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Thread: EB 1.2 released

  1. #91

    Default Re: EB 1.2 released

    There is an isssue here.. some of the newest units that use this model:

    suddenly disappear when you watch them from above. This issue exited in 1.1 and I thought it would be fixed by 1.2. What's with that?
    Last edited by Leviathan DarklyCute; 11-23-2008 at 11:08.






  2. #92
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Hrm, missing sprites this time as well? The beta testers haven't noticed anything, but perhaps they did not use that faction. What's the name of the unit? Are you sure that you installed in the right place?
    Last edited by bovi; 11-23-2008 at 11:37.

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  3. #93
    alterego Member Tartaros's Avatar
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    Default AW: Re: EB 1.2 released

    Quote Originally Posted by bovi View Post
    Hrm, missing sprites this time as well? The beta testers haven't noticed anything, but perhaps they did not use that faction. What's the name of the unit? Are you sure that you installed in the right place?
    Milites Ilergetum

    I´ve got the same prob in 1.1.
    mostly new hispanic/gallic units and some greek eastern:

    for me - this units + factions:
    Iabarannta (Karthadast)
    Rhodian slingers (Sele.)
    Gallathrakians (Pontos)
    Dunaminica (Luso)
    Last edited by Tartaros; 11-23-2008 at 15:44.

  4. #94
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AW: Re: EB 1.2 released

    Someone who's got the whole thing switch your eMule on! I've got no sources now.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
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  5. #95
    Member Member Maksimus's Avatar
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    Default Re: EB 1.2 released

    can you give us the names of those units by type in edu pls?


    @QuintusSertorius
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    Last edited by Maksimus; 11-23-2008 at 18:06.
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  6. #96
    EB annoying hornet Member bovi's Avatar
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    Default Re: AW: Re: EB 1.2 released

    Quote Originally Posted by Tartaros View Post
    Milites Ilergetum

    I´ve got the same prob in 1.1.
    mostly new hispanic/gallic units and some greek eastern:

    for me - this units + factions:
    Iabarannta (Karthadast)
    Rhodian slingers (Sele.)
    Gallathrakians (Pontos)
    Dunaminica (Luso)
    But... I could have sworn I put them in the installer. Now I see that they're not there among the files I made it from .

    The good news is that there's already a fix for it. Get it from the post linked in my sig. Do not install the rest of the fixes as they are for 1.1. Also make sure that you don't install the descr_model_battle.txt from that file. There are other changes in 1.2 that you don't want to revert. I'll make another thread for the fixes and will update that one for 1.2, but can't right now.
    Last edited by bovi; 11-23-2008 at 19:54.

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  7. #97

    Default Re: AW: Re: EB 1.2 released

    You mean the "missing sprites" fix?

  8. #98
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Yes.

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  9. #99
    EB Support Guy Senior Member XSamatan's Avatar
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    Default Re: EB 1.2 released

    whooo... that cries for EB v1.3!!!



    please bovi don't take it serious...you are a hard working man for this mod...this happens


    XSamatan

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
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  10. #100
    Member Member khosro-II-parviz's Avatar
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    Default Re: EB 1.2 released

    ْGreatly, but parthian vassual kingdoms (Shahrdârân-î Pahlavânîg) ???

  11. #101
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by khosro-II-parviz View Post
    ْGreatly, but parthian vassual kingdoms (Shahrdârân-î Pahlavânîg) ???
    What?

    Anyway, the 1.2 fix is up now.
    Last edited by bovi; 11-23-2008 at 22:01.

    Having problems getting EB2 to run? Try these solutions.
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  12. #102
    Member Member Darth Stalin's Avatar
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    Default Re: EB 1.2 released

    bovi, two questions:

    1. Will the "missing sprites fix" and other fixes be made as a separate download , as in case with 1.1?
    or
    2. Will these fixes be implemented into 1.2 build and placed in the 1.2. download section, thus making the 1.2. already "fixed" and the new, updated file to replace the "current" 1.2. build?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  13. #103
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    1. Yes
    2. No

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  14. #104

    Default Re: EB 1.2 released

    Wait, I just tried the missing sprites download, and it appears I already have all the sprites in the fix.


  15. #105
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Yes, then you have applied the 1.1 fixes before installing 1.2. That's quite alright.

    Having problems getting EB2 to run? Try these solutions.
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  16. #106

    Default Re: EB 1.2 released

    Sweet, just to clarify, Foot said this is the last update, and you disagreed, so what kind of updates are going to come if any are at all?
    Last edited by a completely inoffensive name; 11-23-2008 at 23:50.


  17. #107
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by a completely inoffensive name View Post
    Sweet, just to clarify, Foot said this is the last update, and you disagreed, so what kind of updates are going to come if any are at all?
    Fixes, languages, historical battles, new intros...


  18. #108

    Default Re: EB 1.2 released

    Quote Originally Posted by Pontius Pilate View Post
    so there should be a 1.2 icon in the start menu? what if there isn't one.
    Why should there be? It's a *patch*.
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  19. #109
    Member Member Nobo's Avatar
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    Default Re: EB 1.2 released

    In the main menu, it should say 1.2 in the bottom left corner
    ____________


  20. #110

    Default Re: EB 1.2 released

    I thought 1.2 eliminated client rulers spawning? in my game as pontos they didnt spawn at first but as my campaign continued they began respawning when i built level 4? and it says 1.2 in the left corner so it is updated. So whats going on?

  21. #111
    Member Member Oleander Ardens's Avatar
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    Default Re: EB 1.2 released

    All hail the spirits and hands behind EB

    You have done a fantastic job

    OA
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  22. #112
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Charles the hammer View Post
    I thought 1.2 eliminated client rulers spawning? in my game as pontos they didnt spawn at first but as my campaign continued they began respawning when i built level 4? and it says 1.2 in the left corner so it is updated. So whats going on?
    I don't suppose you've installed a submod that changes the client ruler script back to 1.1?

    Having problems getting EB2 to run? Try these solutions.
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  23. #113

    Default Re: EB 1.2 released

    Ok... i am not famed for my intelect so a question... Is the fixed 1.2 compatible with saves from the non fixed? Just want to know before i make a mistake...
    Dont fight for what you want, fight for what you can have.

  24. #114
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    Yes, retroactive too.

    Having problems getting EB2 to run? Try these solutions.
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  25. #115

    Default Re: EB 1.2 released

    Ok, thanks a lot :)
    Dont fight for what you want, fight for what you can have.

  26. #116
    Prefect of Judea (former) Member Pontius Pilate's Avatar
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    Default Re: EB 1.2 released

    Quote Originally Posted by Tellos Athenaios View Post
    Why should there be? It's a *patch*.
    oh okay. It's just that bovi said earlier to another poster:


    -
    Quote Originally Posted by Cyrus View Post
    Ok installation completed but to acces 1.2 do i still use the same icon as 1.1 or is there another one 'cause i cheked in the 1.2 folder and there are no icons
    bovi-Look in your start menu.
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  27. #117
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    You can use the Trivial script that you installed with 1.1 to run EB 1.2. However, the installer also writes three shortcuts in your Europa Barbarorum start menu folder, called "Run Europa Barbarorum", "Run Europa Barbarorum (troubleshooting)" (which adds -ne and -nm), and "Validate Installation".

    You can of course customize your own shortcut any way you like as long as it contains -mod:eb.
    Last edited by bovi; 11-24-2008 at 22:24.

    Having problems getting EB2 to run? Try these solutions.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  28. #118

    Default Re: EB 1.2 released

    another issue.. it seems that some unit's models (like Marslugoi Lugjskoi) have been replaced with RS models, which are bigger then EB's so it looks kind of ugly..
    Can you please creat a pack the replace the new models/skins withe the onld ones? Thanks in advance.
    Last edited by Leviathan DarklyCute; 11-25-2008 at 01:37.






  29. #119
    EBII Mod Leader Member Foot's Avatar
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    Default Re: EB 1.2 released

    Are you talking about EB? We don't use any RS units.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  30. #120
    EB annoying hornet Member bovi's Avatar
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    Default Re: EB 1.2 released

    That unit uses Stefan25's files. It's been like that from the start, as far as I can see. Certainly no change in 1.2.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

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