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Thread: EB 1.2 released

  1. #61
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: EB 1.2 released

    Last checked the forums at 16.30 on friday....DAMN IT, I could have played EB 1.2 all the night long....

    but great work!!! This is a really nice X-mas present the team offers us...

    Continue with your work

    XSamatan

    PS:like 50 guys downloading the 1.1 torrent, maybe some of them are downloading the wrong file???

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  2. #62
    Member Member Conan's Avatar
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    Default Re: EB 1.2 released

    Will 1.2 work with BI.exe?

    If so hows the best way of going about it?

    Could I use the mod that is out that automatically set you up with BI.exe that works with 1.1?

    Thanks in advance

  3. #63
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: EB 1.2 released

    Quote Originally Posted by Nobo View Post
    You might want to check out these tips, maybe they will help:

    http://torrentfreak.com/optimize-you...ownload-speed/
    Thanks for the advice.
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  4. #64
    Member Member Conan's Avatar
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    Default Re: EB 1.2 released

    Hi all,

    I've been able to install 1.2 and start a new campaign as Carthage. The defeat theme is working, not tried client rulers yet. On the main option screen it has V1.2 in the corner, but when I click on Libyan spear men and Carthage body guard on the battle map they don't speak there unit name.... Are these units not included in the Punic voice mod?

  5. #65
    Member Member Dutchhoplite's Avatar
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    Default Re: EB 1.2 released

    Hmm, that opens up a lot of possibilities :)

    I feel sorry for my old campaigns ;)
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    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  6. #66
    Member Member Cyrus's Avatar
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    Default Re: EB 1.2 released

    Ok so i downloaded it off filefront, and after a couple of hours of waiting i got it. However when i try to start the installation by double clicking on the icon (wich doesn't say eb1.2 but EB 1.1(2).exe.part) it gives me a window with this:"C:\EB 1.1(2).exe.part) the archive is either of unknown format or damaged,can anyone help please?

  7. #67
    Member Member Maksimus's Avatar
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    Default Re: EB 1.2 released

    hope this helps

    eb 12 in rar

    http://rapidshare.com/users/4FNNFT
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  8. #68
    Member Member Cyrus's Avatar
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    Default Re: EB 1.2 released

    Ok installation completed but to acces 1.2 do i still use the same icon as 1.1 or is there another one 'cause i cheked in the 1.2 folder and there are no icons

  9. #69
    Member Member IrishHitman's Avatar
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    Default Re: EB 1.2 released

    Is this a patch or an entirely different mod...

    I'm confused.

  10. #70
    Member Member Gatalos de Sauromatae's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Maksimus View Post
    hope this helps

    eb 12 in rar

    http://rapidshare.com/users/4FNNFT

    THANK YOU VERY MUCH!!!! I tried at Filefront many times and found the files I loaded were incomplete or damage....

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  11. #71
    The Orthodox Scot Member Zenith Darksea's Avatar
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    Default Re: EB 1.2 released

    It looks lovely, though it's a shame that, having made all these marvellous improvements, you mispelt the word 'misthophoros' repeatedly. The unit description contains one or two errors that could be easily polished up as well.
    Last edited by Zenith Darksea; 11-22-2008 at 16:13.

  12. #72
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Cyrus View Post
    Ok installation completed but to acces 1.2 do i still use the same icon as 1.1 or is there another one 'cause i cheked in the 1.2 folder and there are no icons
    Look in your start menu.

    Is this a patch or an entirely different mod...
    It's a patch. Sort of explained in the second sentence of the original post.

    you mispelt the word 'misthophoros' repeatedly
    Quite possibly. It may even be among the things that IAmHereNow pointed out, for I haven't got around to all of those yet... Perhaps you'd like to post exactly where the errors are in this thread?

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  13. #73
    Member Member Cyrus's Avatar
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    Default Re: EB 1.2 released

    ok i started the validate installation but after i do so it tells me that some files i have modificated and ther's a new document,i press a key and it opens it,now what?

  14. #74
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Perhaps you should try "Run Europa Barbarorum" rather than "Validate Installation" first. That said, if it doesn't work post the results of the validation in a thread in the tech help forum; either your existing one or a new one.
    Last edited by bovi; 11-22-2008 at 16:53.

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  15. #75
    Member Member Cyrus's Avatar
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    Default Re: EB 1.2 released

    It tells me it cant locate the file.

  16. #76
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by bovi View Post
    That said, if it doesn't work post the results of the validation in a thread in the tech help forum; either your existing one or a new one.
    ...

    Having problems getting EB2 to run? Try these solutions.
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  17. #77
    Ni dieu ni maître! Senior Member a completely inoffensive name's Avatar
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    Default Re: EB 1.2 released

    So to clarify, all the EB 1.1 fixes are in the 1.2 patch?
    In all these papers we see a love of honest work, an aversion to shams, a caution in the enunciation of conclusions, a distrust of rash generalizations and speculations based on uncertain premises. He was never anxious to add one more guess on doubtful matters in the hope of hitting the truth, or what might pass as such for a time, but was always ready to take infinite pains in the most careful testing of every theory. With these qualities was united a modesty which forbade the pushing of his own claims and desired no reputation except the unsought tribute of competent judges.
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  18. #78
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Yes. Or, no. More precisely: The effects of the permanent fixes are in 1.2, but the actual fixes as they were in 1.1 are not, since the client ruler system is reimplemented.

    I've been able to install 1.2 and start a new campaign as Carthage. The defeat theme is working, not tried client rulers yet. On the main option screen it has V1.2 in the corner, but when I click on Libyan spear men and Carthage body guard on the battle map they don't speak there unit name.... Are these units not included in the Punic voice mod?
    I've questioned Shigawire about this, and that is "okay", those voices are not recorded yet.
    Last edited by bovi; 11-22-2008 at 21:11.

    Having problems getting EB2 to run? Try these solutions.
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  19. #79
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: EB 1.2 released

    The "unit names" are not priority. Most important is voice commands, responses to those commands, and such..


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  20. #80
    Prefect of Judea (former) Member Pontius Pilate's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Shigawire View Post
    The "unit names" are not priority. Most important is voice commands, responses to those commands, and such..
    so most of Carthage's units will not speak Punic when you click on them? so when you will you be able to here the language, when giving orders and such? what do you mean exaclty by voice commmands.


    Quote Originally Posted by Cyrus View Post
    Ok installation completed but to acces 1.2 do i still use the same icon as 1.1 or is there another one 'cause i cheked in the 1.2 folder and there are no icons
    so there should be a 1.2 icon in the start menu? what if there isn't one.
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  21. #81
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 released

    Thus will the EB 1.2 be improved with new voices and corrected spellings etc.?
    I'm downloading it from FileFront and I've very recently started my Romani campaign on EB 1.1 with "minimods pack" installed... and now I'm very seriously thinking on what to do now... as the minimod pack and ALX.exe work quite OK.
    Maybe I'll compare the EBBS files and sth more... and maybe it's an easy way to implement 1.2 changes into that pack?
    Or else I'll ask the mod-pack author, what is he going to do...

    The problem is, that in such a w ay I'll never finish my Romani campaign, as I alway want to play the most complete EB version... :(
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  22. #82
    VOXIFEX MAXIMVS Member Shigawire's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Pontius Pilate View Post
    so most of Carthage's units will not speak Punic when you click on them? so when you will you be able to here the language, when giving orders and such? what do you mean exaclty by voice commmands.
    I mean things like

    "Units, Group!"

    "Cavalry, form three lines!"

    "Yes sir!" (in choir)

    "Chaaarge!"



    That's what I mean.


    "To know a thing well, know its limits. Only when pushed beyond its tolerances will its true nature be seen." -The Amtal Rule, DUNE

  23. #83
    Vir Militaris Member
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    Default Re: EB 1.2 released

    The ed2k link doesn't seem to be working, I keep getting "Could not add link - Ill-formed hash".
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  24. #84
    Member Member ^RaGe^'s Avatar
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    Default Re: EB 1.2 released

    What files does this patch change? I want to know if the mini-mods I've installed still work or not.

  25. #85
    Δημοσθένης Member A Terribly Harmful Name's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by QuintusSertorius View Post
    The ed2k link doesn't seem to be working, I keep getting "Could not add link - Ill-formed hash".
    Try this one:

    ed2k://|file|EB12.exe|114182296|178CE1E80B96FD615A4F39DB1 69D53C2|h=HQRZKVD7EB54K4QQZMJ7QQ6GVPEISNBK|/

    Edit - Seems weird, it worked for me well until now. I will see with the mods if this can be solved.

    Edit2: Try this, see if it works.
    Last edited by A Terribly Harmful Name; 11-22-2008 at 23:36.

  26. #86
    Vir Militaris Member
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    Default Re: EB 1.2 released

    Quote Originally Posted by Basileos ton Ellenon View Post
    Edit2: Try this, see if it works.
    That one worked. Muchos gracias.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  27. #87
    Δημοσθένης Member A Terribly Harmful Name's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by QuintusSertorius View Post
    That one worked. Muchos gracias.
    Thanks, and for all ed2k users out there who downloaded it through torrent or other means: share, share share! That will increase download speeds .

  28. #88
    Ni dieu ni maître! Senior Member a completely inoffensive name's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by ^RaGe^ View Post
    What files does this patch change? I want to know if the mini-mods I've installed still work or not.
    City Mod wont work. I think you will need to reinstall Force Diplo after installing 1.2 to get it to work, otherwise go get a CTD (at least I did). RS textures work, Win conditions still work. Thats about all I know.
    In all these papers we see a love of honest work, an aversion to shams, a caution in the enunciation of conclusions, a distrust of rash generalizations and speculations based on uncertain premises. He was never anxious to add one more guess on doubtful matters in the hope of hitting the truth, or what might pass as such for a time, but was always ready to take infinite pains in the most careful testing of every theory. With these qualities was united a modesty which forbade the pushing of his own claims and desired no reputation except the unsought tribute of competent judges.
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  29. #89
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    Default Re: EB 1.2 released

    Simply an amazing job, thanks to the EB team for the outstanding dedication! Carthage will definitely be a lot more fun now, the voicemods are one of the funnest parts of EB IMO.

  30. #90
    Member Megas Methuselah's Avatar
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    Thumbs up Re: EB 1.2 released

    Wow, EB 1.2. Praise God! Congratulations, EB Team, on this historical achievement and milestone. May blessings be showered upon you all. Woot! Woot!


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