Regarding the longbows not being fair in real life:
that is absolutely, 100%, undisputably true, hehe. I'm only just getting used to a game not nerfing a certain characteristic for the sake of perfect balance.
Regarding the longbows not being fair in real life:
that is absolutely, 100%, undisputably true, hehe. I'm only just getting used to a game not nerfing a certain characteristic for the sake of perfect balance.
The tips as implemented work well and, what is more important, don't cause any bugs.
Really, though, Ax, there's no need to take umbrage because I decided I wanted to make some changes to Redux. The fact is that I wouldn't have started playing your mod any other way. I changed a single copy that I took the time and trouble to download and install and left it at that; I did not encourage anyone else to do the same since everyone else who has posted here has shown a clear preference for playing Redux(sounds like reflux)straight up.
I don't know why, but I feel as though I continue to have to remind fellow players that these are, after all, GAMES, and not exercises in religious or moral discipline. MTW(in all its numerous forms, including Redux)is what it is and that's pretty much it. As such, the idea here is to have FUN, and that takes different forms for different players.
It seems to bother you quite a bit that someone would actually think to make changes to your mod. Surely you must have at some time imagined that someone would do exactly that. In this case it happened to be me but I doubt I'm alone; I think the likelihood is that others have done something similar but haven't come here and posted about it.
Really, you should be glad I was interested enough to DL and install the thing, especially considering I had to go around the block a few times before I finally got it to work. Not only that, but I didn't have to bother you for help with the install.
As far as people verbally attacking me here, I don't care. It's all just talk when you come right down to it.
Meanwhile, you should just be glad that I am enjoying your mod, even if it wasn't quite the same thing that you originally created. There are worse things in the world than your ideas and creative vision differing from someone else's.
I have my own visions for any number of games and mods and the more I can do to realize those ambitions in any given game or mod the more likely it is to get playing time instead of merely sitting in storage stacked with other unplayed titles.
You should remember that there are games that come with editors and the like and that these tools make it possible for the user to make the kinds of changes that I chose to make and more. You personally have mentioned Gnome Editor(I would be lost without it for use with MTW and its various versions). Clearly I am not the only person to make use of this tool; it certainly wasn't created for my exclusive use alone.
That's enough out of me for one post - this one - . I hope that I have made my point well enough.
When the abbey I build in any given area gets completed and the popup message informing me of this appears there is no corresponding pic with it. I was wondering if you forgot to add the pic or was it some technical problem that caused this situation. Of course, it has no effect on the play of the game as said abbey(maybe Dear Abbey at this rate)still gets built regardless.
Hi Guys,
Will: Well, you do what you want of course but you could have saved your English campaign by doing the various manoeuvres’ I suggested to you in post: 176. To me the English faction is a very viable faction to play just as long as you go light on the longbows. You will probably find things a lot harder with the Russians. Income and florins might be a likely problematic factor you. It is also possible that will find the various Catholic specialized formations quite formidable, we’ll see I’ll guess. Playing as Russians will probably be harder for you since you now moved to expert level as well.
As for the rebel armies, yes your observations are quite correct. Rebel armies do have a tendency to get bigger. This is all dependent on whether or not there is a castle in the province or not. As for the most eastern part of the map there few of those around so they wont get bigger until a castle is built, perhaps then they will start growing there as well.
As for the great marching in and taking control thingy, yes you could do that, but maintaining that control will probably be more problematic for you, that’s my guess anyway. I have designed it that way and it’s not an overlook. I got more stuff as well for you in the spoiler...
Spoiler Alert, click show to read:
Boz: No problems man... Hopefully you now know where I stand in regards to the longbow and the reasons as for why. It is radical and problematic decision no doubt, but I personally think it is well worth it since it creates a tactical diversity and reflect the longbow for what it is. It also creates an option to fight in that special “English way” if one wants to do that, and I do like the fact that the player has the option and liberty to choose whether or not he/she wants to use that way or not. Instead of simply removing that choice from the player as most designers would probably do and certainly all other versions of MTW have done so far (or perhaps applying a lame ridiculed version of it). No, I want that choice to be made by the player, not by the designer.
Noone23: Now, lets set the record straight shall we? Because the way it is now, it is way too off track and distorted for my taste. The rest is in the spoiler...
Spoiler Alert, click show to read:
FOR THE RECORD; a game is just a game generally speaking, no questions and problems there. However, in a conventional meaning that means that you also must have a prospect to have more than one possible outcome otherwise it ceases to be a game and becomes a sequence of some sort. This is one of the very defining aspects of a game (I should know since I have actually bothered to study these things and have written papers on that subject as part of my formal education). We obviously don’t have the same views on that and because of this it is problematic/hard for me personally to regard your home-version as a functional game; to me it appears more to be a sequence instead, as far as I can tell at any rate. Redux is probably “just” another game for you (no surprises there), but to me it “just” happens to be the end result of some 4 years of unpaid toil and hard work as well. So it probably will not be “just” a game to me. I thought I’d make that clear for you as well before you start going further down that road...
Now, I have been more than kind to you Noone23, but even my patience and good will has limits. I offer you a second chance to get out of all this clean (no grudges attached) by dropping all this nonsense and inconsequence of your post and limit your further contributions to things regarding and relevant to default redux from now on. Then I will forget all about this crap and start all over with you. Because I won’t offer that chance to you a third time, is that clear? What happens next is now entirely in your hands.
Start over, or shall I start doing some ignoring on my own? It's your call....
- Cheers
----------
Joh, perhaps you might have some suggestions to William here since you have played (still plays?) the Russians if I remember everthing correctly?
Is there something that might be worth mentioning here?
Axalon, thanks for your great replies allways. You're a dedicated man.
I'm sorry that I didn't try all of your suggestions about reviving these english. I apreciate your concern/time for it. My problem was I only had that last save (I keep more saves now). I moved and tweeked to get my king older, but after 10 times of reloading I had enough. And I do not have time to change things inside the game, or learn about it.
How can you make screenshots actually in MTW? It doesn't work the same as in RTW.
You're game is fine as it is. I just try to give my input to maybe make it better. I have no problem with it if you don't use my idea's. Totally fine. I understand you thought everything through already.
I will not comment on the other Mods. I agree with what you say about that. I think they all have something great and unique.
I tried to make a screenshot of these Byzantines with their too many skirmishers, but as I said I didn't know how, in this game: "Print screen" doesn't work.
I wrote down what an average stack looks like for both Byzantines and Lithaunians up till turn 900.
Byzantines actually lost a lot of units, because they are getting clobbered by the Saracens. I guess skirmishers are the first casualties, since they have declined in the Byzantines. Lithaunians didn't loose many units yet in battle.
Lithaunians stack: 4 Bodyguard units, 1 spear unit, 1 sword unit, 1 archer unit, 4-5 skirmish units, 2-3 ballista units.
Byzantine stack: 4 Bodyguard units, 1-2 spear units, 1 sword unit, 2-3 archer units, 4-5 skirmish units, 1 ballista unit.
Btw. the russians are doing good. Have established armies with spearman (valour 2) and anything else armour 3, 5 star generals, superior sea power north and Black Sea. Plenty of heirs.
Saracenes are dominating again. I made them my friend (untill I see weakness) and then
Last edited by William the Silent; 10-19-2008 at 10:30.
Long time no post on these forums...
William the Silent>In MTW, you have to use F2 for screenshots. They are then stored as .tga files in their own folder, which should be located in the main folder where the .exe is. It'd be the folder named TGAs.
I'm considering trying my hand at this mod. I've been having a break from MTW, but the urge to play is growing on me. I wonder...are there any plans for factions like Sicily being included at any point in the future?
Last edited by Kaidonni; 10-19-2008 at 11:28.
I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'
Hi guys,
Will: Ok, I have checked out the skirmishers myself. The current AI-settings do what it is supposed to, as it is not only building skirmishers. However, it is just barely acceptable. I also think that there are too many skirmishers (and archers) around for the Byzantines. And, as I look upon the values it sure looks like I have missed it and current numbers seem completely unacceptable. This means Will that you have earned yourself another credit and I’ll be forced to do something to remedy the current situation. I will have to recalibrate sections of the AI-matrix again and especially focusing on Byzantium, “crap-troops” in general or low-end units so the opposition will be a bit wiser (I’ll also remove the discount on English longbows, why on earth is that still around?). Thanks for that discovery Will, I appreciate it.
So, I guess just me and the good ‘ol “crusaders_unit_prod11.txt”-file again (just like old times). A bit more serious, it might very well be that I will release a fix for this, we’ll see, no ETA however… In the mean time feel free to keep the rest of us posted on Russia and what happens there under your rule.… Oh yes before I forget, the printscreen works but you’ll have to push it 2-3 times, and then it works.
Kaidonni: I bid you welcome and thanks for helping out here. I actually have forgotten about the “F2” button but here you reminding me again, thanks.
Now, I am afraid I’ll have to disappoint you concerning the Sicilians. Since Redux was originally built for MTW-v1.1 and the Lombard’s have replaced the Sicilians there is no prospect of such a development in any “official” redux expansions by me. That would simply tear the two redux-versions (VI/v2.01 and v.1.1) apart even more and I don’t want that at all. I am trying to keep them together as much as possible, so that won’t happen, sorry.
However that does not in any way exclude the possibility that someone else could do a mod-expansion with the Sicilians in the VI-version (getting the colours right and all), perhaps you are that someone? Technically it’s very possible and all GFX is already done in the original and you could easily copy the Italian reduxed tech-tree and tactical profile and before you know it you got your sicilians in redux. That’s the best I can do for you at the moment, sorry.
I hope that won’t scare you off from giving redux a spinn, I would actually be suprised if you were sorry for trying it out. My guess is that most people judge redux based upon one campaign, even if campaigns usually is very diffrent one from the other (even with the same faction). Well, well your’e the boss, so it’s all your call...
REDUXED TREES ANYONE?
-------------------------
Here is a little something I did a few days ago, it sure makes the battlesfields a little more colourful, and that never hurts! Now, this was/is actually indented for later release but for those of you who are avid readers, updaters and downloader’s here at the redux corner this is a special early sneak-peak of this stuff for you. It will be kind of an optional fix until it will be included in a bigger release. We had too much people not realizing that they should have updated their games long time ago. He he! It should pay off to stay alert I think! I’ll have to pack and upload it first and then I will set up a link for you guys soon.
- Cheers
Hey Axalon, are all the Redux faction difficulty levels determined while playing on the expert setting? Just wondering. I started a campaign with the English using the Expert setting and tried to stimulate a cash flow. Then I was offered the alliances and excepted all including France.
While pre-occupied with the cash flow thing, the French attacked and took Normandy. They then destroyed my little fleet and it was just a few turns later, began to attack the rest of Great Britain. I just couldn't recover and bailed out.
I then tried the Hard setting and though I had more florins and did a little better, eventually history repeated itself. Again, the back-stabbing French. I gave up once more. Started another campaign on the Normal setting but gave that up too because, after all the struggles on the Expert and Hard settings Normal was no longer enough of a challenge.
Went back to the Expert setting with a plan this time. Every English campaign seem to present one major problem, the French. This time I built some English Spearmen, and Regular Infantry, and took the battle to them with an attack on Ile De France. Beat them there and let the French King have Anjou. That is the best plan of action I've found for the English. You have to stop, or at least slow, the aggressive French.
I believe I'm hooked now on the challenge of the Expert setting. You really need to monitor all your generals loyalty levels though to avoid a Civil War.
In reguards to units I like the Royal Guard and Heavy Infantry. I wanted to ask you what your idea was with the English, Spanish, and Frankish Knights? I thought they would be more of an elite unit because of the building requirements, but after looking at the CRUSADERS_UNIT_PROD11.TXT, they closely resemble the Fuedal Knights. In fact they look weaker. Their charge value is 5 while the Fuedal Knight is 12. I know sword and lance but maybe give them armour piercing? Other than the cheaper cost for the English (etc) knights, I see no reason to build them.
By the way, I like what you did with Longbows and agree with you that they are now accurately portrayed. Yes!
Hm, I had different experience with the english. Maybe because of different tactics.
I played on Hard. I noticed that opponents (France) do not attack if you have equal force strenght.
So in the beginning I moved my strongest units to Normandy. France never attacked me.
England was weak, but rebels normally do not attack.
I surrounded the Isles with ships to prevent it from being invaded. Then I started building a force to take all of the Isles. English economy is good.
For a long time nobody, but me, built fleets.
After I had taken Flanders (flemish spearman are great) and Friesland with forces built in England, I noticed that at the moment I left one of these provinces weak, the french would attack.
I must say it's a "chess game" to defeat the french, or any other faction. I try to weaken them by bribing one stack before I attack .
One of my tactics is setting up a trap. I leave one provence weak knowing they will attack. Once they attack I close in behind that invading army next turn, while attacking the invading army with held back force from the Isles. Sometimes the invading army chooses to retreat and is lost totally, because their way back is blocked. So double victory. You hope their king is in there then
That's the way you can defeat Moors in Spain. Let them invade you and block their way back home, by taking all seas with your fleets, behind them .
I know how to establish myself and beat off any attack, but defeating factions is very hard.
I guess Axalon did a great job.
Last edited by William the Silent; 10-20-2008 at 02:19.
I need some help installing this mod.
I followed the exact steps in the installation guide, but it didn't work.
Here is what I did, please tell me what I did wrong:
1. Downloaded the mod & related files.
2. Reinstalled the original Medieval Total War.
3. Unzipped the mod, renamed Redux Total War to Medieval - Total War and copied it over to replace the original game.
4. Created a short cut then ran the mod.
5. It didn't work, kept telling me to put in the correct disc.
6. Help!!!
Last edited by Hugalu; 10-20-2008 at 05:57.
Hey Axalon, thanks for the reply. I might consider adding the Sicilians in the VI version at some point, and don't worry about it, no problem that you don't want to add them in. Besides, I've got to try me the English first. Especially with Normandy. :D
EDIT: Ah, I didn't notice the Lombards on the pics on the first page. For some reason, I assumed the Italians were the Lombards, but I can see a small faction between Italy and Burgundy. Nice! I'm VERY tempted to try them first, I absolutely love one province factions (no joke - I was sad when, in XL 3.0 and Tyberius' mods, Sicily also had Naples, but on the flipside happy that England had been downsized).
Last edited by Kaidonni; 10-20-2008 at 13:06.
I believe in a society without rules, laws and regulations. A society where there are only ideas - strict ideas that must be followed to by the letter - and any failure to comply is punishable by death. This would be no dictatorship or police state, no one would be living in terror. It would merely be a 'reassessment of one's preferences,' people living in 'not-so-optimistic security.' So, welcome, those who are 'longing to be blindly obedient and loyal, unbeknownst to them.'
Hello everyone,
He he! And who said the redux-AI could not be aggressive!?? Yet again we have an obvious example of the contrary! No, the AI behaviour is wide open for debate! The redux-AI can be both aggressive and defensive, and I think that this is great because that means that you never know for sure what it will actually do and that is unpredictability for you guys!
Baron: As usual, my thanks for holding the fort. You know the drill by now and you got the info straight and that’s the way should be. That way we can all help each other a lot faster! I sure appreciate it as you know and I only wish that more people would follow your example here.
Now, you are having problems with the English? Well, as I said time and time again. campaigns differ from each other, even if it is with the same faction. If nothing else you have now discovered first hand that redux can strike back at you, which is a nice trait I think. It makes the game more fun, interesting and challenging. As you all too well know, I always play on expert regardless any other variable, and I have played England a lot my self and I have never had such problems you had, so my guess is that this is something to do with the unpredictability of redux and maybe some of your strategies.
What is clear is that the French AI will definitely consider attacking Normandy, and that’s quite understandable since it is a rich province with some development as well. It is a tempting target basically, and the AI is more interested in those than any others. If you do not defend such a target properly, it will be invaded. It’s just a matter of time. Now, how about building some troops (light cavalry and some other stuff, also move in 100 men from Wessex (your Feudal Infantry + English spearmen) for instance that should work just fine and some further buildings as well? Yeah, it will take time but that’s a part of the game. The start is usually one of the most critical phases in a game; redux is probably not an exception.
As for the English (etc.) knights your observations are quite correct, they do resemble the feudal knights very much (that was/is the plan), but they do offer a cost-flexibility to you as your realm becomes more developed and that’s the major point with them. However, since they got swords instead of lances their charge values are adjusted to that fact, hence a lot less charge-bonus. They are available at half the cost of a full formation of feudal knights (which is expensive), but come with the penalty that they only got swords. Essentially they are half-formations of feudal knights (but with swords).
As for favourite troops, yeah “Heavy Infantry” and “Royal Guards” are mine as well. “Royal Guards” are really tough formations, not big but tough. A typical Axalon army will have a core of Heavy Infantry and some royal and feudal knight-formations (which is also favourites of mine). Almost all my generals are always royal knights if I play the English, leading at the front of the army… It’s just my style, I am well aware of the risks and that others have a very different style of commanding their troops. “Looking thru the binoculars” at a safe distance, so to speak. It’s not for me…
As for the difficulty setting, it is based on several things but should be regarded as valid for normal setting above all.
Finally, it seems that William have devised a plan to beat the AI by exploiting weaknesses in the hardcoded behaviour. Most games have these kinds of weaknesses and there is little I can do to counter it. Then again, it is just a question of time before stuff like that happens.
Hugalu: Welcome to the redux corner, I hope you will have a good stay here. Feel free to post in campaign-reports, detailed battle reports or any other redux related stuff that you deem interesting to the rest of us and by all means any questions as well. We’ll be waiting here for the good news (you getting redux up and running)! Good luck!
Kaidonni: knock yourself out with the Lombards! However, you should be aware that the Lombard’s are not included in the default redux settings (minor power), meaning you won’t get any intro-text and if you play a glorious achievements campaign, you can’t check the scores because the Lombard’s don’t have any shield for that (if I remember it correctly), so the game will crash. Other than that it should work just fine playing the Lombard’s. Also, you will have to fix the “startpos” campaign-file manually. Overall the Lombard’s circumstances are very similar to the Italians (maybe slightly harder, having just one province and all that). Happy fighting!
Will: You sneaky….. He he! I have done a few of those myself over the years, but with a very different agenda. Mine was to force the AI to fight me, yours seem to be an intricate manoeuvre of defence instead. He he! Anyway, it’s good stuff. The redux corner is the right place to share strategy and tactics, so you’re right on. As for having a hard time breaking the opposition, this is redux! It’s supposed to be like that! He he! Have fun…
- Cheers
Alright guys, here is the "GreenTrees"-fix. This optional fix will change the trees in battle-mode
so they will be a bit more colourful, as simple as that! You can download it here:
Download MTW-Redux GreenTrees_Fix.zip:
Removed
- Enjoy
Hi there,
I know, I know, long time no see. It has been a very hectic time lately, with a lot of tight deadlines at work and tons of family appointments and obligations, which all combined has left me with no possibility of extending my Russian empire. In any case, I have kept myself well updated with the contents of this thread. I am happy to see (even though surely not as much as Axalon) the increasing number of active members in the “Redux corner”.
Anyway, yesterday I told myself, enough is enough, and after putting wife and kid to bed, I grabbed a nice bottle of wine, switched on my old computer (only one usable for MTW) and settled myself for a nice Redux late-night show.
Read at your own discretion:
Spoiler Alert, click show to read:
Some of my feelings/comments about the campaign:
Spoiler Alert, click show to read:
On the tactical side:
Spoiler Alert, click show to read:
On the bug/fixable/suggestion side:
Spoiler Alert, click show to read:
And that would be all. I know, it was long.
I finally got the game to work. The game sure is on par with the original Medieval Total War, and it does have a lot of new, never seen before units. The game is also much harder since the costs to construct buildings went sky high. The battles seem a bit weird, where the units look like a swarm of ants. The game also has a few bugs where when loading a battle up it will say unable to find some files, then exit out of the battle. The game starts out slow since you don't have much money to build at the beginning, but once you built some income generating buildings, then you will be ok with money. Overall, the game needs some improvements but it is good for the first try.
I only recently stumbled onto this mod. It's become very addicting.
Hi Hugalu,
Regarding the look of the units, do they actually look weird? It might have something to do with your graphics card or drivers. Mine look fine ... ok, they look as weird as the original game when you compare them to the newer Total War releases.
Regarding missing files when loading up the battles, you might want to check your installation. I do not think anybody has complain about that, and definitely not on the campaign game. For me, this is the most stable TW series mode I have ever played, and I have played a few total conversions. Admittedly, I have not played that much (100 turns in each of my two campaigns) but not a single crash, works flawlessly for me.
The cavalry units look fine, just the infantry units that look weird. The game overall is fast and all, but it does lack the varieties of factions and events that other mods have. I like it the way it is, but if it can be expanded a little bit more it will be better.
Hi guys and a special welcome to Rick, (this is a big one)
Joh: its nice have you back here and posting, and as always my thanks for holding the fort here. You’re post interesting and it deserves some further comments and reflection I think and don’t mind it being big, just as long it is interesting which it is (in my book at least. Besides it is nicely formatted which certainly helps “you” to forget the size). However, I will get back to it later, because I want to give it my full attention, and with the blatant oddities described by Hugalu, I am unable to do that for the moment. Sorry… I WILL get back to it!
Rick: I bid you welcome to the redux corner, your post were short, but sweet! Feel free to lengthen it a bit next time, and I do hope we get at least another post from you! Have fun with redux! Oh, what are you playing and at what diff-setting?
Will: you rascal! Hehe! I had it coming I’d guess, since I have done some crappy jokes on you as well lately. Hehe! I have already devised a fix for that “error”; you turn the monitor upside down! Then they will work as supposed to!
A little bit more serious thou, way what do think of it? The trees I mean? I personally feel that the battlefield has become a bit more colourful and the trees actually resemble trees now instead of dark shadows of trees.
NOTE: For all you other guys, it’s just a prank from Will directed to me, nothing else!
The GreenTrees-fix works just fine! I repeat, it works just fine!
Hugalu: Your recent posts have certainly caught my attention and that is for numerous of reasons. First of all, are you sure that you actually have redux up and running? Is the “frontend” blue and with different music and sounds? Because what you are describing certainly makes me wonder if that is really the case. It certainly does not sound to be a redux in “perfect health” so to speak. Anyway this entire post has major "Hugalu-theme" all over it. More in spoilers....
Regarding claimed bugs...Spoiler Alert, click show to read:
Ants, bugs and weird battles...Spoiler Alert, click show to read:
Regarding design-matters...Spoiler Alert, click show to read:
Improvements and first tries...Spoiler Alert, click show to read:
Factions & variety...Spoiler Alert, click show to read:
The events then…Spoiler Alert, click show to read:
Ok, Hugalu that’s all I got for you this time. I would appreciate some answers myself, so please post some back here.
Cheers guys!
Yes, the game is Redux with a blue screen when loading up. Come on ;), I have about 6 mods total as of now, and I am not a kid that can't tell which game is which. :) I played as the Russians, expert mode. The game was tough at the beginning because I didn't have much money at the beginning, and the Lithuanian (light brown/yellow color) expanded so fast and so much. The weird thing about the error when it's loading the battle is sometimes it happens, sometimes it doesn't. But the good thing is it doesn't shut the game down. It just exits the battle as if it never happens. The other thing is the AI is not as aggressive as other games. I meant they have 5-6 stacks of armies and still didn't dare to attack me, unless I attack them first.
Hi Hugalu, (don’t take offence about the load-screen, there have been such related problems before)
* What about the ant-thing? What about that? I really like some answers on that….
* You have yet to report in the results of the corrupted-save-check I offered you. That way, it will become clear if it is a corrupted save or not. It sure would explain things...
* Is your version really 2.01? (I am just making sure here, that’s all.)
Your bug is actually unheard of… As I said I have run redux thousands of times and never anything like what you are describing. Besides, redux has been public for over two months and a problem such as this one you are describing *would* have been discovered. Especially since we were actually bug-hunting for over a month, so I am sorry, but I find it very hard to believe that it is a bug. My guess is that your install is not in perfect order, and for some reason, it may lack a unit-icon or something like that (god knows why, and that is very unlikely since that would have been discovered as well). It’s either that or a corrupted save (I believe it is a corrupted save).
As for the AI, don’t be so fast in judging it based on one single campaign. It changes much from campaign to campaign. There is a lot of external Intel on this very thread, apart from my own experiences with it, that paints a very diffrent picture. The AI behaviour is a subject wide open for debate. It’s unpredictable; it can both defensive and offensive. However, it does have a tendency to prepare itself before it goes to war (maybe you are unaccustomed to that, I don’t know). And, in a general sense it still is the coward of the original game, since that is all hardcoded.
Anyway, I hope you are having an intresting and fun game in spite of all the strange problems.
- Cheers
Ok, this horde of verdanas is for you Joh, as in some replies and remarks for post: 197
“The AI is building nice size armies when it can afford it. My Byzantine neighbours had 2-3 stacks per province around my borders, but the French are still the main military might of the known world.”
Well France has a good potential of being a force to be reckoned with, due to the riches of the French region. France is without a doubt one of the richest factions in the game or at least it has that potential. All depending on how things look at the stratmap of course.
"…the Byzantines make their move. My only complain is that it was a very bold one: they try to sink my mighty fleet with their pathetic two vessel fleet."
Well as you might have guessed, the AI behaviour in these regards is for all I know hardcoded so I can't do anything about it, even if I wanted to. As for the naval aspect of MTW (and redux, this is after all hardcoded) is very debatable area, which no doubt leaves much to wish for.
”As every single time in MTW, the AI surrenders the province not to get the king stacked in a sieged castle. Byzantium (and its wooping 4.5k a turn) is mine."
Not perhaps every time, but way too much. I believe I have discussed this before somewhere in this thread. As for Constantinople, that is one of the richest provinces in redux (and MTW), because of that it is a popular target. It is very likely that you will have to defend it someday if you do not secure your borders close by.
“As for AI behaviour, next turn the AI reacts pretty well sending large multiple-stacks armies to all our border provinces, Byzantium, Kiev and Khazar. Unfortunately (for the AI of course) I crush every single one of these attacks taking so many prisoners my war ships are about to sink."
Hehe! Way to go!
"And there we are now, after playing 3 major battles until 3:00 am, I decided it was time to quit. All-and-all, a very enjoyable late-night Redux show. Well, the morning was not that good with the kid waking up at 6:00 am and demanding constant attention, but well, I suppose that is the price you have to pay for waging war."
Yep, there is price for everything I guess…
Feelings/comments about the campaign:Spoiler Alert, click show to read:
On the tactical side:Spoiler Alert, click show to read:
On the bug/fixable/suggestion side:Spoiler Alert, click show to read:
Oki, Joh that was all I got for you this time, happy fighting!
- Cheers
@ everybody
Being the brat that I am, I like to know the stats of my units before sending them to combat, so I know what they are good for and against. Axalon, very wisely and cunningly, suggested ME doing some type of document about that. I could be willing to do that, depending on time availability.
First and foremost, I am a full blown ignorant when it comes to modding (or moding???) so I will need some help. According to Axalon, I should use some type of GnomeEditor to mesh with things. Problem is, I CANNOT FIND IT. And yes, I have been surfing a bit, both in the Guild and Google, but have not found anything that looks usable for my purpose.
So please, could anyone post a GnomeEditor download link or upload it to this thread?
@ William the Silent
Do not ever do that again. Don't you realise I believe everything I read? You are a sick evil young man!Axalon I tried your new "tree" fix. Something must have gone wrong:
@ Hugalu
Spoiler Alert, click show to read:
@ Axalon and whoever might be interested
Ok, here we go. As, unlike many other threads, this ones does not allow short posts, here goes another long one . Sorry it is a little bit messy . Some general comments/answers/feelings based on my 125 years into Russian campaign, hard settings.
Spoiler Alert, click show to read:
Last edited by Joh; 10-23-2008 at 11:05.
Hi Joh, let me help you out here…
GnomeEditor available here:
http://www.atomicgamer.com/file.php?id=68503
There you go, the stuff is pretty self-explanatory. New row = new unit, new column = new aspect/category.
Just make sure you open up the right file! It is located in the redux installation as in ”Redux/Medieval - Total War”-folder. The file, you want to open up with the gnomeeditor is: “crusaders_unit_prod11.txt” (make a back up just to be safe). If it starts up with heathen –Xs in the first rows, then you got the right file. Have fun…
I’ll comment your stuff later on or edit them in here…
EDIT: Some remarks as well then...
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Rune/holy stone… Well this little thing functions like this, depending on who builds it and especially what religion that faction has, will ultimately set what kind of “Faith Propogation” the stone will emit. If it is a pagan faction that builds it, it will emit paganism, EVEN if the province is under, let’s say Catholic faction. That way, a province, with such a stone, built under such circumstances will never become 100% pure Catholic until that stone is destroyed. This hardcoded and now you know… Hehe!
About your unit-setting… Your setting got to be large, maximum would probably be 150 or 160 units to a default 100 man unit. I always play default so my knowledge is rusty here (personally I prefer that setting above all the others).
Regarding ships… Maybe it varies from campaign to campaign. I don’t know, I have never had any problem with the lack of ships, if anything it is the opposite, too many ships floating around. Very strange. My guess is still the lack of possible and suitable ports.
Regarding the Saracens… Well once they got diverse armies you are probably in for much tougher fights, consider your easy wins with the Byzantines as a warm up, especially when you come to the desert. Fighting in the desert will undoubtedly be the most disadvantageous terrain you will ever fight in, just so you know. It will be very interesting to see what kind of reaction you have when you face an army - the way it is supposed to be. As for the Germans and English, both will most likely to prove themselves a lot tougher than the crippled Byzantines (I got to fix that!). Especially the HRE since they should have many specialized units available by now.
The trade problem… What you are suggesting in your latest post is not possible in an acceptable way. Meaning those changes could too easily be abused and certain factions would be totally off limits or the whole game would go to hell. Technically it could be possible to create a special and unique building that generated enormous amount of florins but I seriously doubt if that would help the game. And, it would be almost impossible to ensure that this X-building would not fall into the hands of the player at some point. Basically, it is not possible in an acceptable way as long as MTW remains hardcoded… I have already done what I deemed viable in the VI-version and that is more radical and drastic than have ever been done before in any other version for MTW (as far as I can tell at least).
Regarding Norse armies… This is covered by post: 49 & 50…
- Cheers
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If I missed anything, give me a friendly reminder and I will see what I can do for you.
No wonder I didn't see the message I posted yesterday. I really appreciate all the time/effort put into this mod. I just want to point out it does have a few areas that need improvement, as in all the mods are.
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