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Thread: Prisoners...

  1. #31

    Default Re: Prisoners...

    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.

    Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.

  2. #32
    Tuba Son Member Subotan's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Cambyses View Post
    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.

    Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
    You'd have to capture a huge amount, and it would probably be a nightmare to code, but it sounds awesome.

  3. #33
    Member Megas Methuselah's Avatar
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    Exclamation Re: Prisoners...

    Quote Originally Posted by Cambyses
    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha.
    The Romans were shamed like that plenty of times; just read the Years in History back in EB1.

    And yes, it would be cool to include this feature, but...

    Quote Originally Posted by Footsie
    We cannot mod that area.
    Last edited by Megas Methuselah; 12-12-2008 at 21:54.

  4. #34
    Jesus Member lobf's Avatar
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    Default Re: Prisoners...

    Well who knows what you could script alongside it?

  5. #35
    Member Megas Methuselah's Avatar
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    Question Re: Prisoners...

    Quote Originally Posted by lobf
    Well who knows what you could script alongside it?
    I dunno. Tell me! Who?!

  6. #36
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Prisoners...

    Wasn't there an option to sacrifice prisoners like the Aztecs for a culture boost in that area? I wonder if that option would be more useful for certain factions... of course renamed to something more suitable.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #37
    Jesus Member lobf's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Methuselah View Post
    I dunno. Tell me! Who?!
    Well I don't know either. But I imagine just like traits given for extermination, maybe prisoners can be tracked with the script or something.

  8. #38
    Member Member Cartaphilus's Avatar
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    Default Re: New idea

    Quote Originally Posted by Cullhwch View Post
    Could you rename the options to "pursue the fleeing enemy" for execution, "loot the enemy baggage" for ransoming, and keep releasing prisoners as-is? It won't be perfect, but it would be good for role-playing battles in which you lose total victory for the sake of more spoils. Due to the money script (there will be a money script, right?), the AI will always accept ransoming.
    I agree with your suggestion.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  9. #39
    Member Megas Methuselah's Avatar
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    Thumbs down Re: Prisoners...

    Quote Originally Posted by Cart
    I agree with your suggestion.
    I don't. To be honest, it doesn't help make the situation any better, I think.

  10. #40
    Guest Aemilius Paulus's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Methuselah View Post
    I don't. To be honest, it doesn't help make the situation any better, I think.
    For reasons...
    Last edited by Aemilius Paulus; 12-14-2008 at 23:17.

  11. #41
    Member Member Cartaphilus's Avatar
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    Default Re: Prisoners...

    I think that looting the baggages was a very common thing in EB timeframe and obviously looting generated money.
    I think that a victory could offer some economical rewards using this suggestion, better than "ransoms" that were not common in that days.

    Obviously I am presuming that you don't include an option of enslaving the prisoners to make money on it. And this would be great.
    "Iustitia procurat pacem et iniuria bellum, humilia verba sunt nuntii pacis et superba, belli." (Ramon Llull)

  12. #42
    Member Member Hax's Avatar
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    Default Re: Prisoners...

    Well I don't know either. But I imagine just like traits given for extermination, maybe prisoners can be tracked with the script or something.
    You can keep track of what a general does with the prisoners. I'm pretty sure that releasing them affects the "Noble towards enemies" trait, or something like that.
    This space intentionally left blank.

  13. #43
    Member Megas Methuselah's Avatar
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    Thumbs up Kool!

    Quote Originally Posted by AP
    For reasons...
    Nvm, I slightly misunderstood him. But now that I comprehend his idea properly, I support it. It seems to be a great idea!

  14. #44
    Not your friend Member General Appo's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Cambyses View Post
    If I remember my history correctly Romans were made to walk "under the yoke" after defeats against Numantia and again versus Jugurtha. The deal being they got to live and that the proconsul would recognise the other side's right to exist. It would be an amazing feature of EB II if releasing prisoners effectively forced the AI sign a peace deal.

    Although of course like rl Romans it would assuredly ignore the terms of any treaty and attack again in the near future.
    It wasn´t so much that the Romans were evil treaty-breakers as that any deal negotiated by a Roman commander and not ratified by the Roman Senate simply wasn´t considered a official.
    And when the treaty had been negotiated by a defeated, surrendered Roman commander who was no free with his army...well, then there was even less reason for the Senate to ratify the treaty.
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