hum...... I don't know fellas...
This is why things like the falx, mace, axe, and pick are AP:
Longs swords.... don't really do this kind of damage.
The problem with AP in RTW engine is that it take out 1/2 of the enemies armor. I can see how that makes sence if you are hitting them with a falx, mace, axe, or a pick. But a long sword, not really, as they don't deliver the same pressure in a small area (like an axe does) in order to break through the armor.
A long sword can do some AP, I am not going against that, but not the degree of the above mentioned weapons. If anything their AP should be "minus 1/4 armor".... but we can't do that. On top of that, if we reduce the lethality of the long sword, to the same as an axe, so that it may be AP and not be an overpowering/unbalanced weapon in the game. Then the "slash and kill" power of the long sword vs regular/light units is wasted.
In my view long swords should be left as they are, a high lethality weapon. Since we can't mess with the AP values.
Now.... what to do about the Parthian Gy..... (sp) guys.... 2 options:
1. Give them a mace/pick/axe.
2. Do what I do: Use the AP lance against heavily armored units, and the sword vs regular/light units.
When I played with my Aedui Brenthin (sp) cavarly whenever I fought Hetareoi (sp), Pontus FM, or any other heavily armored unit I let the fight with their spears. But when I fought Hippeis (sp), Peltats, or any other regular or light unit I switch to swords.
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