed in History and where assassinated, while other archived immortality.

    Cheers.


  9. #9

    Default Re: EB and the MTW2 heir system

    yea, but still...

    Even if they tried to bribe you, you could chose, wheter to accept the bribe or not.
    Anyway, as it appears to be hradcoded we will just have to accept it, and to be honest, I think it's something I can live with.


  10. #10

    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Mithridates VI Eupator View Post
    yea, but still...

    Even if they tried to bribe you, you could chose, wheter to accept the bribe or not.
    Anyway, as it appears to be hradcoded we will just have to accept it, and to be honest, I think it's something I can live with.
    Yea... Particularly if factions (such as Rome) where the family tree system would be ahistorical use the system that the Teutonic Order in Kingdoms use instead (where there is no family tree)...

  11. #11

    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Reno Melitensis View Post
    Why choose your own faction leader and not let the AI do it?. After all leaders where not picked only on their qualities, but also on their connections and corruption. Bribing the King maybe in choosing you as his heir. Thats why some leaders failed in History and where assassinated, while other archived immortality.

    Cheers.

    Because MTW2 auto select system doesn't seem to have any rhyme or reason to how heirs are chosen....The logical choices get skipped... It will skip from brother to brother moving right and then suddenly it's choosing someone on the other end of the family tree who is a second son....An you wonder is it because that guy has some logical quality...Like high chivalry or piety or a trait that makes it make sense...But no the guy is a frigging toaster and his older brother is a genius.....

    It's absolutely one of the lamest game mechanics in MTW2..
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  12. #12
    Not your friend Member General Appo's Avatar
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    Default Re: EB and the MTW2 heir system

    Yeah, in my first MTW2 campaign I was playing England and had a great family part, everyone was a freaking genius and I trained up the future prince and his brothers to become great kings once that day came. Then their father the current Prince died, and my most worthless guy of all, the son of the Kings cousin, became Prince, instead of the ones I´d trained, who were his closest relatives as nieces, seeing as he didn´t have any sons or remaining brothers. When I then found out that I was stuck with this worthless sucker as my future King I was pissed. Stupid idea from CA.
    The Appomination

    I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.

  13. #13

    Default Re: EB and the MTW2 heir system

    You end up having to kill off half your family to get the guy you want...and then you don't have enough family members to govern properly. Having a guy you haven't trained up as leader is really bad in MTW2.. because low authority causes your other family members to go rebel...
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  14. #14
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB and the MTW2 heir system

    in some sort of way its more realistic... isnt it? sometimes there were really awful kings - or roman emperors...- <.<
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  15. #15
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: EB and the MTW2 heir system

    but then, if i know some duffer's going to rule our country, wouldn't one usually try to prune him out before he actually sits his bottom in the throne?




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  16. #16

    Default Re: EB and the MTW2 heir system

    But there is no good game mechanic to kill them off...

    In MTW1 you could assassinate your own family members...That rocked...

    What do you have in MTW2?.....Death ships...

    Or a clumsy exploit if you mod in "city view" from Rome so that if you exit a battle against an invisible catapult it will kill off a family member...

    Not really an elegant game mechanic!
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  17. #17

    Default Re: EB and the MTW2 heir system

    Maybe it won't be that bad... One way to improve the situation would be to add certain traits connected with weak and unpopular rulers, vastly decreasing personal security, authority and such... Also, if you added "rebel" assassins, it wouldn't be bad after all. We can't change it, so let's make some good out of it!

  18. #18

    Default Re: EB and the MTW2 heir system

    I totally agree. I started the thread so some creative ideas about it could be brainstormed...
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  19. #19
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: EB and the MTW2 heir system

    lots of pathetic individuals managed to get the throne... and lived
    we could... roleplay -so to speak- to send him in charge of the cavalry wing , and then dying in a valiant charge


    or using the console command to kill character (not sure if it's still in M2TW)

    not sure if this could be used but perhaps if there could be a button saying "assassinate" - could be in character's info page- that when clickled would spring the console command and kill the character

    or what about the character "help" button? (the "?") can't we use it to spring the console command? somwhat like force diplomacy minimod works

    where when clicling on the "?" a message saying "If you would like to assasinate this family mamember , click on the show me how button" LOTR-TW mod uses this kind of scripts to teletransport characters by "move_character" command

    I'm not sure how hard would be to get the appropiate internal name for that specific character though
    Last edited by ||Lz3||; 07-31-2008 at 05:28.
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  20. #20

    Default Re: EB and the MTW2 heir system

    I think the an assassinate button on the general screen is the way to go. With a chance of the assassination failing based on "security" and giving characters even nastier traits....like "paranoid".....Caligula type stuff!

    I think it's doable. I've been researching modding agents for a mod I am working on... I think there is a lot of potential here.

    Here's a thread regarding modding agents if you want to check it out:

    http://www.twcenter.net/forums/showthread.php?t=181086
    Last edited by Xtiaan72; 07-31-2008 at 19:10.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  21. #21
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: EB and the MTW2 heir system

    Quote Originally Posted by Captain Trek View Post
    Yea... Particularly if factions (such as Rome) where the family tree system would be ahistorical use the system that the Teutonic Order in Kingdoms use instead (where there is no family tree)...
    Wait, what's all this now?

  22. #22
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: EB and the MTW2 heir system

    OR we could simply learn from the AI when dealing with 'excess' (excess being more than one) family members:

    GLORY CHARGE!!!!




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  23. #23

    Default Re: EB and the MTW2 heir system

    That does work but wouldn't you like the option of stabbing him it the heart from the character screen as well? Wouldn't that be cathartic when the AI skips over a prized character and give you a chump faction leader


    And remember sometimes you will have to charge three or four people to their deaths before getting to the person you need...And some of those guys are useful, They just aren't the character who you have trained from birth to be Alexander the Great)
    Last edited by Xtiaan72; 08-01-2008 at 00:06.
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  24. #24

    Default Re: EB2 and the MTW2 heir system

    i belive that the "set faction heir" function in the mtw2 family tree are just disabled.
    while editing the .sd files (shared.sd, strategy.sd) i found references to the "change faction heir" button.
    so probably it is just a mather of enableing it again. may even be posible to find out how by looking at the rtw files and duplicating the trigger (i supose it is a trigger of some sort).
    will check if i am able to at least bring back the "change faction heir" button. giving it the correct function i can not promise...

  25. #25
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB and the MTW2 heir system

    That is interesting, go on...

  26. #26

    Default Re: EB and the MTW2 heir system

    that does sound promising!
    The History of the Getai AAR
    https://forums.totalwar.org/vb/showthread.php?t=79451
    Star Haven: A fantasy AAR using Deus lo Vult
    https://forums.totalwar.org/vb/showthread.php?t=83098

  27. #27
    Member Megas Methuselah's Avatar
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    Thumbs up Re: EB and the MTW2 heir system

    I hate to be an asshole here, but it seems like such a simple solution as put forth by Absinthia could not possibly have been overlooked by previous expert modders attempting to bypass this dumb feature in MiNO.

    Whatever the case may be, Absinthia did bring my hopes up. Good luck, friend!

  28. #28

    Default Re: EB and the MTW2 heir system

    i am sorry to realize that Methuselah probably is right. i got a bit to enthusiastic when discovering these references in strategy.sd:

    entry=SET_FACTION_HEIR_BUTTON_IMAGE
    topleft=350,39
    bottomright=381,70
    page=stratpage_01.tga
    alpha=1
    mystery=0
    coord=0,0

    but i could not find any file that determines the lay-out of the faction family tree scroll. or the lay-out for any part of the ui.
    may be the lay-out is hardcoded after all.

  29. #29
    EB Traitor Member BozosLiveHere's Avatar
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    Default Re: EB and the MTW2 heir system

    These tga's can be found in the ui\southern_european\interface folder.

  30. #30

    Default Re: EB and the MTW2 heir system

    i know the tga`s. in fact it was while adding a new faction logo (and thus adding a new reference in strategy.sd) that i noticed that the reference to the set_faction_heir_button_image still exists. that gave me the hope that there would be another file that could be edited to change the lay_out of the ui and add the set faction heir button.
    problem is that i did not find any file that determines how the ui is put together.

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