In total war games the strategy map is a reason to fight big fights. This leads to a gameplay that is buzzing with activity, gameplay choices, interesting dilemmas and plainly whole lotta to do while you are in a war. Where to use money, what units to build, where to move them, whether to make alliances with neighbors to get a edge against the huge monolithic empire rolling on you or take their lands in a blitz to have more taxbase, and countless other intrigueing choices await and make the game fun. (I am ignoring the possibility of AI stack spam, which of course makes the game tedious, not fun. This is done deliberately to make my point clear)
In peace times the total war games usually simplificates to deciding to whether to build infrastructure or army. This in game terms usually means selecting a building to build, waiting a bunch of turns for it to get done and then choosing another. Series of clicking buildings and end turn. This can get quite boring, and so in total war series peace is only a time to prepare for next war. This is not because war is better than peace, it is because war is more fun than peace.
In EB the aim is not to have fun playing huge and good looking battles, the aim is to portray the time period and the peoples, cultures and customs in a way that resembles the reality most. Also, reading Foot's interview at Eagle Standard he explicitly stated that EB tries to "cut back on the Total War aspect of EBII and instead [--] give the player some welcome respite from constant and endless war [--]". While this is really a good thing, it immediatly raises a question: Well what is there to do at peace time?
In EB I, there actually isn't too much, to my experience anyway. You can read descriptions of course, but it's not gameplay. The idiocy of diplomacy kills scheming. Micromanaging trade isn't possible and the only way to tweak your income is to recruit/disband units, change taxation and build mines and trade buildings. So it boils down to recruiting units to your next war and clicking to what building build next. This problem is magnified seven fold with one region factions. Either you blitz or you disband and build infrastructure slowly. The first way is fun for a while but unrealistic and eventually results in a huge debt and serious boredom while waiting for that debt to be paid. The disbanding way gives more historical expansion but also it is a bit boring when waiting for the infrastructure to be large enough to support a war.
So after a (perhaps too?) lenghty introduction, I thought there should be some discussion about what it is possible to add/mod to MTW2 to make for a more involving and interesting peace time in EBII.
Ideas, suggestions etc. are welcome! Of course if the team is ready to give some tidbits they are greatly appreciated! ;)
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