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Thread: public order

  1. #31

    Default Re: public order

    Quote Originally Posted by desert View Post
    Why would the citizens of Rome get mad if a triumphator slaughters some filthy Gauls? To make a system like that realistic, a lot of coding would have to be done. It might even be outright impossible.

    Plus, the "exterminate" option could just be changed to enslave.
    I would think they cheered in the Triumph for the general for defeating another "uncivilized" enemy of the Republic, not because he went in there and slaughtered everyone including women and children. Even with the gladiator battles the Romans loved, the gladiators were usually prisoners of war, criminals and slaves, who held no respect except for those who were extremely good at being a fighter.


  2. #32
    Guest desert's Avatar
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    Default Re: public order

    Again, why would they care?

    And it doesn't have to be extermination. A simple change from Exterminate to Enslave is all that's neccessary.
    Last edited by desert; 12-09-2008 at 01:38.

  3. #33

    Default Re: public order

    Quote Originally Posted by desert View Post
    Again, why would they care?
    Because people generally don't like mass murder and genocide?


  4. #34
    Guest desert's Avatar
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    Default Re: public order

    I heard that they dislike slavery and war as well.

    Even if that option is assumed to be absolute massacre and every single person in the region drops dead, I doubt that the capital of the faction responsible will suddenly experience riots because of it.

    Your argument is baseless. This is not the Enlightenment, this is Antiquity.

  5. #35
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: public order

    And what makes you think the average person in the street would hear about it? Even if they did thay had more important things to worry about.

  6. #36

    Default Re: public order

    Quote Originally Posted by desert View Post
    Your argument is baseless. This is not the Enlightenment, this is Antiquity.
    My argument may be baseless but your attitude is poor.


  7. #37
    Guest desert's Avatar
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    Default Re: public order

    I didn't think I was being overly harsh or aggressive.

    My apologies, for whatever they are worth to you. Civility is always important.

  8. #38

    Default Re: public order

    No problem, I understand your point that most people would not have heard of what the army is doing and would not have cared, but what about the KH and Athens in particular with its Democracy?


  9. #39
    Guest desert's Avatar
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    Default Re: public order

    Democracy doesn't really have that much to do with it, at least directly, but yes, Athenians, Thebans, and all the rest would have been offended deeply if, say, the KH FL sacked Delphi or razed Corinth to the ground just because there were Maks occupying it.

    So maybe you can make the case that enslaving/exterminating people in your homeland regions will make your homelanders unhappy. Although I think there are already some traits related to that. And it would have to be relative. Steppe people usually won't give a crap if you destroy some foreign tribe, and the Casse won't shy away from killing their fellow Britons, etc.

  10. #40

    Default Re: public order

    Idk about the traits, I played as KH and took Delphi, exterminated it and destroyed the Oracle and nothing happened except the loss of bonuses the Oracle gave.
    Last edited by a completely inoffensive name; 12-09-2008 at 04:55.


  11. #41
    Guest desert's Avatar
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    Default Re: public order

    I remember there was a trait called "Kills Own People" or something to that effect.

    Calling for bovi, MAA, or Aemilius Paulus...

  12. #42

    Default Re: public order

    Imma look up that trait and its trigger. Also, I meant I took Thermon, not Delphi.


  13. #43

    Default Re: public order

    As far as I can tell from searching extermination triggers/traits, there is only:

    Genocide
    Bloodthirsty
    BloodthirstyGaul

    EDIT: Also I can't find a trait called KillsOwnPeople
    Last edited by a completely inoffensive name; 12-09-2008 at 05:08.


  14. #44
    Guest desert's Avatar
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    Default Re: public order

    Hopefully bovi knows.

  15. #45
    Member Megas Methuselah's Avatar
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    Question Re: public order

    I remember that trait. It's a likely possibility that it was removed along with the exterminate option. Maybe there's an Enslaved Own People, or something of the sort?

  16. #46

    Default Re: public order

    There is only one Enslaved trait and that is enslaves allies.


  17. #47
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: public order

    There is a bad trait you can get for "enslaving" a city that is of your own culture, such as KH enslaving Thermon or Sinope...


  18. #48

    Default Re: public order

    That's "Enslaving Allies" right?


  19. #49
    EB annoying hornet Member bovi's Avatar
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    Default Re: public order

    I could have sworn I had answered this sometime earlier, but can't find the post. Perhaps I'll write it up again later.

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  20. #50
    Guest Aemilius Paulus's Avatar
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    Default Re: public order

    Quote Originally Posted by desert View Post
    Calling for bovi, MAA, or Aemilius Paulus...
    Ooooh, I am flattered !


    You mean this trait?:

    Spoiler Alert, click show to read: 
    Trait EnslavedAllies
    Characters family

    Level Enslaved_Allies
    Description Enslaved_Allies_desc
    EffectsDescription Enslaved_Allies_effects_desc
    GainMessage Enslaved_Allies_gain_desc
    Threshold 1

    Effect Influence -3

    Level Exterminated_Allies
    Description Exterminated_Allies_desc
    EffectsDescription Exterminated_Allies_effects_desc
    GainMessage Exterminated_Allies_gain_desc
    Threshold 2

    Effect Influence -5


    Triggers (tells you what settlement and which faction's FM has to take that settlement and enslave it in order to get this trait):
    Spoiler Alert, click show to read: 
    General Enslaves or Exterminated Allied Eleutheroi City
    ;------------------------------------------
    Trigger Has_Captured_Allied_City
    WhenToTest CharacterTurnStart

    Condition Trait JustCapturedAlliedCity > 0

    Affects HasCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Getai_Captured_Kallatis
    WhenToTest GeneralCaptureSettlement

    Condition FactionType dacia
    and SettlementName Kallatis

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Pontos_Captured_Chersonesos
    WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
    and SettlementName Chersonesos

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Pontos_Captured_Nikomedia
    WhenToTest GeneralCaptureSettlement

    Condition FactionType carthage
    and SettlementName Nikaia

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Ptolemaioi_Captured_Halikarnassos
    WhenToTest GeneralCaptureSettlement

    Condition FactionType numidia
    and SettlementName Halikarnassos

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Ptolemaioi_Captured_Siwa
    WhenToTest GeneralCaptureSettlement

    Condition FactionType numidia
    and SettlementName Ammonion

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Arche_Seleukeia_Captured_Kyrene
    WhenToTest GeneralCaptureSettlement

    Condition FactionType romans_julii
    and SettlementName Kyrene

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Koinon_Hellenon_Captured_Thermon
    WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
    and SettlementName Thermon

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Koinon_Hellenon_Captured_Sinope
    WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
    and SettlementName Sinope

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Koinon_Hellenon_Captured_Pantikapaion
    WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
    and SettlementName Pantikapaion

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Trigger Koinon_Hellenon_Captured_Trapezous
    WhenToTest GeneralCaptureSettlement

    Condition FactionType greek_cities
    and SettlementName Trapezous

    Affects JustCapturedAlliedCity 1 Chance 100

    ;------------------------------------------
    Last edited by Aemilius Paulus; 12-14-2008 at 21:40.

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