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Thread: Getting rid of the giant trees

  1. #31

    Default Re: Getting rid of the giant trees

    does this work with the trivial script? because the shortcut seems to be different there?

  2. #32
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    I'm not sure if I fully understand what you mean. The difference between the shortcut for Trivial Script and the one for starting EB without Trivial Script is, of course, on purpose. It was invented to circumvent the Trivial Script. Once you have generated your new map.rwm, use Trivial Script again.

  3. #33

    Default Re: AW: Getting rid of the giant trees

    i was asking because in the first post it says i need to change the shortcut, and start eb via that one so i wasn't sure :)

    EDIT: oh i think i get it, so i make the shortcut you posted in the first post, start and generate map.rwm, then quit and i can start with trivial script again?

    oh and i am also using the eb1.2 mini mod pack with RS textures which changes the map, is it compatible with that one? ( i noticed it changes only the aerial map files, so i guess it should be compatible)

    sorry for all the questions, just dont want to mess something up :)
    Last edited by Mediteran; 03-21-2009 at 12:47.

  4. #34
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: Getting rid of the giant trees

    Quote Originally Posted by Mediteran View Post
    EDIT: oh i think i get it, so i make the shortcut you posted in the first post, start and generate map.rwm, then quit and i can start with trivial script again?
    Exactly. I altered point #8 of the user's guide to explicitly pointing that out.

    Quote Originally Posted by Mediteran View Post
    oh and i am also using the eb1.2 mini mod pack with RS textures which changes the map, is it compatible with that one? ( i noticed it changes only the aerial map files, so i guess it should be compatible)
    I have no idea since I don't use them. I would be highly surprised if it was incompatible though. My little modification does nothing but changing the distribution of vegetation around the world. It doesn't add anything new.
    Last edited by Centurio Nixalsverdrus; 03-21-2009 at 21:29.

  5. #35

    Default Re: Getting rid of the giant trees

    thanks, i installed and everything seems to be working fine

  6. #36

    Default Re: Getting rid of the giant trees

    Superb work ! Fighting battles where you cannot get anything but a "ground level" view, is a) very annoying and b) tactically impossible...

    Great fix:)

  7. #37

    Default Re: Getting rid of the giant trees

    Centurio, your dload link no longer works...Pls reup...

  8. #38
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Getting rid of the giant trees

    Thanks for the hint, fixed this - seems that the download link expire after 30 days without download.

    Obviously too many people are content with the giant trees. ;)

    I also updated the picture "after". Alternatively you can save it and convert it into .tga.
    Last edited by Centurio Nixalsverdrus; 06-08-2009 at 18:57.

  9. #39

    Default Re: Getting rid of the giant trees

    Question. Would this be compatible with the RS campaign map textures?

  10. #40
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Getting rid of the giant trees

    Quote Originally Posted by Fierro View Post
    Question. Would this be compatible with the RS campaign map textures?
    Well, make a back-up and try it, then you could post the result. :)

  11. #41
    Guitar God Member Mediolanicus's Avatar
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    Default Re: AW: Re: Getting rid of the giant trees

    AFAIK it works.

    I use the RS textures and your bug-fix and all giant forests seem to be gone.
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  12. #42

    Default Re: Getting rid of the giant trees

    I cannot get this to work. When clicking on "EB Main Campaign" i get the message "Please select an item from the list"

    I am using the Rome-ALX.exe, since i cannot start the mod with Rome.exe due to various other mods installed. Is this the problem? how do i get around it?

    Edit: I should probably clarify that this is in the stage where you use the custom shortcut to generate the new map.rwm file.
    Last edited by Twigvest; 07-04-2009 at 16:56. Reason: fix typo in clarification
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  13. #43
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    I don't use alex.exe, but I suggest you take a closer look at step 5 of my guide. The shortcut to EB without trivial script has to point to the .exe you use.

    Edit: Tell me then if it works, than I can explicitly state that in the guide on post #1.
    Last edited by Centurio Nixalsverdrus; 07-04-2009 at 19:31.

  14. #44

    Default Re: Getting rid of the giant trees

    I also uses Alex.exe and doesn't seem to work...no new map.rwm file is created...
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  15. #45

    Default Re: Getting rid of the giant trees

    Damn it. Looks like I will have to battle those Gauls on the defencive and pick my battles in nice open spaces among those damned giant trees. Thankfully those trees dont cover all of modern day france, so my aggressive roman expansion won't be too affected.
    Vlad is your Impaler.

  16. #46
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    Well, I'd suggest you to just try exchanging the map_climates.tga, deleting map.rwm and starting normally.

  17. #47
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Getting rid of the giant trees

    That worked fine for me, certainly. Gotta admit - I could live with the GIANT TREES, but the downscale *does* improve ergonomy quite noticeably. Kudos.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  18. #48
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    That's nice to hear from a respected member like you!

    Saludos, I won't help the next two weeks (vacation).

  19. #49

    Default Re: Getting rid of the giant trees

    I am including your fix into the EB for BI installer because I think this is a critical issue, and a real "showstopper" for this game. Otherwise, Sweboz are nearly unplayable. I have credited you in the thread.
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  20. #50
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    Quote Originally Posted by Ferromancer View Post
    I am including your fix into the EB for BI installer because I think this is a critical issue, and a real "showstopper" for this game. Otherwise, Sweboz are nearly unplayable. I have credited you in the thread.
    That's great to hear, I'm humbled.

  21. #51

    Default Re: Getting rid of the giant trees

    Quick question. I already have a "notrivial" shortcut for EB ( I use it when starting via trivial does unexpected stuff to my campaigns, sometimes it helps me to outmaneuver CTDs...weird, but it works), can I just start with that or do I need to make a new "notrivial" shortcut?
    Last edited by MerlinusCDXX; 07-22-2009 at 00:19.

  22. #52
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Getting rid of the giant trees

    Quote Originally Posted by Ferromancer View Post
    I am including your fix into the EB for BI installer because I think this is a critical issue, and a real "showstopper" for this game. Otherwise, Sweboz are nearly unplayable. I have credited you in the thread.
    .
    Has it been included with the installer yet?
    .
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  23. #53

    Default Re: Getting rid of the giant trees

    Quote Originally Posted by Mouzafphaerre View Post
    .
    Has it been included with the installer yet?
    .
    It's been there for about a week I think. Click the link in my sig.
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  24. #54
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
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    Default Re: Getting rid of the giant trees

    .
    Thanks sir!
    .
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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  25. #55
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    Quote Originally Posted by MerlinusCDXX View Post
    Quick question. I already have a "notrivial" shortcut for EB ( I use it when starting via trivial does unexpected stuff to my campaigns, sometimes it helps me to outmaneuver CTDs...weird, but it works), can I just start with that or do I need to make a new "notrivial" shortcut?
    Why not try it?

  26. #56
    Member Member Darth Stalin's Avatar
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    Default Re: Getting rid of the giant trees

    The problem is that I can't download the file from AxiFile... - the DL link is not being generated

    EDIT:
    forget about that - I've DL-ed the latest EB for BI mod, installed in temporary folder and took the map_climates.tga file from there, then uninstalled/removed the EB for BI...
    Last edited by Darth Stalin; 07-25-2009 at 01:41.
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  27. #57

    Default Re: Getting rid of the giant trees

    Quote Originally Posted by Darth Stalin View Post
    The problem is that I can't download the file from AxiFile... - the DL link is not being generated
    Centurio, would you like me to host a mirror of your file?
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  28. #58
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    The Download link works fine for me.

    Honestly I've got no idea what such a mirror is. Does that have something to do with torrent or so? I don't know what torrent is as well... I never use that.

  29. #59

    Default Re: Getting rid of the giant trees

    Quote Originally Posted by Centurio Nixalsverdrus View Post
    The Download link works fine for me.

    Honestly I've got no idea what such a mirror is. Does that have something to do with torrent or so? I don't know what torrent is as well... I never use that.
    Mirror is internetspeak for "backup download link". It wouldn't be a torrent, it would be hosted on my webserver, which should stay up, doesn't have ads, doesn't make you wait in line, etc.
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  30. #60
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default Re: Getting rid of the giant trees

    Thanks Ferromancer, a download possiblity via your mirror has been added.

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