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Thread: Victory conditions

  1. #1

    Default Victory conditions

    One part of EB that I was a bit disappointed by was the victory conditions, in particular the "destroy or outlast..." ones. The conquer and raid conditions seem to do a good job of representing victory conditions for a faction while the destroy condition can get plain bizarre.

    For instance, why would the Lusotannans care about destroying the SPQR down to every last province, be it in Greece, Egypt or wherever. Or why would the Baktrians feel the need to send armies out in the plains to wipe out every last Saka horse nomad?

    Considering the unpredictable nature of how other factions expand, the destroy condition can really drag out a game for much longer than necessary and I am hoping you would be a bit more restrictive with it in EB 2. This doesn't mean that I think "destroy or outlast..." is useless. It has it's place. Rome vs Carthage, Macedons vs Epeiros vs Greek cities, or Aedui vs Arverni comes to mind. But in general I'd much rather see a focus on territorial and economical ambitions, represented by provinces and raiding, than on quasi-genocidal focus on dominance.
    Last edited by palmtree; 12-10-2008 at 13:58. Reason: replaced conquers with destroys where appropriate.

  2. #2
    Member Megas Methuselah's Avatar
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    Thumbs up Re: Victory conditions

    You make some pretty good points, palmtree. I await EB's verdict.

  3. #3
    Tuba Son Member Subotan's Avatar
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    Default Re: Victory conditions

    Maybe it would be better represented by "Make sure there is no Roman presence in X", or "Make sure there are no Saka territories south of X"

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