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Thread: Jihad and Celtic tribes.

  1. #1

    Default Jihad and Celtic tribes.

    Hi,

    Am new but I like to read and lurk.

    Just an idea, could the Jihad option be changed for inciting celtic uprisings against the Romans similar to how Vercingetorix incited Roman dislike in other neighbouring tribes.

    Just a thought.

  2. #2
    Death and Glory TW modder Member Flying Pig's Avatar
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    Default Re: Jihad and Celtic tribes.

    Support from me. A great idea, as the Keltoi did have a 'supreme court' and made long-distance campaigns
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  3. #3
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Jihad and Celtic tribes.

    hmmm...i always imagined celtic/germanic migrations as barcrawls with a bit of blood and killing splashed here and there......>_>




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    Pharaoh Member Majd il-Romani's Avatar
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    Default Re: Jihad and Celtic tribes.

    maybe jihad would be a migration for germanic/celtic factions (the agents be chieftains or something) and for romans it would be called a "national emergency" and the agents would be quasetors/senators/something else and for parthia and other steppe nations you could have the Apache warpath
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  5. #5

    Default Re: Jihad and Celtic tribes.

    Isn't Jihad and Warpath exactly the same in terms of game mechanics?

    And I'm not sure if would cause a problem to have more than one culture able to do a Jihad - because in MTW2 every Muslim faction could participate in the Jihad - and if Germanics and Celts would both get this feature, than you could have Swebos following an Averni-Jihad to Rome which seems wierd...

    However - all celtic factions united in a Jihad und thus simply overrunning all of italy seems also quite wierd, if it was thus simple to organise all celts into a united force against any given enemy Ceasar wouldn't have conquered gaul...
    "Cum vellet, congrederetur: intellecturum, quid invicti Germani, exercitatissimi in armis, qui inter annos xiiii tectum non subissent, virtute possent."
    Ariovist in Ceasar's De Bello Gallico

  6. #6
    Not your friend Member General Appo's Avatar
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    Default Re: Jihad and Celtic tribes.

    In theory, I guess you could set it so you the Gauls can only "jihad" on gallic regions no longer owned by gauls, representing the gauls unification when they were threatened with elimination. Not that I think that this is what it should be used as, but I think it would work in theory. In MTW2 I think you could only Jihad on muslim regions not owned by a muslim faction. Then again, that meant you could Jihad the rebels, so that would be kinda tricky, don´t know if you can get around that.
    The Appomination

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    Member Member Cartaphilus's Avatar
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    Default Re: Jihad and Celtic tribes.

    I remember some Jihads in MTW2 for Constantinopolis.

    The idea of celtic jihads could be great. If the germans could do the same better, but if you face the problem that Miles Sueborum told, keep at least the jihad only for Gauls or only for Germans, but keep it.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  8. #8

    Default Re: Jihad and Celtic tribes.

    Maybe a Sweboz Jihad could be used to represnt the Teutonic Incursions of Marius's day???
    Just an idea :) and it would then not be a bad idea for them to get the jihad option, after all, all germans originated in scandinavia, so they'd only really be continuing an age old tradition of migration

  9. #9
    Not your friend Member General Appo's Avatar
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    Default Re: Jihad and Celtic tribes.

    The EB team has already stated that they will not represent invasion, migrations or anything of the sort originating from the area covered by the EB map and which took place a substantial time after 272 BC.
    No Teutonic or Cimbric migrations. After all, why the hell would the Teutones try to migrate by force to Italy if say the Sweboz have already conquered it, or the Romans have conquered Germania.
    Also, remember that few players ever reach 109-101 BC when the Teutonic invasion took place, and even if they do it´s unlikely that the map will look anything like it did in reality.
    The Appomination

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  10. #10
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Jihad and Celtic tribes.

    Um, thats not exactly right. We won't script the teutonic/cimbri migrations. But thats not to say the player or AI couldn't launch their own. The mechanics of such a migreation is still under discussion.

    Foot
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  11. #11
    Not your friend Member General Appo's Avatar
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    Default Re: Jihad and Celtic tribes.

    Yes, well, I only meant to say that you have stated that you will not force such migrations into happening the way the historically did.
    The Appomination

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