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Thread: The Absolutely Best Heavy Cavalry in EB...

  1. #61

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by The Persian Cataphract View Post
    Damn if we do, damn if we don't

    I think we need some extensive play-testing to see that they are not monstrously over-powered. Like I said before, the idea with four of the game's statistically most powerful and comparably equipped bodyguards (Armenian, Sacae, Bactrian and Parthian bodyguards) is that in the player's hands, it should be able to defeat the AI's bodyguard unit due to the added melee weapons. So, in idea the statistically "weakest" of the four (Or at least intended to be), the Sacae bodyguard should in the player's hands be able to defeat late Bactrian bodyguards under AI control and vice versa. The reference point here is the player's advantage against the AI. The emphasis is that these four should be comparably strong, not equally strong, but still strong enough so that in the player's hand they are able to defeat the AI counter-part (There isn't that much we can do about the AI).

    The original concern was that the Parthian bodyguard was particularly weak in this sense (In the player's point of view); they would lose big-time if they switched to swords against AI Armenian, Sacae and Bactrian bodyguards (Who were still using lances). At least that needs fixing. However it is equally true that we should not make them more monstrous than they ought to be.

    I'm willing to go lower as long as the core issue is solved. Maybe start around 0.15 lethality + AP. Unfortunately, time available for play-testing this is sparse... So, anyone able to volunteer for testing and tweaking values and reporting this will be highly appreciated.
    HMM.. i Think 0.150 leathality with Ap would be good (I havent done any testing) now the mace is 0.165 Ap with a lower attack value than a longsword. If we make the Parthian bodyguards longsword a 0.150 with AP damage it will do about the same amount of damage against armored enemies as the mace does, but would be greater against unarmored foes. That sounds about right. However I have not tested this, it is just my guess from looking at the attack values at both the mace and the longsword.

  2. #62

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    hum...... I don't know fellas...


    This is why things like the falx, mace, axe, and pick are AP:


    Longs swords.... don't really do this kind of damage.

    The problem with AP in RTW engine is that it take out 1/2 of the enemies armor. I can see how that makes sence if you are hitting them with a falx, mace, axe, or a pick. But a long sword, not really, as they don't deliver the same pressure in a small area (like an axe does) in order to break through the armor.

    A long sword can do some AP, I am not going against that, but not the degree of the above mentioned weapons. If anything their AP should be "minus 1/4 armor".... but we can't do that. On top of that, if we reduce the lethality of the long sword, to the same as an axe, so that it may be AP and not be an overpowering/unbalanced weapon in the game. Then the "slash and kill" power of the long sword vs regular/light units is wasted.

    In my view long swords should be left as they are, a high lethality weapon. Since we can't mess with the AP values.

    Now.... what to do about the Parthian Gy..... (sp) guys.... 2 options:
    1. Give them a mace/pick/axe.
    2. Do what I do: Use the AP lance against heavily armored units, and the sword vs regular/light units.

    When I played with my Aedui Brenthin (sp) cavarly whenever I fought Hetareoi (sp), Pontus FM, or any other heavily armored unit I let the fight with their spears. But when I fought Hippeis (sp), Peltats, or any other regular or light unit I switch to swords.
    Last edited by NeoSpartan; 12-16-2008 at 00:38.

  3. #63
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Spoiler Alert, click show to read: 
    Quote Originally Posted by NeoSpartan View Post
    hum...... I don't know fellas...


    This is why things like the falx, mace, axe, and pick are AP:


    Longs swords.... don't really do this kind of damage.

    The problem with AP in RTW engine is that it take out 1/2 of the enemies armor. I can see how that makes sence if you are hitting them with a falx, mace, axe, or a pick. But a long sword, not really, as they don't deliver the same pressure in a small area (like an axe does) in order to break through the armor.

    A long sword can do some AP, I am not going against that, but not the degree of the above mentioned weapons. If anything their AP should be "minus 1/4 armor".... but we can't do that. On top of that, if we reduce the lethality of the long sword, to the same as an axe, so that it may be AP and not be an overpowering/unbalanced weapon in the game. Then the "slash and kill" power of the long sword vs regular/light units is wasted.

    In my view long swords should be left as they are, a high lethality weapon. Since we can't mess with the AP values.

    Now.... what to do about the Parthian Gy..... (sp) guys.... 2 options:
    1. Give them a mace/pick/axe.
    2. Do what I do: Use the AP lance against heavily armored units, and the sword vs regular/light units.

    When I played with my Aedui Brenthin (sp) cavarly whenever I fought Hetareoi (sp), Pontus FM, or any other heavily armored unit I let the fight with their spears. But when I fought Hippeis (sp), Peltats, or any other regular or light unit I switch to swords.


    This is of course pure folly solution-wise. The alternative weapons are there for a reason, and especially after a cavalry charge, the shock weapon was more than often discarded due to its handling. This is especially true for the kontos/kontarion. The AP-feature was intended from the start and during their conception, and it is not negotiable. Leaving them without AP will not fix the critical flaw, and will leave these bodyguards better off in stand-still melee with gigantic toothpicks rather than brandishing swords perfectly capable of inflicting damage against most types of armour, in particular with the added momentum inherent of skilled horsemen.

    The least I will go, and I believe I already made this compromise fairly established, is to leave the recruitable elite cataphracts as they are. The rationale is more sound here, to send even these highly elite cavalry to chase skirmishers where their swords will do wonders. The Parthian bodyguard will need to be prepared against most other units, and will therefore follow the "ping-pong principle" between the other three high-end cataphract bodyguards of the mod.

    I will play-test the duels with all the mentioned bodyguards, plot down their kill-loss ratios and iterate it three times in order to get a consistent average value (This is gauged by switching to alternative weapons after a charge). I will then apply AP+0.15 lethality to the Parthian Late Bodyguards and match it off with the ratios of the three other bodyguards; if it is found within accepted margins, it passes. If not, I will continue to tweak the lethality value up or down, depending on the given values, until I'll hit the spot. Once that has been done, it will be available as an optional fix.

    Anyone who wishes may follow suit.

    Finally, cataphracts weren't used to chase skirmishers. Ironically, club-armed light infantry would prove to be their bane, especially in regards to factors such as heat-loss, and cold legs affecting the stamina of super-heavy cavalry. They became clumps of fact, which of course is a reminder of their natural role: To simple orchestrate a strong frontal charge in order to decide the battle as quickly and as thoroughly as possible. You don't send out a squadron of ambling horsemen riding knee-to-knee to screen a force of skirmishers harassing one of the flanks. The armament of such a heavily armed and armoured horseman were designed to combat heavily armed contingents. We're not just talking about lances, we're talking swords, maces and axes. A late Sassanian dish from Kulargysh shows dismounted cavalry fighting against each other with a wide array of weapons with several ones broken from extensive use laying on the ground.

    The Roman scutum isn't an adequate referential article either; apparently the shield-structure of many scuta collapsed during the battle of Carrhaë rendering a number of these of little to no practical worth. The argument has a flipside, a falx won't be as shock-effective against an aspis due to its pull-action handling; a longsword from a mounted soldier against said aspis will be felt mor significantly, so clearly first we have to define what "AP" really is. Armour-piercing isn't exactly the characteristics of a mace or a battle-axe. Sounds more like a Sagaris battle-pick or something else capable of inflicting puncture-type wounds. These were all somehow effective against armour, but in different ways. The question we should be asking isn't "how concentrated is the area of pressure/energy", but rather how much. A longsword will indeed distribute this energy differently, but inadequately?

    Thus having the Late Bodyguard as it is right now, is not just out of the question, but keeping them as they are because they are effective against skirmishers just doesn't make any sense. Ultimately, it will only be the choice of the player to apply a future fix, but I intend for them to be bodyguards in the truest meaning of that word. The Kopis does apparently have AP, and while it does incorporate some of the features of an axe, it does not, as per according to your argument distribute that much energy over an equivalent measure of area. There really is nothing more to the issue.

    The real problem to consider is actually stamina and what lessons we can draw from RTW and improve for M2TW statistically; ideally the cataphract charge should have momentum, but much lesser staying power as time passes.
    Last edited by The Persian Cataphract; 12-16-2008 at 01:39.


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  4. #64
    Member Member Woreczko's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    TPC, after reading this thread and thinking a little, I`m pondering on giving ap attribute to all melee weapons. Reasoning:
    1. At high armour ratings, which are quite common in EB ap weapons are MUCH more effective than normal ones. If your opponent has 10 armour (for example humble thureophoroi) an ap soldier has a +5 attack compared to a regular one. That`s too much of an advantage IMHO. And remember, that there a lot of units, who have more than 10 armour...
    2. It seems reasonable to me, that an ancient suit of armour would be more effective vs missiles (hence no ap for missiles save those, who already have it) than melee weapons. Even a heavily armoured soldier may be knocked on the ground and have his throat cut by a dagger.
    3. Armoured soldiers would be much more vulnerable from their backs, where their defense skill does not work - which is a good thing IMHO. Keeping formation would be important for everyone.


    This "solution" does have an obvius downsides. First of all, we will no longer have units who are more effective at killing armoured foes - less tactical diversity. Next, all weapons, which already had an ap attribute would need to be rebalanced (by increasing their lethality or attack)

  5. #65

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Woreczko View Post
    TPC, after reading this thread and thinking a little, I`m pondering on giving ap attribute to all melee weapons. Reasoning:
    1. At high armour ratings, which are quite common in EB ap weapons are MUCH more effective than normal ones. If your opponent has 10 armour (for example humble thureophoroi) an ap soldier has a +5 attack compared to a regular one. That`s too much of an advantage IMHO. And remember, that there a lot of units, who have more than 10 armour...
    2. It seems reasonable to me, that an ancient suit of armour would be more effective vs missiles (hence no ap for missiles save those, who already have it) than melee weapons. Even a heavily armoured soldier may be knocked on the ground and have his throat cut by a dagger.
    3. Armoured soldiers would be much more vulnerable from their backs, where their defense skill does not work - which is a good thing IMHO. Keeping formation would be important for everyone.


    This "solution" does have an obvius downsides. First of all, we will no longer have units who are more effective at killing armoured foes - less tactical diversity. Next, all weapons, which already had an ap attribute would need to be rebalanced (by increasing their lethality or attack)
    right and you end up right back at vanilla RTW killing rates.....

    no offence but thats where thats headed.

  6. #66

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    I see where you are going with this TPC...

    Although I am not yet jumping on the "big sword = AP" wagon, and I said "light troops" as an example (not claiming that running down skemishers was the role of catas).......

    ......I can see that, in the case of the Parthian FM, it does make sence if you are trying to simulate the other AP weapons they carried. Since the RTW engine won't let us. Other than that I am not convinced that long swords were armored piercing/breaking/trauma causing weapons by swinging them (unless you get a good swing at a guys head). You may have better chances at getting through mail with a powerful straight stab, but with plate (iron or bronze) forget it. And catas use small metal plates.

    Another thing..... Be mindful that as a result of reducing attack and lethality to give a good working AP to Parthian FM (and not overpower them) they will be less effective against units such as the Theuroporoi (sp), Bataroas, Hoplitai, etc due to the lower lethality of the weapon, and the lack of heavy armor these guys fight with. (again RTW engine issues, maybe in EBII something can done about this)

  7. #67
    Marzbân-î Jundîshâpûr Member The Persian Cataphract's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Yes. For now, we are rather limited in the question due to engine limitations. For EB2 I am hopeful to say that there might be room for a lot of improvement stat-wise so that they are more dynamic instead of rock-paper-scissor arbitrary. As before, in the suggestion that I will soon be about to recommend, will purely be optional.

    In fact, I will only suggest copy-paste values in the fix-thread. Those who want Parthian élite d'élite to remain highly effective against lightly armed infantry, can keep the default settings. Those who want the bodyguards, and indeed, even the recruitable elite cataphracts, to bear a closer resemblance to the three other high-grade super-heavy cavalry will have a reliable alternative to resort to.


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  8. #68
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Random idea: alter the Grivsomethings' swords to have the stats of axes/maces such as the Hai BGs use. (-1 attack, AP, lethality 0.165) Puts them on par, and can be handwaved as *very* long and heavy swords with enough brute leverage for armour-cleaving to merit AP but duly a bit on the clumsy side as well. That, after all, is the tradeoff you get on that path of weapon design.

    Long cutting swords aren't IRL what you really want to try getting through heavy armour with, but I do know they can to a degree be "optimised" enough for the purpose to do a passable job at it. Although AFAIK those designs were High Medieval and later European, employing metallurgical techniques over a millenia more advanced and benefiting from an unbroken line of trial-and-error developement harking back to the damn Hallstatt Celts... and still kind of fell kinda short against anything above heavy mail.
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  9. #69

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    hey watchman is back! long time no see man.

  10. #70
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Testing Bodyguards duel with their secondary weapons (with human (me and my friend) using double right click and pressing alt, done in multiplayer with a desktop PC and a Laptop) all formed into 2 men deep formations, and charge frontally each other) - using their highest stats bodyguards... (not highest price)

    Pontos vs Hayasdan (11 vs 11)
    1. Pontos win by luck (survive 2 men, hayasdan rout with 3 men (general dies))
    2. Hayasdan win sightly (survive 2 men, pontos all killed)
    3. Pontos win sightly (survive 3 men, hayasdan rout with 2 men (general dies))

    Pontos vs Baktrian (11 vs 11)
    1. Baktrian win (survive 5 men, pontos all killed)
    2. Baktrian win (survive 7 men, pontos rout with 1 men (general dies))

    Baktrian vs Hayasdan (11 vs 11)
    1. Baktrian win (survive 7 men, hayasdan rout with 1 men (the general))

    Saka vs Baktrian
    1. Baktrian win sightly (survive 3 men, saka all killed)
    2. Saka win by luck (survive 3 men, baktrian rout with 4 men (general dies))
    3. Baktrian win in unbelievable state (only the general - the last fight was general vs general)
    4. Baktrian win sightly (survive 2 men, saka all killed)

    Conclusion : Hetairoi Kataphraktoi is the best...

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  11. #71

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Cute Wolf View Post
    Testing Bodyguards duel with their secondary weapons (with human (me and my friend) using double right click and pressing alt, done in multiplayer with a desktop PC and a Laptop) all formed into 2 men deep formations, and charge frontally each other) - using their highest stats bodyguards... (not highest price)

    Pontos vs Hayasdan (11 vs 11)
    1. Pontos win by luck (survive 2 men, hayasdan rout with 3 men (general dies))
    2. Hayasdan win sightly (survive 2 men, pontos all killed)
    3. Pontos win sightly (survive 3 men, hayasdan rout with 2 men (general dies))

    Pontos vs Baktrian (11 vs 11)
    1. Baktrian win (survive 5 men, pontos all killed)
    2. Baktrian win (survive 7 men, pontos rout with 1 men (general dies))

    Baktrian vs Hayasdan (11 vs 11)
    1. Baktrian win (survive 7 men, hayasdan rout with 1 men (the general))

    Saka vs Baktrian
    1. Baktrian win sightly (survive 3 men, saka all killed)
    2. Saka win by luck (survive 3 men, baktrian rout with 4 men (general dies))
    3. Baktrian win in unbelievable state (only the general - the last fight was general vs general)
    4. Baktrian win sightly (survive 2 men, saka all killed)

    Conclusion : Hetairoi Kataphraktoi is the best...
    That's a pretty good way of testing unit performance there. Could you test Pahlava Late vs Baktria, Saka, and Hayasdan (late model on all). Pontos Late BG are seriously outclassed by all 4 of the guys I just mentioned. I think they are the only Faction whose early BGs are actually better than the late model. I'm surprised the Pontic BGs did so well against the Hayasdan BGs, since the Pontics aren't really armored well enough to merit the Cataphract label.
    Last edited by MerlinusCDXX; 12-17-2008 at 13:30.

  12. #72
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    I use Pontos Early, Hayasdan Early, Baktrian late, and Saka late...and oops I forgot to use the hayasdan late BG because the Pontos and Hayasdan name are somewhat similar (khuvesvang.. bleh...) next time better...

    I test Pontos early Bodyguard (17 armor, 12 def skill)... they are better than their late counterparts ( 15 armor, 12 def skill) and actually I prefer to use the early bodyguards for my pontos army...

    Maybe I'll just have to say that we (I and my friends who help me to just pick to click the mouse and pressing alt) didn't have the same experience in playing TW (he normally play DOTA with me, and only play TW rarely(3/4 times)). for some reason, I suggest you to try to test it with 2 men that have the same experience handling the TW-styled battle... I run this test just out of curiousity of all your posts here...

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  13. #73

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Baktrian bodyguards have that nice AP Kopis as secondary weapon, and that actually makes them better in melee than nomad bodyguards that only have a lance to use. Even the early ones.

  14. #74

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Cute Wolf View Post
    I use Pontos Early, Hayasdan Early, Baktrian late, and Saka late...and oops I forgot to use the hayasdan late BG ...
    Ah, that's why Pontic BG did so well against Hayasdan. Their early BGs are actually the same unit (Khuveshavagan-Shah, or something like it, that's what he says when you select him in battle ). I though you tested the late BGs, as per the elite Cataphract BG discussion (they are all late model), which is why I was confused as to why the Pontic BGs did so well.
    Last edited by MerlinusCDXX; 12-17-2008 at 18:48.

  15. #75
    aka Artaserse (the Lone Borg) Member Obelics's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Cute Wolf View Post
    Testing Bodyguards duel with their secondary weapons (with human (me and my friend) using double right click and pressing alt, done in multiplayer with a desktop PC and a Laptop) all formed into 2 men deep formations, and charge frontally each other) - using their highest stats bodyguards... (not highest price)

    Pontos vs Hayasdan (11 vs 11)
    1. Pontos win by luck (survive 2 men, hayasdan rout with 3 men (general dies))
    2. Hayasdan win sightly (survive 2 men, pontos all killed)
    3. Pontos win sightly (survive 3 men, hayasdan rout with 2 men (general dies))

    Pontos vs Baktrian (11 vs 11)
    1. Baktrian win (survive 5 men, pontos all killed)
    2. Baktrian win (survive 7 men, pontos rout with 1 men (general dies))

    Baktrian vs Hayasdan (11 vs 11)
    1. Baktrian win (survive 7 men, hayasdan rout with 1 men (the general))

    Saka vs Baktrian
    1. Baktrian win sightly (survive 3 men, saka all killed)
    2. Saka win by luck (survive 3 men, baktrian rout with 4 men (general dies))
    3. Baktrian win in unbelievable state (only the general - the last fight was general vs general)
    4. Baktrian win sightly (survive 2 men, saka all killed)

    Conclusion : Hetairoi Kataphraktoi is the best...
    have you tryed the Pahlava Grinpanvar Vs the Baktrian Bodyguards? that would be interesting, im curious on the match of 0.225 lethality of the Pahlavans vs the AP of the Baktrians.
    Also i would test it in 2 different ways, one with 0 Experience both, and one with 3 experience, that multiplayer test is a great idea! (but i know is very difficult to arrange)

  16. #76

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    you should be testing the four "elite" ones. Late Armenian BG, Late Parthian BG, Late Baktrian Bg, and Late Saka BG. My hunch is that the Late Saka BG will be the best because of their heavier armor and AP pick axe.

  17. #77
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Testing Saka Late, Phalava Late, Baktria Late, and Hayasdan Late (0 exp 0 upgrade, same unit size as before) ...

    Saka Late vs Baktria Late
    1. Baktria win (survive 4, saka all dies)
    2. Baktria win sightly (survive 2, saka all dies)
    3. Saka win by luck (survive 3, Baktrian rout with 5 men (general dies in the first charge T.T))
    4. Baktria win (survive 5, saka rout with 3 men (general dies))

    Saka Late vs Phalava Late
    1. Saka win sightly (survive 2, Phalavan all dies)
    2. Saka win sightly (survive 3, Phalavan rout with 1 men (general dies))
    3. Saka win sightly (survive 3, Phalavan rout with 3 men (general dies))
    4. Phalavans win sightly (survive 2, saka rout with 1 men (the general))

    Baktria Late vs Hayasdan Late
    1. Baktrian win sightly (survive 3 (general dies), Hayasdan all dies)
    2. Baktrian win (survive 4 men, Hayasdan all dies)

    Baktria Late vs Phalava Late (try to switch laptop and desktop control in turns 6&7)
    1. Phalavan win (survive 4 men, Baktria all dies)
    2. Phalavan win (survive 5 men, Baktria rout with 3 men (general dies))
    3. Phalavan win sightly (survive 2 men, Baktria all dies)
    4. Phalavan win (survive 3 men, Baktria rout with 1 men (the general))
    5. Phalavan win sightly (survive 2 men, Baktria all dies)
    6. Phalavan win by luck (survive 3 men, Baktria rout with 5 men (general dies in the first charge T.T))
    7. Phalavan win sightly (survive 2 men, Baktria all dies)

    I certainly disbelief my own tests results, especially the phalavans and baktrians... Baktrians are better than saka, saka pawned Phalavans, but why Phalavans pawned Baktrians?

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  18. #78

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    You've still got Baktria vs Saka and Pahlava vs Hayasdan to test. As for the results, I'm not surprised. I've found that many times the stats that you see rarely tell the whole story of a unit's effectiveness. I maintain that the speed of the attack and/or the animation has a very large effect on combat results, or at least larger than anticipated. If the stats are wildly disproportionate (elite cav vs skirmishers, say) then it won't really affect the result but for units of similar quality it can really influence things. Also, as I'm sure many have noticed, the denseness of the formation is a big factor as well. I know the Pahalva FMs are in a very tight formation but I'm not sure about the others. Personally I see no need to give the Pahlava FMs an AP weapon since their big sword is a fast attacker. Also, if the FMs are in human hands they generally will have many chevrons. I know my campaigning FMs had something like 45 armor all told after heavy xp gains, which for all intents and purposes made my guys invulnerable. i think concentrated slinger fire was the only thing that inflicted undue casualties on them (in 1.1). Since slinger stats have been reduced for 1.2 I'm not sure even that would dent them.
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  19. #79

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    I certainly disbelief my own tests results, especially the phalavans and baktrians... Baktrians are better than saka, saka pawned Phalavans, but why Phalavans pawned Baktrians?
    It's rock, paper, scissors in action, of course.

  20. #80

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    DON'T test with generals in ur units!!

    have ur general be some crappy unit and put him ALL the way at the end of the map (have ur buddy do the same).

  21. #81
    Senior Member Senior Member Beefy187's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Also if possible, fight humans not AIs when you test it.


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  22. #82

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    are you having these units use their secondary weapons after the initial charge? I find it hard to believe that the Baktrian late bodyguard can beat the Armenian late BG. The Armenian version has a AP mace with 0.165 leathality. The Baktrian version has an AP kopis with a smaller leathality.

  23. #83
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    ...but slightly higher attack value, OTOH. Maybe that's enough to make the difference, given that the HetaCats have more armour too?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  24. #84

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Watchman View Post
    ...but slightly higher attack value, OTOH. Maybe that's enough to make the difference, given that the HetaCats have more armour too?
    hmm.. that seems reasonable

  25. #85
    Near East TW Mod Leader Member Cute Wolf's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    @Neospartan

    I test human vs human with my friends... read my previous posts...


    BTW, the fast attack rate of the Phalavans seems to be the factor of their winning...
    And I use the standard attak + alt, so they will switch to their secondary after the charges... I use the general unit because I was curious about many others comlain about their extreme effectiveness.


    Soory for posting this late, I got an exam yersterday...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
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  26. #86

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Cute Wolf View Post
    @Neospartan

    I test human vs human with my friends... read my previous posts...


    BTW, the fast attack rate of the Phalavans seems to be the factor of their winning...And I use the standard attak + alt, so they will switch to their secondary after the charges... I use the general unit because I was curious about many others comlain about their extreme effectiveness.


    Soory for posting this late, I got an exam yersterday...
    I checked the stats, and all of the secondary attack rates are set at 0 for all of the cataphracts. I think the diffrence is that the Pahalav have a one up on the attack, and the leathality is .225 compared to the mace which is .165

    Now armor wise the pahalav has 25 with defence at 10 the Armenian version has 24 with defence of 12 ( I forgot the shield value, but I think it is the same for both.) Anyways the tests look reasonable, but from looking at the stats the Saka have a lower defence than the Armenian version (including both armor and defence) and their weapon the pickaxe has the same leathality, attack rate, and attack as the Armenian version. It is interesting how the saka version won through all 3 tests.

  27. #87

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    [QUOTE=Cute Wolf;2089063]@Neospartan

    I test human vs human with my friends... read my previous posts...

    ....QUOTE]

    I know....

    ....my only consern is the general. Its effectiveness is even more clear on infantry tests as one of the line things out faster than the other due to the general.

  28. #88
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Cute Wolf View Post
    @BTW, the fast attack rate of the Phalavans seems to be the factor of their winning...
    Wierd. The secondary weapons should have no meaningful difference in their attack speeds...

    Quote Originally Posted by artavazd
    I think the diffrence is that the Pahalav have a one up on the attack, and the leathality is .225 compared to the mace which is .165
    As attack value vs defense score goes, however, the advantage should firmly enough lie with the mace which has AP, something the longsword at least isn't supposed to possess...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  29. #89

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Quote Originally Posted by Watchman View Post
    Wierd. The secondary weapons should have no meaningful difference in their attack speeds...

    As attack value vs defense score goes, however, the advantage should firmly enough lie with the mace which has AP, something the longsword at least isn't supposed to possess...
    Thats what I thought as well, but the tests that were performed showed the longsword beating the mace against a heavily armored unit. So now Im just confused, because by looking at unit stats, the Armenian Late BG should fair much much better than those tests show

  30. #90

    Default Re: The Absolutely Best Heavy Cavalry in EB...

    Well... I am pretty sure TPC would be happy to know that

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