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Thread: Getting rid of the giant trees

  1. #1
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Getting rid of the giant trees

    Normal trees at last!


    What do you mean by "Normal trees at last!"?

    I have edited the map_climates.tga file (which determines the vegetation of a tile in the EB main campaign) to get rid of the annoying giant California Redwood Trees. These were loaded into a battle or settlement-on-battlemap-view when the tile in question had the dark green "alpine" colour. To get rid of these, I changed every single tile with this colour to either northern European (dark orange) or lower mountainside (yellow) colour.

    before:


    after:


    What do I have to do to make it work for me?

    1. Download it from here: map_climates.tga from Axifile or from here: a mirror powered by Ferromancer

    2. Make a backup of your .../EB/Data/world/maps/base/MAP_CLIMATES.TGA file and better also of your map.rwm in the same folder

    3. Copy the new file you just downloaded into the above mentioned place and say "Yes" to overwrite

    4. Delete your map.rwm (same folder - remember, you have just made a backup)

    5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "

    6. Start EB via that shortcut, start a campaign, and quit the game

    7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again

    8. Enjoy your battles now, regularly starting the game from Trivial Script.


    I have an incredibly epic campaign going on at the moment, is it savegame compatible?

    Yes, it is. Of course I take no responsibility for any damage that might happen to your PC / EB-install / ongoing campaign though.


    Thank you Pobs for bringing this up and the work you too did on this matter.
    Last edited by Centurio Nixalsverdrus; 07-27-2009 at 17:36. Reason: Added download source

  2. #2

    Default Re: Help with trees

    Hi CN,

    glad its working for you, and thanks for the idea of using the climates map, good collaboration I would say ...


    Laza,

    the climates map will only work if used in conjunction with the trees folders I sent you earlier I think.. I will check the forests in the sweboz area in my game and see if I still have some trees in there too...


    cheers,


    Pobs

  3. #3

    Default Re: Help with trees

    Ive got no luck with ur tree files.

    I think i keep waiting for eb II and hopefully small well ordered little trees.

  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Help with trees

    Did you try my map, Laza?

    If not, try it and start an Arverni campaign and look at the battlemap-view of Gergovia, or of Mediolanum for the Aedui. I'm not sure or I don't think even that the custom battlemaps have something to do with the climates map.
    Last edited by Centurio Nixalsverdrus; 01-29-2009 at 00:24.

  5. #5
    Member Member TheStranger's Avatar
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    Default Re: Help with trees

    Today I had a very disappointing battle in these large and dense forests. The enemy army routed, but I didn't win, because there were single units stuck in the trees and they also weren't visible on the minimap, because the unit fled already from the battlefield. So I had to search the hole map for a few single units...

    My question is: are these changes savegamecomaptible? I don't want to try it, because I don't want to crash my campaign, which is running very stable at the moment. But these maps are a real pain :/

  6. #6
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Help with trees

    Quote Originally Posted by TheStranger View Post
    My question is: are these changes savegamecomaptible?
    Yes. Remember that I don't take any responsibility for the health of your campaign.

  7. #7
    Member Member TheStranger's Avatar
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    Default Re: Help with trees

    Sure ;) I'll test it when I've finished my current campaign
    Last edited by TheStranger; 01-30-2009 at 08:52.

  8. #8
    EB annoying hornet Member bovi's Avatar
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    Default Re: Help with trees

    Centurio, if you like I can move the relevant posts from here to the unofficial mods subforum, I'm sure more people will want this. Let me know.

    Having problems getting EB2 to run? Try these solutions.
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  9. #9
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Help with trees

    Quote Originally Posted by bovi View Post
    Centurio, if you like I can move the relevant posts from here to the unofficial mods subforum, I'm sure more people will want this. Let me know.
    I have thought of making a new thread about this in the unofficial mod place too. I think I'll make a map where I will have removed all the alpine colour, also that of Scandinavia and the mountainsides around the world. Yes do it if you like to.

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Getting rid of the giant trees

    Moved it. You may want to make a tga file to make it easier for people to use it.

    Having problems getting EB2 to run? Try these solutions.
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    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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  11. #11
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    Quote Originally Posted by bovi
    Moved it. You may want to make a tga file to make it easier for people to use it.
    Great bovi. I have edited map_climates.tga again to get rid of all the trees everywhere around the world and uploaded it to AxiFile.

    See the first post now for download and also for a step-by-step guide how to use it.
    Last edited by Centurio Nixalsverdrus; 02-05-2009 at 23:49.

  12. #12
    Member Member Dutchhoplite's Avatar
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    Default Re: Getting rid of the giant trees

    Errrr....i don't understand how to do the shortcut part
    I love the smell of bronze in the morning!

    Campaigns completed: Vanilla Seleucid, EB 1.2. Carthaginian, RSII Pergamon

  13. #13
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Getting rid of the giant trees

    Great stuff, Centurio! I'll try this ASAP

    Maion
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  14. #14
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Getting rid of the giant trees

    Quote Originally Posted by Dutchhoplite View Post
    Errrr....i don't understand how to do the shortcut part
    You make a shortcut to RTW.exe and add "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne to it. Click OK, and then start EB via that shortcut. You need to do this to get a new map.rwm file.

    @Maion:
    Let me know if it works.
    Last edited by Centurio Nixalsverdrus; 02-06-2009 at 23:18.

  15. #15

    Default Re: Getting rid of the giant trees

    many thanks man, great work
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  16. #16

    Default Re: Getting rid of the giant trees

    Thanks, this is extremely helpful! Works fine with my campaign thus far.

  17. #17
    Not Actually Greek... Member NickTheGreek's Avatar
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    Default Re: Getting rid of the giant trees

    When i try and download the file from Axfile it says type in file ID, whats that?
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  18. #18
    Guitar God Member Mediolanicus's Avatar
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    Default Re: Getting rid of the giant trees

    Strange, the axifile link works perfectly for me.

    I get the right page and the download is generated.


    Great work Centurio Nixalsverdrus! I've been using your alteration for some time now, and I'm very happy with it.
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  19. #19

    Default Re: Getting rid of the giant trees

    Oh my God, thank you! Now once and for all I'll be able to play as Gauls without fear.

    Furthermore it is my firm belief that the Hellenistic Suine must be razed from the ground and their survivors boiled alive to free us from their putrid stain on the earth once and for all.

  20. #20
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Getting rid of the giant trees

    Quote Originally Posted by NickTheGreek View Post
    When i try and download the file from Axfile it says type in file ID, whats that?
    I don't know, try it again later perhaps?

    Also you could just save the below map in the first post, and then convert it into .TGA with Irfanview for example.

    Glad it works for you others.

  21. #21
    Not Actually Greek... Member NickTheGreek's Avatar
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    Default Re: Getting rid of the giant trees

    Hey Centurio I finally got it working, cheers man its good to be able to actually fight forest battles
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  22. #22
    Member Member Mithick666's Avatar
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    Default Re: Getting rid of the giant trees

    hola centurio i am playing EB with BI how do i create a shrt cut to get my new map.rwm file

  23. #23
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    I don't use BI.exe, so I don't know exactly. Try this though:

    \YourBI.exe" -mod:eb -nm -show_err -ne

    Right click on your BI.exe, chose "create shortcut". Right click on your shortcut, chose settings (whatever the last entry is), and then make the target look like the blue line above. "YourBI.exe" is probably not the name of your real BI.exe, mind you. Hope it works, if not better ask someone who knows.

  24. #24
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Getting rid of the giant trees

    I'm not sure how to start EB via the shortcut. I managed to modify the target but after starting a new campaign in EB and replacing the map.rwm file, I still have the giant trees in my current Getai campaign.

    How should I open EB with the shortcut so I get the proper map.rwm? Thanks in advance!
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  25. #25
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    Can you once start an Arverni campaign and look at Gergovia or at Mediolanum with the Aedui?

  26. #26
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Getting rid of the giant trees

    I started a new Arveni campaign and viewed Gergovia on the battle map. Still the giant trees.
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  27. #27
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    OK, I wanted to check if I had forgotten a tile somewhere in the Carpathians maybe, but obviously not. I would advise you to carefully repeat every step that I mentioned in post #1. Normally that must do the trick.

  28. #28
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Getting rid of the giant trees

    OK, but I need help with #6 in your instructions. How exactly do I open EB with the shortcut that I make instead of the normal RTW.exe? I believe that the first time, I just ran EB with the regular RTW.exe and that's why I didn't get a new, proper map.rwm.

    Thanks for your help so far.
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  29. #29
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    4. Delete your map.rwm (same folder - remember, you have just made a backup)
    That's important, because you need the game to generate a new one.

    5. Create a shortcut "...\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne note the position of the "
    Right click on the normal RTW.exe, choose "create shortcut". Right click on this short cut, choose the last entry "properties" or whatever in English, then edit the target line as quoted above in blue, that means the part behind the hyphens.

    6. Start EB via that shortcut, start a campaign, and quit the game
    Yes, start it with this shortcut! Start a campaign and take a look at Mediolanum or Gergovia, you should see the small trees by then.

    7. Go back to .../EB/Data/world/maps/base, and copy the newly generated map.rwm to .../EB/sp game edu backup and say "Yes" to overwrite again
    After quitting again, you'll notice the new map.rwm in "world/maps/base". Copy it over to "sp game edu backup", so that you can start EB with trivial script.

  30. #30
    That's "Chopper" to you, bub. Member DaciaJC's Avatar
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    Default Re: Getting rid of the giant trees

    Oh, geez, what a dunce I am.

    "Start EB via that shortcut"

    I never thought of actually opening the shortcut. I thought I had to modify EB's properties or whatnot.

    So, thank you Centurio Nixalsverdrus! I will redo your instructions completely and then post if they work.
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