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Thread: Testudo Legionaries

  1. #1

    Default Testudo Legionaries

    The testudo formation is sadly no longer in M2TW. However you can still mod in a testudo by editing the phalanx formation, so the guys in the second and third rows hold up their shields like so (picture). This will probably mean there will have to be special "testudo breakthrough legionaries" as otherwise the AI will keep regular legionaries in testudo.

    Are there plans to implement a testudo in EBII?


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  2. #2
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Testudo Legionaries

    That is not a helpful comment Appo.

    To answer the OP, there are currently no plans to include the testudo, as you noted, that method replaces another formation. At the same time the practical application of the testudo was severly limited we find it used mostly in siege assaults.
    "If it wears trousers generally I don't pay attention."

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  3. #3
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    Wait, I thought both BI shield wall and testudo were usable if you modded them. I didn't think it replaced the pike formation though.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  4. #4

    Default Re: Testudo Legionaries

    SPQR did that; legionaries had testudo and shield wall.


    What they did was, they replaced the tight formation with a working shield wall formation.


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  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    Making tight formation some sort of shield wall for pretty much all units wouldn't be a bad idea.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6

    Default Re: Testudo Legionaries

    To answer the OP, there are currently no plans to include the testudo, as you noted, that method replaces another formation. At the same time the practical application of the testudo was severly limited we find it used mostly in siege assaults.
    Or in the very famous Battle of Carrhae.

    So in sum...

    There can be no historical Carrhae without the Testudo formation.

    My two cents. I would really like to see it in EB II.
    Last edited by A Terribly Harmful Name; 01-07-2009 at 00:57.

  7. #7

    Default Re: Testudo Legionaries

    Anything not in Eb2 will undoubtably have its own mini mod. I have no worries about the testudo being left out.


  8. #8
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    We could just replace Schiltrom if it is at all possible. If we use tight for shield wall, pike wall for phalanx, and schiltrom for testudo; we have enough room for Testudo. Its not really an issue of slots, its an issue of figuring out how to implement it in whatever way the modders choose.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  9. #9

    Default Re: Testudo Legionaries

    Quote Originally Posted by Basileos ton Ellenon View Post
    Or in the very famous Battle of Carrhae.

    So in sum...

    There can be no historical Carrhae without the Testudo formation.

    My two cents. I would really like to see it in EB II.
    There will not be historical Carrhae on RTW or MTW2 engine at all. No camels with "packs" of additional arrows, no constant harassment during withdrawal (outside of boxy battlefield, of course). There is little place for any innovation in TW battles. Also, it is much easier to control your soldiers in TW games than in reality and morale system is sometimes quite absurd. You have total control over your units, they will follow almost any order, unlike in reality. Fallen bodies do not slow down your units and do not disrupt charges. In fact, every battle contained something that cannot be accurately portrayed on TW engines. We must do whatever we can to represent semi-realistic battle results, but looking on individual soldiers or even whole units and their behaviour on the battlefield will lead us to nowhere. Testudo is one thing that will be so useless with EB battle system that it is not even worth trying to put it in.
    Last edited by Cybvep; 01-08-2009 at 16:49.

  10. #10
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Testudo Legionaries

    Cybvep, that is one of the best posts on the general subject of RTW/M2TW battle realism that I have ever seen.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  11. #11

    Default Re: Testudo Legionaries

    Lack of accuracy inherent in the engine is not an excuse to strip it even more of it.

    Or else we could just play vanilla, add burning pigs and onagers. It's all unrealistic, isn't it? So the pursuit of realism is effectively futile, and EB has no reason to exist. Let's all play arcade games then.

    If it's too much for the engine, then don't add it. Simple. But not adding because we cannot precisely simulate all the tactical and strategical factors in an EB battefield is silly at best.

  12. #12

    Default Re: Testudo Legionaries

    Burning pigs and onagers are those types of inaccuracies that we can effectively fix. We just need to get rid of them. Also, even if, for example, one can argue that burning pigs were used once or twice during the course of history, it is not the type of unit that IMO should be included in EB, as any way of implementing it will result in vast inaccuracy. That is probably the cause of the fact that there are hardly any "special" units in EB.

    Testudo formation is historical, but engine's possibilities with this formation are so poor that with realistic kill ratios and anti-Robinhooded archers it will be of no use at all. That is the price we must pay in order to gain plausible battle results. Unless, of course, EB team has prepared some sort of revolution... Unfortunately, the AI cannot use it, so even if all problems were fixed, that would be just another thing beneficial only to the player.
    Last edited by Cybvep; 01-08-2009 at 23:12.

  13. #13
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    It'd only be there for aesthetic reasons like everything else. I don't think the fact that's its aesthetic should mean its taken out - just that it shouldn't be given high priority. In the end it is just a rough simulation se we can get our Ancient Battle Fix for the day. I don't think anyone seriously expects a totally realistic experience in EBII just like no one should in EBI. On a side note: Unit cohesion is alot more noticable in M2TW. You can make units much harder to control. For those of us who got MII:TW early, we learned the hard way that a lot of battles ended up being point and shoot the infantry and hope for the best. It became a real mess after lines contacted because men wouldn't pull out. I kinda miss it now after they fixed some of those issues in the patches. I believe that we even talked about modifying unit cohesion way back when for units so that barbarian units have low cohesion and disciplined units have higher cohesion.


    Honestly, I'm more curious about chariots. On another side note: I remember someone back in the day in the RTW modding forums talking about making siege weapons that increase unit speed to make troop transport chariots.
    Last edited by antisocialmunky; 01-08-2009 at 23:42.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  14. #14

    Default Re: Testudo Legionaries

    Quote Originally Posted by antisocialmunky View Post
    Honestly, I'm more curious about chariots. On another side note: I remember someone back in the day in the RTW modding forums talking about making siege weapons that increase unit speed to make troop transport chariots.
    The chariot problem has already been solved,


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  15. #15

    Default Re: Testudo Legionaries

    My god, and there are those that argue that chariots suck...


  16. #16
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    These are moving scythed chariots not the-blown-over-by-a-fart Casse ones or stopped chariots.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  17. #17

    Default Re: Testudo Legionaries

    Quote Originally Posted by a completely inoffensive name View Post
    My god, and there are those that argue that chariots suck...

    OMG I haz a balloon,
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  18. #18

    Default Re: Testudo Legionaries

    How are you getting those screens?

    Is it using an EBII beta?

    thanks

    "I don't know what they will do to the enemy, but by god they frighten me." Arthur Wellesy, later the Duke of Wellington.

  19. #19
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Testudo Legionaries

    I would guess that it all comes from Banzais Hegemon Battle for Greece mod for which it appears you need Stainless Steel 6.1 (and thus Kingdoms).

    It all looks really cool, and I especially like the smaller map, although he has Samurai, Anubis Wardogs, Sci-Fi Armored Infantry from Halo and a steam-punk version of a Katusya rocket launcher thrown in with his Spartans and Romans. Definitely not historical, although looks like good fun.

    I am wondering though, Banzai, if it's cool with the EB team that you used some of their artwork on your faction selection screens?

    But really, there's some great skinning/modelling here, and kudos to Banzai for putting it all together. Warts and all, this is without a doubt the first Roman era mod for M2TW.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
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  20. #20
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Testudo Legionaries

    Hahahahahaahaha! Worth a doubel post!

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    Last edited by oudysseos; 01-11-2009 at 11:22.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  21. #21
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Testudo Legionaries

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  22. #22
    Not your friend Member General Appo's Avatar
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    Default Re: Testudo Legionaries

    Bloody brilliant!
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  23. #23
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    Heh, but the question is whether or not they can Testudo. :-p

    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  24. #24

    Default Re: Testudo Legionaries

    LOL

  25. #25
    Involuntary Gaesatae Member The Celtic Viking's Avatar
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    Default Re: Testudo Legionaries

    Quote Originally Posted by antisocialmunky View Post
    Heh, but the question is whether or not they can Testudo. :-p
    A better question yet is: "would they need to?"

  26. #26
    Guest Aemilius Paulus's Avatar
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    Default Re: Testudo Legionaries



    This is the only time I'm going to say this: down with historical realism! Where can I download a mod that will turn my Evocati into skeletons!?!?!!


    Oh yes, and definitely a balloon for posting that:
    Last edited by Aemilius Paulus; 01-12-2009 at 04:48.

  27. #27
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Testudo Legionaries

    Finally a unit that does not have to worry about archers and slingers!

  28. #28
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    /me releases the hounds. :-p
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  29. #29
    EB Nitpicker Member oudysseos's Avatar
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    Default Re: Testudo Legionaries

    Hounds are in the mod as well. With jackal-headed zombies as their handlers, I think. Also orcs riding bears.

    Last edited by oudysseos; 01-12-2009 at 19:17.
    οἵη περ φύλλων γενεὴ τοίη δὲ καὶ ἀνδρῶν.
    Even as are the generations of leaves, such are the lives of men.
    Glaucus, son of Hippolochus, Illiad, 6.146



  30. #30
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Testudo Legionaries

    You know, I would one up you except I can't find the video of Bradley IFVs fighting Nazgul on youtube.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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