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Thread: Planned Version 0.01 of VEM

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Planned Version 0.01 of VEM

    Changelog to do:
    Make all factions playable.
    Extend number of turns.
    Rebalance ships (build time/cost upkeep)

    Suggestions welcome, it looks really bad and small right now.
    Last edited by pevergreen; 03-02-2009 at 03:07.
    Quote Originally Posted by TosaInu
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    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Just a question to get you started.

    Do you plan to extend the number of turns by increasing the number of turns per year, or extending the time of the game?

    Both seem desirable to me, but the second might prove a bit harder…only wondering.


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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    To start with, the actual time of the game. 100 years just does not seem right to me.

    Most likely until 1820-1850. Something that works. 2 turns a year gives you 300 turns or so. With the increased province count coming with the map, hopefully you'll need it.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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    is not a senior Member Meneldil's Avatar
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    Default Re : Planned Version 0.01 of VEM

    Given that most countries are represented by between 1 and 3 provinces, I'm not sure the province count will be that much higher than in RTW/M2TW, even while counting in India and the Americas.

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    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I wonder how moddable the technology tree will be?

    Because if it you are able it might be nice to incrase the number of technologies in the game. I'm sure people here at the Org can dig up loads of interesting historical tech to include.

    It would also make the extra fifty years you plan to add on more interesting.

    Perhaps you could also add more 'naval only' trade theatres into areas if you extend the map.


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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    There certainly is a lot to do, but not much I can do without the game.

    Keep the ideas coming!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Changing it to 4 seasons per year would be a welcome addition. I'm not sure if that was what you meant by extend # of turns.
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    Default Re: Planned Version 0.01 of VEM

    what about the little things in the campaign map? Like landbridges or mountains or stuff where the AI seems stuck. Oh and possibly unit stat rebalancing?

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by woad&fangs View Post
    Changing it to 4 seasons per year would be a welcome addition. I'm not sure if that was what you meant by extend # of turns.
    That too, is an option.

    Map work may be a little too indepth, in terms of redoing mountains and such, but freeing up chokepoints is a good idea. As for landbridges, I think only in a few places, as the emphasis is still on your navy.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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    Member Megas Methuselah's Avatar
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    Lightbulb Re: Planned Version 0.01 of VEM

    Are any sort of landbridges neccesary? We should see how the AI does with naval invasions in the game first. Just a thought.

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Well, up in Denmark area from M2TW, it makes sense to just have those as landbridges. just some places like that, methinks.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Considering this will be using topographical data of the earth surface, actually redoing the physical appearance will likely not be necessary.

    What in general I'd like to see is to see more personalization per faction. For instance, the "Rake" is a more English definition of a scoundrel, so why not have say the Russian or Austrian equivalent for their "scoundrels"?

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    AS gave me an idea. Possibly extending the amount of time it takes to fight, so lowering damage. Not lowering speed, as firing lots is fun, but perhaps just having less casualties on each volley.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  14. #14
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by pevergreen View Post
    AS gave me an idea. Possibly extending the amount of time it takes to fight, so lowering damage. Not lowering speed, as firing lots is fun, but perhaps just having less casualties on each volley.
    Looking at the videos so far this might not be needed, volleys already seem to kill few people.

    If you lower damage too much guns may become pointless and the game might end up devolving into Medieval 2 with rifle butts. In-depth testing of this particular idea would be required I think.


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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    As always, testing is the key. I'm not going to rush in and demand nerfs.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  16. #16
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by pevergreen View Post
    As always, testing is the key. I'm not going to rush in and demand nerfs.
    Good good. Just felt like pointing it out since ineffective guns is actually one of my worries about ETW.

    Making suggestions will be so much easier when a game or a demo has come out.


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  17. #17
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I wanted to point this out to you. It doesn’t sound like the best of news. But there may be some other way around…


    Quote Originally Posted by Marten View Post
    I do have some additional facts, gentleman. Taken from a german preview and "total war zone":

    Campaign map:
    Founding of new cities isn't possible. You can play as long as you wish after the game ends. But without new tasks or technologies.

    Modding:
    New file system. There is no longer a "descr_strat.txt". More options for modding, but not easier: I idn't really understand thamis answer - i think it was meant this way, his answer was imprecisely on purpose.

    Mange tak to Thamis, "Total War Zone" forums and 4players.de

    What do you think?


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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I will figure out how to mod it, never fear.

    The new cities stuff, I already knew. It simply means you cannot make a province/city in game. So you can't go found New York or whatever.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  19. #19
    The Rhetorician Member Skullheadhq's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Voicemods?
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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Hrmmm that could be a very very good idea. I could grab my new voice artists from the .org!

    That would be awesome!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  21. #21
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by pevergreen View Post
    Hrmmm that could be a very very good idea. I could grab my new voice artists from the .org!

    That would be awesome!
    That would be a lot of fun!

    It would also help satisfy some of the fans asking for realistic accents for all factions. And it would allow factions that may have decent accents (like Britain) to have a bit of variety.

    I'll volunteer if you ever need someone to do English accents.


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  22. #22
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I would offer my voice to a voicemod, however all i could manage is something that is decidedly American.

  23. #23

    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by pevergreen View Post
    Make all factions playable.
    By Make all factions playable, do you mean for both custom battles and the campaign, or just the campaign?

  24. #24
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    As of now, doing either will be very very hard.

    Most likely just for campaign, but we will see.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  25. #25
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Am I the only one who finds everything as too fast? The infantry run like horses, and the cavalry are as fast as race cars!

    Please, the speed...



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

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    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Planned Version 0.01 of VEM

    I havent found issue with it, when they run, they run, but they tire fast.

    Its more realistic than RTW, thats for sure.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  27. #27
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Quote Originally Posted by Crian View Post
    Am I the only one who finds everything as too fast? The infantry run like horses, and the cavalry are as fast as race cars!

    Please, the speed...
    IMO, the Native American's run like horses. I understand they don't carry much but sometimes it seems as if they can out run my cavalry. And even if they do tire out quick they still fight with quite a ferocity.

  28. #28
    Texture Artist Extrodinare Member richyg13's Avatar
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    Default Re: Planned Version 0.01 of VEM

    They do seem a little fast on the whole, more so when you consider they're trying to keep formation...

    I think they need to be moved to around 80% to 90% of their current speed.
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  29. #29
    Daimyo, Sultan & True Roman Member Crian's Avatar
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    Default Re: Planned Version 0.01 of VEM

    Take a closer look, on normal terrain the infantry already seem to slide a little even when just marching. It's only when they're on snow that the speed seems "normal", but still a tad too fast IMO. I think the snow default speed minus ~15% should be the default speed for grass, while the present snow speed should be even slower.

    Of course, just my opinion... but really look closely! It's like they're on fast forward especially the cavalry!



    "Why did we attack the Iceni? Why did we destroy that cargo? I can live with being a pawn if the game makes sense!" - Wingman, Mission 3: The Romans Blunder, Freespace 2

  30. #30
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Planned Version 0.01 of VEM

    There is no problem with the speed, just slow the game down on the speed thing, if you want them to move slower. Just like how you can make them faster as well.

    Though one of the map changes I would like to see, is Switzerland being added to the game.
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