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Thread: Eras Total Conquest

  1. #1

    Default Eras Total Conquest

    I have finally fixed the bugs that kept causing this mod to crash, so I can now release the first version of this mod. This mod currently contains the Crusader and Renaissance campaigns; based on the 1200 and 1300 campaigns of my Eras Total War mod, respectively. The 1547 campaign has not yet been finished, so it is not included in this version of the mod.

    This Kingdoms mod can be downloaded here:
    http://www.twcenter.net/forums/downl...o=file&id=2213

    Alternate Download:
    http://files.filefront.com/conquest+.../fileinfo.html

    Patches for this mod can be downloaded here:
    http://www.twcenter.net/forums/showthread.php?p=4083658

    Please refer to this thread for information about this mod's features:
    https://forums.totalwar.org/vb/showthread.php?t=106727

    Eras Total Conquest Installation Guide

    0) Download this mod (conquest 0.1.7z) and unpack it using 7zip (http://www.7-zip.org/).

    1) Copy and paste all the files in the 'Conquest' folder into the Medieval II Total War directory (default location 'C:\Program Files\SEGA\Medieval II Total War').

    2) Double click on the 'conquest.bat' and select the campaign you want to play (type either '1', '2', or '3' and press 'enter'). If you are using Vista you have to be logged in as the administrator or the mod won't copy any of the files.

    3) If the menu closes after copying the files without loading the mod double click on the 'conquest.bat' and type '0' (the number zero) and press 'enter'. This should load the mod with the files you've copied.

    Additional Files
    If the sound does not work copy the whole 'Medieval II Total War\data\sound' folder to the 'Medieval II Total War\mods\conquest\data' folder.

    Other mods
    This mod contains the following mods.

    Agents-Minimod (Barser): changes units strat appearence
    http://www.twcenter.net/forums/showthread.php?t=185897

    Alternate Crusader Shields (Salty) : improves crusader shields
    http://www.twcenter.net/forums/downl...o=file&id=1214

    Armoured Generals Mod (Tyre) : changes the appearence of generals on the strat and battle map
    http://www.twcenter.net/forums/showthread.php?t=106633

    Basileia ton Romaion v1.0 (Caesar Clivus): new Byzantine units and strat models
    http://www.twcenter.net/forums/showthread.php?t=182151

    Banner & Symbol MOD (joedreck) : gives all vanilla factions new banners and symbols
    http://www.twcenter.net/forums/showthread.php?t=93253

    Battles of Asia (High_Templar) : new samurai and monk units
    http://www.twcenter.net/forums/forum...ysprune=&f=380

    Blood, Broads, & Bastards v3.0 (dearmad and Pnutmaster) : gives factions generals and leader more traits
    http://www.twcenter.net/forums/downl...do=file&id=955

    Bringing Justice to the Horde! (Kalos) : reskins Mongols
    http://www.twcenter.net/forums/downl...o=file&id=1651

    burrek's Polish Heraldry (burrek) : reskins some Polish shields
    http://www.twcenter.net/forums/downl...o=file&id=1149

    burrek's Unique Europeans, Early Period v0.91 (burrek): reskins most European factions' early units
    http://www.twcenter.net/forums/downl...o=file&id=1025

    burrek's Unique Europeans, High Period v0.3 (burrek): reskins most European factions' late units
    http://www.twcenter.net/forums/downl...o=file&id=1048

    Byg's Grim Reality 2.0 (Byg): character and supply traits (soldiers may munity if you spend too long in enemy terriory).
    http://twcenter.net/forums/showthread.php?t=106060

    Byzantium Armor Progression Mod V 0.7 (WhiteWolf) : give the Byzantine Empire new armour upgrades
    http://www.twcenter.net/forums/downl...o=file&id=1134

    Crimson Tide 4.2 (Magus) : adds blood, burns, sand, snow, and dirt to the soldiers
    http://www.twcenter.net/forums/downl...o=file&id=2042

    Danish Shields (ziher) : reskins some Danish units
    http://www.strategyinformer.com/pc/m...mod/11603.html

    Darker nights Updated (ziher) : makes the nights darker
    http://www.twcenter.net/forums/downl...o=file&id=1155

    Diverse Loading Screen 3.1 (apkairan) : adds 65 more loading screen to this mod
    http://www.twcenter.net/forums/downl...o=file&id=1782

    English Shields (Himmelsfeuer) : reskins some English shields
    http://www.twcenter.net/forums/downl...o=file&id=1213

    Faction leaders and generals battle and strategy skins V8 (Barser): gives generals new battle skins
    http://www.twcenter.net/forums/showthread.php?t=173678

    Falcom Total War (y2day): new, larger campaign map
    http://www.twcenter.net/forums/forumdisplay.php?f=534

    Fluid Campaign Map (Swagger): reduces strat map lag
    http://www.twcenter.net/forums/showthread.php?t=207563

    French Shields (Himmelsfeuer) : reskins some French shields
    http://www.twcenter.net/forums/downl...o=file&id=1222

    Ghost helmets FIX v1.2 (zxiang1983) : fixes floating helmets bug
    http://www.twcenter.net/forums/showthread.php?t=102402

    HRE shields retexture : (ziher) : reskins some Rebel shields
    http://www.twcenter.net/forums/downl...o=file&id=1118

    Highways mod (selenius4tsd): add highways
    http://www.twcenter.net/forums/downl...o=file&id=1125

    Italian Factions - Shield Mod 1.1 (Salty) : reskins some Italian shields
    http://www.strategyinformer.com/pc/m...mod/12217.html

    Lithuania Mod: new Polish, Lithuanian, and Baltic units
    http://www.twcenter.net/forums/showthread.php?t=165343

    Lord Condormanius' Irish Reskin (Lord Condormanius) : reskins Irish units
    http://www.twcenter.net/forums/downl...o=file&id=1755

    MapMod: Trees, Textures, Sea v1.7 (Charge) : improves strat map appearence
    http://www.twcenter.net/forums/showthread.php?t=153955

    Magyar Mod 1.21 (Csatádi, Hunor) : reskins Hungary
    http://www.twcenter.net/forums/downl...o=file&id=1506

    Merc unit textures ver 1.0 (midnite) : adds new merc shields
    http://www.twcenter.net/forums/showthread.php?t=211473

    Mongols and scotland models(MTW2) (vlad) : gives the Mongols new skins
    http://www.twcenter.net/forums/downl...o=file&id=1827

    Muslim Generals Barded Horse Mod (AliAS) : reskins Muslim horse
    http://www.strategyinformer.com/pc/m...mod/13188.html

    New battle models for captains (Lord Condormanius): changes the appearence of captains on the battle map
    http://www.twcenter.net/forums/downl...o=file&id=1877

    New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes
    http://www.twcenter.net/forums/downl...o=file&id=2096

    New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images
    http://www.twcenter.net/forums/downl...o=file&id=2171

    New muslim skins (midnite): changes the appearence of Egypt's Nubian soldiers and Mali units
    http://www.twcenter.net/forums/showthread.php?t=194868

    New models for Mailed Knights (Lord Condormanius): gives mailed knights new meshes
    http://www.twcenter.net/forums/downl...o=file&id=2096

    New models for Dismounted Mailed Knights (Lord Condormanius) : gives the dismounted mailed knights new meshes and unit images
    http://www.twcenter.net/forums/downl...o=file&id=2171

    New muslim skins (midnite): changes the appearence of Egypt's Nubian soldiers and Mali units
    http://www.twcenter.net/forums/showthread.php?t=194868

    New Spain Banners: gives Spain new banners
    http://www.twcenter.net/forums/downl...o=file&id=1806

    New strat models for captains (Lord Condormanius): changes the appearence of captains on the strat map
    http://www.twcenter.net/forums/downl...o=file&id=1983

    New strat models for castles (Agart) : changes the appearence of castles on the strat map
    http://www.twcenter.net/forums/downl...o=file&id=1993

    Newest Battle AI (Condottiere SOG) : improves campaign and battle AI
    http://www.twcenter.net/forums/downl...o=file&id=2191

    Ordo Teutonicus (Rex Cobalt) : changes the appearence of Teutonic units
    http://www.twcenter.net/forums/showthread.php?t=128720

    Ornamentum 1.32 (GubZol and DaNova) : reskins England, Scotland, and Denmark
    http://www.twcenter.net/forums/showthread.php?t=136437

    Ottoman Heavy Infantry (DerDiskusWerfer) : adds new Turkish / Persian Units
    http://www.twcenter.net/forums/showthread.php?t=138072

    Real Combat 1.5 (point blank) : makes the attack and defence of units more realistic
    http://www.twcenter.net/forums/showthread.php?p=3002969

    Real Horses Project (Argent Usher) : makes horses look more realistic
    http://www.twcenter.net/forums/showthread.php?t=165860

    Realistic Walls and Siege Engines for UAI 1.6 (Raptor_341) : makes walls tougher, so sieges are more difficult.
    http://www.twcenter.net/forums/downl...o=file&id=1728

    Rebel Shields (ziher) : reskins some Rebel units
    http://www.strategyinformer.com/pc/m...mod/11960.html

    Rusichi: Total World (Tchouk) : new faction symbols, strat models, and russian units
    http://www.twcenter.net/forums/showthread.php?t=187774

    Sergeant Models (Lord Condormanius) : new models for Sergeant units
    http://www.twcenter.net/forums/downl...o=file&id=2169

    Spanish Shields (ziher) : reskins some Spanish units
    http://www.twcenter.net/forums/downl...o=file&id=1146

    Scotland Shields (ziher) : reskins some Scottish units
    http://www.twcenter.net/forums/downl...o=file&id=1132

    Skymod Vers 1.0 (Horsearcher) : improves different weather conditions
    http://www.twcenter.net/forums/downl...o=file&id=1117

    Stone forts (Master Zuma) : improves the appearence of battle map forts
    http://www.twcenter.net/forums/showthread.php?t=160955

    Teutonic Campaign Skinpack (Tyre) : changes the appearence of Teutonic, Lithuanian, and HRE units
    http://www.twcenter.net/forums/showthread.php?t=106633

    The Real People Mod (Matz) : gives all agents more traits
    http://www.twcenter.net/forums/downl...o=file&id=1809

    Timurids and mongols Reskin V.2 (Lt_Dave) : give the asian factions new skins
    http://www.twcenter.net/forums/downl...o=file&id=1711

    Turk Reskin 1.1 (Eternal Cocoon): reskins Turkish faction
    http://www.twcenter.net/forums/downl...o=file&id=1044

    USCARLI MATHERIANI (Matherlandia): changes the Huscarl's appearence.
    http://www.twcenter.net/forums/showthread.php?t=125862

    Vanilla Style Skins 1.0 (Tyre) : changes the appreance of English, Scottish, and HRE units
    http://www.twcenter.net/forums/showthread.php?t=106633

    War College Quotes Mod (Ryoken) : adds 246 new quotes
    http://www.twcenter.net/forums/showthread.php?p=2411392

    XAI 3.2 for PDER (Xyrex) : improves the campaign and battle AI
    http://www.twcenter.net/forums/downl...o=file&id=2240

    Y&Y Visual Improvement Pack (yelowdogg23) : adds new Byzantine castles and cities, new load screens, menu buttons, and warhorn sounds
    http://www.twcenter.net/forums/showthread.php?t=170452

    Zuma mod 3 version 0.9 (Master Zuma) : Some strat map units, new settlement textures, crown ancillaries
    http://www.twcenter.net/forums/showthread.php?t=167265

    中国新势力(想要的留下邮箱) (august831117): chinese units
    http://www.clanlong.com/forum/viewthread.php?tid=54502

    自己做的中国兵模 (jierye ) : chinese armoured swordsmen
    http://game.ali213.net/viewthread.ph...&extra=&page=1


    Also I'd like to thank:
    repman for his Deus Lo Vult script that charges the player for entering enemy territory,
    gigantus for helping me fix some map and strat map bugs,
    SicilianVespers for all his work on the launch menu,
    Strelac for his textures,
    tomwushu for beta testing this mod
    mojiyu for helping me find some Chinese units

    Known issues

    I am aware of the following problems and I am working on a way to fix them.

    1) If you click on several factions, rather than just choosing one and starting the game, the mod will crash (to counter this choose the faction you want to play first, then start the game).

    2) When you try to play a Custom Battle and set the Period to "All" the mod crashes before you can select the units. This is because the AoR system makes more units available to each faction than the Custom Battle can handle. If you wish to play a Custom Battle you need to set the Period to "Early".
    Last edited by uanime5; 02-15-2009 at 20:58.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: Eras Total Conquest

    1230



    Though the first Crusade brought great success for the Crusaders, the next four crusades achieved little. But after the sixth crusade Jerusalem is once again under Christian control, thanks to the diplomacy of the Holy Roman Emperor Frederick II. Constantinople is also under Christian control as part of the Latin Empire, however the Eastern Roman Empire is not prepared to let foreigners remain in their capital and are prepared to take it back by force. However a new power is emerging in the east, the Mongolian Empire. Though they have lost their leader Genghis Khan they have not lost their will to fight and expand their Empire further into Asia and Europe.

    Technology

    At the start of this mod Light Mail or Lamellar are the strongest armour available to the player and most of the infantry available wield spears. Cannons will become available later on.

    Factions

    Britain
    Kingdom of England
    Kingdom of Scotland
    Kingdom of Ireland
    Principality of Wales

    Western Europe
    Kingdom of France
    Holy Roman Empire

    Iberia
    Kingdom of Castile
    Kingdom of Aragon
    Kingdom of Portugal

    Scandinavia
    Kingdom of Denmark
    Kingdom of Norway
    Kingdom of Sweden

    Italy
    Most Serene Republic of Venice
    Papal States

    Crusader States
    Latin Empire
    Kingdom of Acre

    Eastern Europe
    Kingdom of Hungary
    Kingdom of Poland
    Kingdom of Bulgaria
    Kingdom of Serbia

    Greek
    Byzantine Empire

    Russia
    Grand Duchy of Kievan Rus
    Novgorod Republic

    Africa
    Almohad dynasty
    Ayyubid Dynasty
    Mali Empire

    Near East
    Seljuk Sultanate of Rûm

    Caucasus
    Cuman Khanate

    Indian
    Ghulam Dynasty of Delhi

    East Asian / Persian
    Mongolian Empire


    Features

    * Every Faction Lead has a unique battle model
    * Faction Leader's authority affects every settlement you control (low authority = more disorder and less money).
    * The new Faction Leader must be crowned in the original capital or they'll suffer penalties
    * Royal buildings allow you to recruit castle units in cities.
    * Arqubusters and Musketeers available from their own building, rather than a Royal Barracks.
    Last edited by uanime5; 02-13-2009 at 21:48.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  3. #3

    Default Re: Eras Total Conquest

    1346



    The failure of the Crusades and the loss of the Holy Lands has been a bitter blow to many Christians. However a new Crusade had begun in Central Europe to convert the Lithuanian Pagans to Christianity. Though some have joined this Crusade many are preparing to fight against what they consider to be greater enemeies. To the East the Golden Horde has begun expanding to the Kingdoms of Poland and Hungary, while in the South the Ottoman Empire is continuing to expand into Roman lands. However there is an even greater threat looming that may destroy the whole world.

    Technology

    At the start of this mod Heavy Mail and Lamellar are the strongest armour available to the player, though most of the infantry available wield spears there are more units available that use swords. Cannons are e available at the start of this mod, with plate armour and guns becoming available later.

    Factions

    Britain
    Kingdom of England
    Kingdom of Scotland

    Western Europe
    Kingdom of France
    Holy Roman Empire

    Iberia
    Kingdom of Castile
    Kingdom of Aragon
    Kingdom of Portugal

    Scandinavia
    Kingdom of Denmark
    Kingdom of Norway
    Kingdom of Sweden

    Italy
    Most Serene Republic of Venice
    Papal States
    Republic of Genoa

    Eastern Europe
    Kingdom of Hungary
    Kingdom of Poland
    Kingdom of Bulgaria
    Kingdom of Serbia
    Kingdom of Lithuania
    Teutonic Order

    Greek
    Byzantine Empire

    Russia
    Grand Duchy of Vladimir
    Novgorod Republic

    Africa
    Bahri dynasty
    Nasrid dynasty
    Mali Empire

    Near East
    Ottoman Empire

    India
    Tughlaq Dynasty

    East Asia / Persia
    Golden Horde
    Jalayirid Sultanate
    Chagatai Khanate

    Features

    * Every Faction Lead has a unique battle model
    * Faction Leader's authority affects every settlement you control (low authority = more disorder and less money).
    * The new Faction Leader must be crowned in the original capital or they'll suffer penalties
    * Royal buildings allow you to recruit castle units in cities.
    * Arqubusters and Musketeers available from their own building, rather than a Royal Barracks.
    Last edited by uanime5; 02-13-2009 at 21:52.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  4. #4

    Default Re: Eras Total Conquest

    1547

    This campaign is currently begin developed and is subject to change at any time.



    After their victory at the Battle of Mühlberg the Habsburgs now have considerable influence over the world. The Holy Roman Emperor, the king of Austria, the King of Spain are all members of this family and support it's ideals. However the Habsburgs still have two enemies which threaten Catholicism. The first is the Muslim Ottoman Empire, which has been expanding into Europe and will begin annexing the Austrian Habsburgs' land unless they're stopped. The second are the northern Protestant countries. To protect Catholicism it may be necessary to go to war with these countries to show them whose side God is really on.

    Technology

    At the start of this mod all technologies are available.

    Britain
    Kingdom of England
    Kingdom of Scotland

    Western Europe
    Kingdom of France
    Holy Roman Empire

    Iberia
    Spanish Empire
    Kingdom of Portugal

    Scandinavia
    Kingdom of Denmark-Norway
    Kingdom of Sweden

    Italy
    Most Serene Republic of Venice
    Papal States

    Eastern Europe
    Kingdom of Hungary
    Kingdom of Poland-Lithuania
    Teutonic Order

    Russia
    Grand Duchy of Moscow

    Africa
    Songhai Empire
    Wattasid dynasty

    Near East
    Ottoman Empire
    Crimean Khanate

    Persia
    Sarafid Empire

    Middle East
    Khanate of Bukhara
    Kazakh Khanate

    Far East
    Ming Dynasty
    Ashikaga Shogunate
    Northern Yuan
    Tibet
    Mughals
    Joseon Dynasty

    Americas
    Apache
    Incas


    Features

    * Covers the whole world

    * Every Faction Lead has a unique battle model
    * Faction Leader's authority affects every settlement you control (low authority = more disorder and less money).
    * The new Faction Leader must be crowned in the original capital or they'll suffer penalties

    * Castle and city tech trees have been merged
    * Castles are no longer buildable and cities cannot be converted to castles
    * Royal buildings allow you to recruit unique units
    * Arqubusters and Musketeers available from their own building, rather than a Royal Barracks.
    Last edited by uanime5; 02-13-2009 at 21:59.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

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