Currently playing as:
Want to play Europa Barbarorum on Barbarian Invasion? Read all about it!
Thanks for the balloons!
Big Brother got you down? Join the Freedom Group on the .org!
So from what Watchman said, I gather with Alex it doesn't generate a new map.rwm but it still works fine?
I can't answer this. Try it out.
If ever somebody would try my or other members' suggestions and post their experiences here afterwards, it would really help.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
This mod is great, it really changed my life
I ask people (people that keep on bothering me with their stupid questions that any sane person will find himself unable to answer in a decent way) to try it out and then post their experience - whether or how it works or not. Honestly, what do you think? You won't have to use your brain and I will instead do the work while you don't give a dime about getting this to work?
I won't answer those stupid questions any more, if you are too stupid to just follow my extremely detailed user guide in post #1, it's plain your problem. Retardedness such as this won't be babysat in RL, why do you think it would by me?
Last edited by Centurio Nixalsverdrus; 08-12-2009 at 02:20.
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Easy mate!
Your mod is a marvel. Thanks to it I feel I'm playing EB to its full potential. The silent majority do appreciate your work. Just ignore the rest, unless they state a problem, report a bug, suggest an improvement etc.
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Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony
Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
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Thank you Mouza!
I don't use BI or Alex.exe and thus I cannot, by the nature of things, give any thoughtful counsel on how to use my tiny little mod with it. So it requires from the employer a little amount of reflexation and also insight into the structure of his EB-install.
And when I politely ask people that they - who are supposed to have done it by then - briefly comment on if it worked, how it worked, if they encountered difficulties or whatever, you get a big fat yawning nada. Which is why the comment in post #65 just made something in my head explode. Enough is enough.
So I can help you if you are computer illiterate and ask politely. Yes I will do that. But I won't nurse little parasites that expect daddy Nixalsverdrus to present them the solution to their problems on a silver tableau.
~ Centurio
Last edited by Centurio Nixalsverdrus; 08-15-2009 at 01:42.
Has anyone with the Alex.exe gotten this to work?
Last edited by Raygereio; 09-05-2009 at 19:59. Reason: typo...
Last edited by Kevin; 09-05-2009 at 22:03.
Thank you so much for this mod.
The huge trees was starting to make me not want to play certain battles manually. I really have no idea why EB has huge trees in the first place. When you move your troops by a "birds eye" view, it makes no sense to have trees that block almost all of that view. Meaning it is hard to see or move anything without a very long "micro-managed" battle, which is such a waste a time. Add in that the trees can be buggy with troops moving around and I'm at a loss as to why EB didn't fix this.
I play with many "mini" mods, I'll list what I have installed and the order down below. I also use alex.exe. The only change to your instructions that I had to make was to change the end of the target line, of my alex.exe (RomeTW-ALX) shortcut, to the following: -mod:eb -show_err -nm -noalexander
The rest of your well written instructions I followed to the letter. It works smoothly.
Thank you,
Apple.
For installation process, I followed the following: RTW Gold > Alexander > EB 1.1 > 1.2 > Official Fixes > 1.2 Mini Mod Pack (3.1) > LZ3's Custom EB Fix Adaptation > Phalanx Mod > RS Textures > Naval Strat Map Add On > Lysander's Sihunet Formations Adaptations > EOM 4 Carthaginian Governors Edition > Atraphoenix' RS Legions Adaptation For ALEXANDER EB > Getting Rid Of The Giant Trees Mod
(I've also modded the Roman reforms to happen sooner - I roleplay that I would do things better than the Romans did, :))
-The only thing missing is a 12 turns per year mod and a better AI (which is something that can't be improved much, because of the engine).
Last edited by applebreath; 11-07-2009 at 05:28.
Imo, the following "mod" is almost perfect:
Spoiler Alert, click show to read:
I very much appreciate your detailed feedback.
Recently came back to EB, loving it, and now am loving it even more. Thank you for this, Sweboz was nearly unplayable. Huge forests of coast redwoods that are 2 feet apart...
thank you!
siruso
I'll try it on my next campaign, which will probably with the Sweboz. I had installed the mod and the EB quotes and got random CTD and I thought that it was caused by that mod (I use Alex.exe and I couldn't start a new campaign). But then I read that antoher user had the same problem and that it was caused by the EB quotes, which had some lines missing and so causing troubles.
I've just tried this one, and it's working fine.
Very easy to install even for a non-native english barbarian like me ^^.
Thanks a lot!
Sticky?
Dear Centurio
This mod seems to be very great. Unfortunately a problem occurs when I want to install it. I made the shortcut ("C:\Program Files\Activision\Rome - Total War\RomeTW.exe" -mod:eb -nm -show_err -ne) as you said an can start the game (it will start not in Fullscreen, but in a smaller window... ist this normal? I tried several times). I start a campaign, quit and then go back to the certain folder. But there is no new map.rwm - file. In fact, there is still no map.rwm -file at all, since I deleted the old one, as you wrote. I tried again, this time activating the script in the new campaign and finishing the first turn. Still no file.
What am I doing wrong? I am not using BI or Alex.
Greetings SB
Last edited by SwissBarbar; 03-26-2010 at 23:49.
Balloon-Count: x 15
Many thanks to Hooahguy for this great sig.
Update: I started a new campaing via the shortcut and played 7 or 8 turns with the script on. Now the game really has generated a new map.rwm file. I copied this into the .../EB/sp game edu backup folder (copy = after that it still exists in the /base folder) and started the game as I usually do. Unfortunately the game would crash whenever I try to load a savegame or start a new campaign
Balloon-Count: x 15
Many thanks to Hooahguy for this great sig.
Well, have you followed all the steps described in post #1 meticulously? Out of the bat I have no idea what could be the problem.
Hey Swiss are you running Windows 7 64 bit? I'm running the same thing, have followed all the instructions carefully (including d/ling the .tgf file twice), loaded it up after not saving/saving/loading script/not loading script and I still see no difference - there is no file generated after quitting. Maybe that has something to do with it...
However, what exactly is the definition of "smaller" trees? I am not familiar with the landscape and can't recall exactly what a redwood looks like...
Veni, Vidi, Vici.
-Gaius Julius Caesar
Hi, I'm running the game using the Alex.exe which means i don't use the EB Single Player script to start the game. I instead have to use a RomeTW-ALX.exe - Shortcut which the following start in commands -mod:eb -show_err -nm -noalexander (probably not relevant but that's how I start the game).
I simply replace the climate file, deleted the map.rwm (after backing them up) and then started the game up using my regular short cut, the game took a little longer to start, I then started a new campaign (again it took a little longer) and then tested it with one of the suggested settlement and saw no huge trees so i guess it work. Loaded up my save game and in the 2 battles I've had East Gaul there have been no huge redwoods.
Would i be right in guessing that the EB Single Player script automatically uses the map.rwm in the /sp game edu backup which is why you have to make a Rome.exe short cut and start the game up with the added start in commands stuff so the game generates a new map.rwm which you then use to replace the standard one in the /sp game edu backup folder.?
That sounds right, although I am not 100% sure if map.rwm is generated upon starting the game or when starting a new campaign.
Looking for a good read? Visit the Library!
If you delete the map.rwm the game will generate a new one based on number of files. I'm guessing the EBTrivialScript.exe copies the backup one into the EB folder, which is why you need to start up EB without using it.
It took me about 2min to remove the big trees using the alex.exe as i didn't have to worry about starting a new campaign and then replacing the map.rwm the single player back up one.
I invaded the Getai homeland as the Sauromatae not so long ago and wound up fighting a battle on a map with these rather large trees that were so close together that it was entirely impossible to see my units through them when I zoomed out. Luckily, I was on the defensive and able to set my army up in a conveniant little clearing, so I won the battle. Tell me, are those trees the California Redwoods that this mod removes?
Sorry for a bit of grave digging but has anyone on a windows 7 64bit os been able to generate a new map.rmw? The mod worked perfectly until i reinstalled my new os.
Well thanks for letting me know that it can happen. I guess its time to start messing with stuff.
EBII Mod Leader
Hayasdan Faction Co-ordinator
Is this mod compatible with the City Mod? Thanks for the reply
Scratch that, got an answer from jirysys:
Spoiler Alert, click show to read:
Last edited by danio43us67; 01-14-2012 at 20:03.
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