2) You’ve got many factions listed in your FAQ thread, how do you plan on keeping each one looking and playing differently?
Well, playing and looking different hasn’t been the hard part really- it’s been deciding what to include and what to drop. We received a lot of critique for how long we took to develop our ideas- but if you look at our current list you can see why. We found a solution to excluding certain factions by combining factions into single slots. We call them Transitions, in this way many unit, trait and tech tree options can change for a faction within the game due to either scripted triggers or based on how you play- and these represent dynastic changes or important historical changes. It’s been a headache but we are really proud of our achievements.
3) Transitions, this sounds really cool and a wonderful way to fix an issue that often plagues modders. Could you give an example of how this works, perhaps mention a faction and a transition within that faction?
-A basic one might be the Great Seljuks, if a general with a Khwarezm tribal trait comes to the throne of the faction it will trigger a set of changes to make the faction appear as though it has developed into a Khwarezm faction. Titles, offices, units and buildings will all change to represent a predominant Khwarezm rule. Secondly, when the Mongols enter the eastern map border (probably as rebel stacks) and come into this faction's lands a script will trigger and the player will be asked if he will bow down to Mongol rule or fight. Fighting will not be a good idea, although it will be possible. Accepting Mongol rule will trigger a massive insurge of cash, units and Mongol nobles. The availability of buildings and units will also change to become Mongol rather than Seljuk or Khwarezm. However, since the new Mongol nobles have entered into the faction, some of the old Seljuk nobles are still loyal to the old regime and will rebel. So you will gain a lot of power but at a price, since you may well lose your old faithful men and some control points (PSFs and settlements) along with them.
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