Page 2 of 8 FirstFirst 123456 ... LastLast
Results 31 to 60 of 217

Thread: Extended Offices Mod

  1. #31
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    if you can send me a sample tga file I can reduce it to ancillary size.
    Sorry pal but my bug hunting consumed nearly the whole process.
    My first release V.1.0 did not start and later CTDied. so I could only changed the codes in current version that caused CTD.

    If you you know Crown emblem of Baktria and can send me, I can change it even you can if you know how to reduce size and just copy paste with the same file name. But no idea with ongoing campaigns.
    Please forgive me I lack of historical support and my photoshopping is very limited, and I just started to work modding ancillaries for about one month.

    I hope you will enjoy my next releases. Currently I am testing V 2.1 campaign map works without any problem after I find info with historical goverment sytem I will update my mod.
    I work except sundays so my actual job does not allow me to develop my mod other than coding at the moment without any help.

    P.S. thanks a lot for your screenies I will update my first mod now
    Last edited by Atraphoenix; 03-12-2009 at 11:47.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

    Member thankful for this post:

    kambiz 


  2. #32
    Member Member Raygereio's Avatar
    Join Date
    Feb 2009
    Location
    Arnhem
    Posts
    139

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    Please forgive me I lack of historical support and my photoshopping is very limited, and I just started to work modding ancillaries for about one month.
    That's okay, getting it to work is more importantly then making it look pretty. And then again; I have no clue how the crown emblem of Baktria looked either.

  3. #33
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    When I started my mod, I did not know that how a complex thing is waiting for me.
    I should read history, I should improve my c++, I should check other mods' competibility, bug hunting, testing

    and I have to work 6 days lol
    but when I started it, It became even more addictive than smoking, and I do not regret it
    I hope it worths.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  4. #34
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Extended Offices Mod

    Quote Originally Posted by V.T. Marvin View Post
    Code:
    monitor_event CharacterTurnEnd FactionType romans_brutii
    and Ancillary Armourer = 1
    and Ancillary Chirurgeon = 1
    
    console_command add_money romans_brutii, 10000
    
    end_monitor
    I have two FMs who have BOTH Armourer AND Chirurgeon, I have four more FM who have EITHER Armourer OR Chirurgeon. My expectation was that I should gain 20.000 mnai.

    Well the test shown two things:
    1.- The script was executable and did something
    2.- The script did something different then supposed: I have gained 450.000 mnai from it... I really do not know why

    I have no idea what could be wrong in my test code Anybody could help???
    I am pretty sure that "Ancillary Armourer = 1" is not a valid condition so the game read:

    Code:
    monitor_event CharacterTurnEnd FactionType romans_brutii
    
    console_command add_money romans_brutii, 10000
    
    end_monitor
    When you got 450.000 mne out of it, I guess, you have 45 FMs.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  5. #35
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    does the vanilla ancillaries will be same or worths trying konny?



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  6. #36
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Extended Offices Mod

    In M2TW it would be "HasAncType" (please note that "AncType" is not the same as "Anc"), I can't recall if that string already exsits in RTW, but it's worth trying. You could also give a corresponding trait with the ancillary and check for that.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  7. #37
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    scripting is like mine sweeping
    I know the conditions for traits and ancillaries are they same with the scripting conditions? or scripting has a separate conditions?
    Pardon me for my ignorance I tried scripting once, but could not manage to work it. So I turned my main struggle for traits and ancillaries. I just coded ancillaries for the infamy of trait bugs
    Last edited by Atraphoenix; 03-17-2009 at 22:28.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  8. #38
    Whatever Member konny's Avatar
    Join Date
    Oct 2007
    Location
    Germania Inferior
    Posts
    1,787

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    I know the conditions for traits and ancillaries are they same with the scripting conditions? or scripting has a separate conditions?
    No, not that way. The script can only make the programm execute commands that had been hardcoded to have the engine (the exe) "looking" for them in the script. These might be the same as in other files, but must not. The same goes for all other files. For example, "Affects [Traitname] 1 Chance 100" works in EDCT and in EDA, but the command for the script would be "give_trait". "AcquireAncillary [Ancname] 1 Chance 100" only works in EDA but nowhere else.

    Disclaimer: my posts are to be considered my private opinion and not offical statements by the EB Team

  9. #39
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    bye the way I do not want to see any more ";" or other c++ codes till EB2 is released.
    I need to relax my brain a bit after these time consuming testing and bug hunting. I have no idea wether marvin is still struggling with them

    P.S. As I have not bought kingdoms I have no idea wether it has same hardcode with RTW or not.(Maximum 8 ancillaries I mean) anyone tried kingdoms who can answer?

    I forgot to say I ceased 2.1 version at the moment cos historical info I have read stopped adding some more offices.
    I will be reference hunting for some time. Also the duality of Roman offices reaaly bothers me sometimes, EB used traits for offices for Romani that I did not touch, plus I added Legates (legionary commander) as ancillaries. so romani has offices both as ancillaries and traits.
    What is funny is I did not start it as it was EB team who created offices both as ancillaries and traits (roman governors is coded as ancillaries by the team) lol!
    But if they had not done like that I could not create my mod, cos I used the same team's module to add offices for other factions.
    Last edited by Atraphoenix; 03-19-2009 at 11:18.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  10. #40
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix View Post
    bye the way I do not want to see any more ";" or other c++ codes till EB2 is released.
    I need to relax my brain a bit after these time consuming testing and bug hunting. I have no idea wether marvin is still struggling with them
    Sorry Atraphoenix, I gave it up already. After searching almost the all RTW modding guides and tried really a lot of various variations to "and Ancillary", "and has Ancillary", "and HasAncillary", "and HasAnc", etc. etc. I came to the conclusion that there is probably NO WAY to attach an ancillary via script, which is really a pity.

  11. #41
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Do not worry, but if I get some support I will unite Roman Offices under ancillaries but not with RTW maybe for EB2 for kingdoms exe. As I have no kingdoms I will wait until EB2 is released.
    I am checking kingdoms scripting and ancillary limits methinks it should be same (8 maximum anc.)
    I will ask the team wether they are planning to add roman offices as traits again or same like now namely duality; both ancillary and traits, I do not think that they are planning just as ancillaries. But first I need to check modding forums for kingdoms for my mod. so this week my only concern is how to adapt my mod on kingdoms.
    Last edited by Atraphoenix; 03-24-2009 at 09:52.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  12. #42
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    I've lloked int the "Extended offices" mod's Roman Section and it looks really nice!
    I think that at least for my personal use I'll make these offices to be commands of Real Roman Legions - like Legio III Augusta or Legio XVI Gallica Flavia Firma. I wanted first the names of these legions being added to First Cohorts and increase the recruitment range of FCs. Now I think I can do both things - make FCs recruitable in other places AND assign Legio Ancillaries to family members.
    I will not mess with "ancillary numbering", instead I'll change the descriptions - thus the "Legatus per Legio ..." will become "Legatus per Legio I Germanica" with added short description of each legion.
    Of course the historical numbers will be assigned in order of legions being formed, thus Legio III Gallica will be formed before Legio I Germanica - i's in fact not a very hard work to do...
    I'm also going to set every ancillary as allowable only in specific city - of course these cities are established only roughly, from places where the legions were formed or where they stationed, but this may give a more depth view into the Imperial Legionary System.

    Of course if You have nothing against that, I'll change the Legionary banners' .tga files to show actual numbers and names (in short: for example "LEG I MPF" means "Legio I Minervia Pia Fidelis"; "LEG IV MFF" means "Legio IV Macedonica Flavia Felix" etc.).

    BTW: what software is the best one to edit both "export_descr_ancillaries.txt" and "export_ancillaries.txt" to avoid messing around with letter coding etc?
    I tried with Windows Notepad, but it seems to be wrong idea.
    Maybe I'll make "working" version of the file with Notepad, risking saving in wrong format, yet this file then I'll merge with the one "in good format" using WinMerge. This, I think, may prevent any strange errors and bugs from occurence...
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  13. #43
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by Darth Stalin View Post
    I've lloked int the "Extended offices" mod's Roman Section and it looks really nice!
    I think that at least for my personal use I'll make these offices to be commands of Real Roman Legions - like Legio III Augusta or Legio XVI Gallica Flavia Firma. I wanted first the names of these legions being added to First Cohorts and increase the recruitment range of FCs. Now I think I can do both things - make FCs recruitable in other places AND assign Legio Ancillaries to family members.
    I will not mess with "ancillary numbering", instead I'll change the descriptions - thus the "Legatus per Legio ..." will become "Legatus per Legio I Germanica" with added short description of each legion.
    Of course the historical numbers will be assigned in order of legions being formed, thus Legio III Gallica will be formed before Legio I Germanica - i's in fact not a very hard work to do...
    I'm also going to set every ancillary as allowable only in specific city - of course these cities are established only roughly, from places where the legions were formed or where they stationed, but this may give a more depth view into the Imperial Legionary System.

    Of course if You have nothing against that, I'll change the Legionary banners' .tga files to show actual numbers and names (in short: for example "LEG I MPF" means "Legio I Minervia Pia Fidelis"; "LEG IV MFF" means "Legio IV Macedonica Flavia Felix" etc.).

    BTW: what software is the best one to edit both "export_descr_ancillaries.txt" and "export_ancillaries.txt" to avoid messing around with letter coding etc?
    I tried with Windows Notepad, but it seems to be wrong idea.
    Maybe I'll make "working" version of the file with Notepad, risking saving in wrong format, yet this file then I'll merge with the one "in good format" using WinMerge. This, I think, may prevent any strange errors and bugs from occurence...
    good news for you it will be what you said I am in the searching period that I am checking legion names and the city where they are levies. For latin translation, I have only google translation men but they can be changed very easily for me but I should ask RS members to use their images for legions if I get permission I will use their banner and ancillary images. you can easily adapt legions offices to the cities. for example if you tried bactria, pahlava, other hellenics to get the certain offices the general or FM must be in the certain city. the only problem what if a region levied more than one legion that at the moment I have 2 solutions 1st the same city can give 2 offices without any problem. or I will switch the one of the neighbour province. but I think I will use 1st.

    so methinks if ı am lucky together with EB2 release I will release mine adaptation . but if it takes long time for example more than 3 months if an official member tells me I will not wait EB2 and will release my mod with the current version.

    I forgot to say there is no software to edit traits and ancillaries AFAIK but I use "squid"s trait and ancillary verificator that hunted my wrong codings that made my crazy for days...
    Last edited by Atraphoenix; 03-25-2009 at 11:48.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  14. #44
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    Well, I've made sort of a list of what legion could be recruited where (more or less, of course...) and grouped them in chronological order, thus the first four are:
    Legio VII Paterna Claudia Pia Fidelis
    Legio VIII Augusta Pia Fidelis Constans
    Legio IX Hispana Triumphalis
    Legio X Equestris Gemina

    As there are 35 legions in your mod, some of legions were omitted.

    BTW: if I download Roma Surrectum, is it possible to find somewhere their legion markings and ancillaries?
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  15. #45
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Extended Offices Mod

    Great the you have joined this project Darth, I loved your fix for EB 1.1 Imperial Romans

    If I understood you "software" question correctly, I would recommend you to use Notepad++ - it is freeware, does not mess the coding and has a lot of advanced options (like bookmarks for easy navigation within long txt files!).

    As for the legion names - I think it would be nice to do it through ancillaries only. First, the legionary_name attribute seems to me a bit messy (it gave me a leginary name in Rome only, in other cities just the number and not the name, in my attmpted custom mod). Second, the numbering is hardcoded to go sequentially from I up, which effectivelly prevents the idea of "historical" sequence, whereby one would get Legio III Gallica before Legio I Germanica. Third, it would be more appropriate to allow for legion numbers (which really gives much more depth to the game and helps to keep track over several theatres) also in the polybian era, which generally constitutes the large majority of Roman gameplay in EB.

    I woud also suggest to consider a system of legion names (in ancillaries) which woud not mirror historical development, but rather allow for easier gameplay, whereby the legionary name would be assigned according to the original theatre of operations of that particular legion. My idea would be to give, for example, an ancillary "Legio IX Hispana Triumphalis" to a character, who commands a large infantry force and reside in Numantia (I am not sur whether you can track a specific province rather than city, if yes, than the province would be more appropriate) if such an ancillary does not yet exist faction-wide. It would be the player´s responsibility (freedom) to transfer this ancillary thenceforward as nwe commanders would be appointed.

    Anyway, best luck with your efforts, Atraphoenix and Darth,...
    ...and sorry for not being of much help to you

  16. #46
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    AFAIK it is possible to link the ancillary to a specific city - the same way as the Provincial Governors are linked.
    For example - here's the coding for Governor of Hispania Citerior being appointed when sitting in Emporion, while Mastia and Arse are also conquered:

    Code:
    ;------------------------------------------
    Trigger acquire_Governor_of_Hispania_Citerior_Emporium
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Emporion
              and I_SettlementOwner Mastia = seleucid
              and I_SettlementOwner Arse = seleucid
              and SettlementBuildingExists > gov4
              and SettlementBuildingExists < govparthian
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Governor_of_Hispania_Citerior
              and Trait FamilyMember > 0
    
        AcquireAncillary Governor_of_Hispania_Citerior  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    Now an example of getting "LegioI" = Legio VII Paterna Claudia Pia Fidelis, recruitable in Umbria:

    Code:
    ;------------------------------------------
    Trigger acquire_Legatus_of_legioI
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Ariminum
    	  and not IsFactionHeir
              and not IsFactionLeader
              and SettlementBuildingExists >= governors_palace
              and SettlementBuildingExists > gov3          	       
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Legatus_of_legioI
              and Trait MarianControl = 1
    
        AcquireAncillary Legatus_of_legioI  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    Quote Originally Posted by V.T. Marvin
    My idea would be to give, for example, an ancillary "Legio IX Hispana Triumphalis" to a character, who commands a large infantry force and reside in Numantia (I am not sur whether you can track a specific province rather than city, if yes, than the province would be more appropriate) if such an ancillary does not yet exist faction-wide. It would be the player´s responsibility (freedom) to transfer this ancillary thenceforward as nwe commanders would be appointed
    Yes, that was the original idea of Atraphoenix, however he did not link the commanders to specific cities.
    I'm gonna link the legati to specific cities, but also increase the AOR for 1st Cohorts and give them a name (though the numbering may be not very appropriate).

    And here's the complete coding for ancillary and description of the first legion in queue:
    Code:
    ;------------------------------------------
    Ancillary Legatus_of_legioI
        Image LegioI.tga
        Description Legatus_of_legioI_desc
        EffectsDescription Legatus_of_legioI_effects_desc
        
        Effect Electability  27
        Effect Influence 3
        Effect Management  1
        Effect TroopMorale  1
    
    ;------------------------------------------
    Trigger acquire_Legatus_of_legioI
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
              and SettlementName Ariminum
    	  and not IsFactionHeir
              and not IsFactionLeader
              and SettlementBuildingExists >= governors_palace
              and SettlementBuildingExists > gov3          	       
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Legatus_of_legioI
              and Trait MarianControl = 1
    
        AcquireAncillary Legatus_of_legioI  Chance  100
    
    
    ¬---------------
    
    {Legatus_of_legioI}	Legatus Legionis Per Legio VII Paterna Claudia Pia Fidelis
    
    {Legatus_of_legioI_desc}
    This man has been selected as Legatus Legionis for Legio VII Paterna Claudia Pia Fidelis. \n\nWith the 8th, 9th and 10th legions, the Seventh was among the 
    
    oldest units in the imperial Roman army. They have all fought with C. Julius Caesar during his conquest of Gaul. Later during the civil war the 7th Legion 
    
    fought in Hispania in battle of Ilerda, then in 48 BC  at Dyrrachium and Pharsalus and after that, in 46 BC it participated in Caesar's African campaign and 
    
    fought at Thapsacus. \n\nReconstituted in 44 BC by Octavianus Augustus, who used it to gain political influence. Perhaps this explains the legion's old 
    
    surname "Paterna", which can be translated as "the old one". Then it continuously stationed and fought in the Balkans (Pannonia and Dalmatia), where it was 
    
    often called Macedonica. In 42 BC, together with 11th legion, the Seventh crushed the rebellion of Lucius Arruntius Camillus Scribonianus – governor of 
    
    Dalmatia, who revolted against Claudius. The Seventh, which had been called Paterna or Macedonica until then, received the honorary title "Claudia Pia 
    
    Fidelis" - "the seventh Claudian legion, loyal and faithful". The same title was given to the Eleventh. \n\nDuring the next centuries the Seventh mostly 
    
    guarded the Balkans and Danube, taking part in Traian’s war with Dacians (101-106 CE) and Marcomannian Wars of Marcus Aurelius (178-180 CE), with only a 
    
    short periods of fighting in the East – during Jewish rebellion in 116 CE and Parthian wars in the 160's. The Seventh was still guarding the Middle Danube at 
    
    the end of the fourth century. \n\nNow, legatus, can you lead your men for glory of the “Old Seventh”?
    
    {Legatus_of_legioI_effects_desc}
    +3 Influence, +1 Management, +1 Morale for all troops on the battlefield.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  17. #47
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    Here's the list I've made during last 2 days to make my work easier...
    Code:
    Historical Legionary Name	             EB Legio Number	1st Cohort	AOR for 1st Coh. & Ancillary
    Legio VII Paterna Claudia Pia Fidelis 	  LegioI	             Claudia                Umbria / Ariminum
    Legio VIII Augusta Pia Fidelis Constans  LegioII               Augusta	             Latium2 / Roma
    Legio IX Hispana Triumphalis	               LegioIII	             Hispana	             Lacetania / Emporion
    Legio X Equestris Gemina 	               LegioIV	             Gemina                Aemilia / Bononia
    Legio XI Claudia                                LegioV                Claudia	             Umbria / Ariminum
    Legio XII Fulminata Antiqua 	               LegioVI	             Fulminata	Liguria / Segesta
    Legio XIII Gemina                              LegioVII	             Gemina	             Aemilia / Bononia
    Legio XIV Gemina Martia Victrix            LegioVIII            Gemina	             Aemilia / Bononia
    Legio V Alaudae	                            LegioIX	             Alaudae               Greseoallra / Massilia
    Legio VI Ferrata                                LegioX               Ferrata                Insubramrog / Mediolanum
    Legio I Germanica                              LegioXI              Germanica            Kalabria / Taras
    Legio III Gallica                                 LegioXII             Gallica                 Volcallra / Tolosa
    Legio IV Macedonica Flavia Felix           LegioXIII            Macedonica          Makedonia / Pella
    Legio II Augusta Sabina                      LegioXIV            Augusta               Latium2 / Roma
    Legio III Augusta Vindex                     LegioXV             Augusta               Latium2 / Roma
    Legio III Cyrenaica                            LegioXVI            Cyrenaica             Zeugitana / Kart-Hadast
    Legio IV Scythica                              LegioXVII           Scythica              Dalmatia / Dalminion
    Legio V Macedonica                           LegioXVIII          Macedonica          Makedonia / Pella
    Legio VI Victrix                                 LegioXIX            Victrix                  Campania / Capua
    Legio X Fretensis                              LegioXX              Fretensis              Brettia / Brundisium
    Legio XV Apollinaris                           LegioXXI             Apollinaris             Apulia / Arpi
    Legio XVI Gallica Flavia Firma              LegioXXII            Gallica                  Volcallra / Tolosa
    Legio XX Valeria Victrix                      LegioXXIII           Victrix                  Campania / Capua
    Legio XXI Rapax                               LegioXXIV	Rapax                   Venetia / Patavium
    Legio XXII Deiotariana                       LegioXXV            Deiotariana            Galatia / Ankyra
    Legio XV Primigenia                           LegioXXVI           Primigenia              Sequallra / Vesontio
    Legio XXII Primigenia                         LegioXXVII          Primigenia              Sequallra / Vesontio
    Legio I Italica                                  LegioXXVIII         Italica                    Etruria / Arretium
    Legio I Adiutrix Pia Fidelis                   LegioXXIX           Adiutrix                  Pannonia Illyrica / Segestica
    Legio I Minervia Pia Fidelis                  LegioXXX            Minervia                 Lugonesis / Viennos
    Legio II Traiana Fortis                       LegioXXXI           Traiana                  Illyria Hellenike / Epidamnos
    Legio XXX Ulpia Victrix                      LegioXXXII           Victrix                   Campania / Capua
    Legio III Italica Concors                    LegioXXXIII          Italica                   Etruria / Arretium
    Legio I Parthica Severiana Antoniniana  LegioXXXIV         Parthica                Syria / Antiocheia
    Legio II Parthica Felix Albana               LegioXXXV          Parthica                Syria / Antiocheia
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  18. #48
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    modding is easy but no historian I could find. and of course my description is very dull. I only wrote the description of Legio XIII the remaining legions has no descriptions just the simple ones.
    plus I have not add offices for Charthage and Armenia with same reason "I simply have no idea how they governed the state!"
    but from my first mod namely "parthian satrapies" I have made many improvements but I know I have lots to do ahead.

    the lucky part you can easily find historical info of romans but for others especially for nomads I had already lost my hope



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  19. #49
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by Darth Stalin View Post
    As there are 35 legions in your mod, some of legions were omitted.

    BTW: if I download Roma Surrectum, is it possible to find somewhere their legion markings and ancillaries?
    I did not separate republican legions and emperials during my coding phase. but I will do or ı just use augustan legions same like RS. I have not decide yet.

    for ancillary you can check battle banners. I will want permission to use them when ı thought my mod is ready. my plan is to capture with fraps during battles. then convert to ancillary default size as tga.

    P.S. Thanks for your recruitment area info I can handle ancillaries for Legates; also anyone can edit it too by adding this line:
    "and SettlementName Ariminum" of course you must change Arimium with any other city name.
    but to name the legions, in compliance with the their historical names, my first dream when I started to mod, is beyond my capacity at the moment.
    Last edited by Atraphoenix; 03-25-2009 at 17:44.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  20. #50

    Default Re: Extended Offices Mod

    are you planning to add darth stalins idea to your mod. or he could release it himself. I think this would really help with roleplaying. I do it myself but all ive ever done is traits never ancs.

  21. #51
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    I will use his idea, I have already planned like that but sparing time, work, make me unable to do it. especially with last event, my first release V1 did not work put too much pressure on my shoulders.
    I can handle part 1 namely adding full legion names "Legio XIII Gemina" eg. but I cannot mod the cohorts to give name like RS.

    As I have designed this mod for each EB fans, I will be happy with any ideas or help and of course if anybody wants to improve my mod I will be appreciated



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  22. #52
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    In fact the recruitment area is based upon info I could find on this website:
    http://www.livius.org/le-lh/legio/legions.htm
    and deduced from the time they were recruited.

    The "Imperial" Legions should IMHO start from "Legio II Augusta", the previous being mostly Caesarian legions.

    I've also increased the recruitment area of Veteran cohorts, like putting them in Sicily and Africa Vetus (later Proconsularis), as Marius has settled many of his veterans there.
    I'm using the ALX.exe which allows using more models, and there are some free units slots in EB, so I think I'll make "Imperial 1st Cohort" in Lorica Segmentata :D and possibly the Eastern 1st Cohort in Lorica Squamata (however these guys maybe will be available in some other places thanjust the East, as they were later transferred there...)
    I also want to add Imperial Veterans (or maybe make the Marian available also during Imperial period?) and in few places the "armoured cohorts" with armed hands.
    I'm also planning to introduce Roman Cataphract units - available in Pannonia and Moesia only - as when the player conquers so uch of the world rather earlier than historically, he may also want to fight all those steppe cavalry - so he'll have such option (only in Imperial period).
    All these units will probably use King Louise Assurbanipal's skins, as I like them :)

    EDIT: one omre thong on AOR - the Legio III Cyrenaica has probably been recruited in Cyrenaica province, not exactly in former Carthage; however, it was created by Marcus Atonis and after 30 BC became part of Augustus' Imperial Army; IMHO tye player can quickly enough capture Carthage to build there required Govt level for L. III Cyr. to appear, while he may be not interested enough to have Cyrenaica... and Carthage is more "prominent" city than Kyrene...
    Last edited by Darth Stalin; 03-25-2009 at 19:42.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  23. #53
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    If I remember correctly one of the team member said me they had permission to use RS Legions.
    But ı did not dare or managed to adapt it before with alex. I just added RS Textures which was very easy to adapt EB.
    On the other hand I am happy to see the developments of ideas.
    and if my tests are OK I can release my 2.1 in which I will add offices for Hayasdan and chartage. and will add more local governors.
    But I decided to wait a bit maybe if I have permission from RS for banners so I can use their images.
    Last edited by Atraphoenix; 03-25-2009 at 18:59.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  24. #54
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Extended Offices Mod

    Hello, I would like to share with you another idea concerning Roman legions (I admit being here much inspired by the ExRM system, which incorporates comprehensive system of Roman traits, ancillaries and cursus honorum developed by Marcus Camillus).

    Let me start with the current system, basically the trigger code looks like this
    Code:
    Trigger acquire_Legatus_of_legioXXX
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
    	  and not IsFactionHeir
              and not IsFactionLeader
              and SettlementBuildingExists >= governors_palace           
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Legatus_of_legioXXXV
              and Trait MarianControl = 1
    
        AcquireAncillary Legatus_of_legioXXX  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    The problem is, that
    1. Legions were numbered in Marian and Imperial Era only, which basically excludes this beautifull concept from the better part of the game for most players. I believe, that the condition "and Trait MarianControl = 1" could and should be deleted.
    2. The exclusion of Faction Leader and Faction Heir seems to me a little inappropriate for the Romans - Roman leaders of consular rank were reguarly assigned to command armies. I believe, that these two conditions ("and not IsFactionHeir" , "and not IsFactionLeader") should be deleted too.
    3. The only limitation on the number of "legions" acquired is the number of FMs with "Attribute Electability < 11" - this might easily lead to proliferation of "legions" which will be assigned to basically any influential city governor, regardless whether he is a military guy or not, regardless whether he actually have some troops at his disposal or not.

    Therefore I propose rather a different set of conditions:
    For the Legion I and II, the conditions would be
    Code:
    Trigger acquire_Legatus_of_legioI
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and IsGeneral
              and PercentageUnitCategory infantry > 80
              and not EndedInSettlement
              and not FactionwideAncillaryExists Legatus_of_legioI
    
        AcquireAncillary Legatus_of_legioI  Chance  100
    Note that I have prevented the ancillary from spamming on unsuspecting city governors and by putting a condition on the percentage of infantry in the FM´s stack I have made sure, that he will get the legion banner only if he have a substantiall force under his command.

    Now, these simple conditions would apply for the first two legions only, as Rome was able to raise one consuar army at the very least at all times. For subsequent legions (III - XXX) another condition is needed, and this could be conveniently linked to the size of the Empire - the mor provices one has, the more legions one needs to protect them, therefore for the other legions the code could be like this:
    Code:
    Trigger acquire_Legatus_of_legioIII
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and IsGeneral
              and PercentageUnitCategory infantry > 80
              and not EndedInSettlement
              and I_NumberOfSettlements seleucid > 6
              and not FactionwideAncillaryExists Legatus_of_legioIII
    
        AcquireAncillary Legatus_of_legioIII  Chance  100
    Here we have introduced the condition, that the Third legion woul be raised only after the Rome rules at least 7 settlements. For the Legio IV, the number would be 9, for Legio V it would be 12, and so on. In sum it will allow to maintain one legion for every three provinces.

    I also suugest that the legion banner would give instead of trrop_morale boost a command star to the general. Romans have very strong morale already and tthis could be unbalancing whereas Command has more limited effect. Besides that, command stars are pretty rare in EB and just look nice!

    What do you think?
    Last edited by V.T. Marvin; 03-26-2009 at 11:16.

  25. #55
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    I wanted to give Legionary banners in specific cities... or this can be done in another manner - when Rome controls the city, the appropriate legion can be formed and its command given to appropriate candidate.
    Ratio of 1 legio per 3 provinces is quite good, as the Legio XXX will be formed when Rome has at least 91 provinces, which itself is an unconditional trigger for Marian Reforms.
    Thus the first legions ma be given to magistrates already in field, while other commands may be given to "free" guys with an army only to be formed.

    Now I have to think in what order sort the legions - as, for example, the "Italica" legions were formed very late (2nd century CE) - should it be more "historical" or "place of creation" order?

    However, if it is decided to give Legions from let's say Polybian era onwards, without waiting for Marian or Augustan reforms to come, then the order may be less historical but more "geographical" - thus starting with Legio I Italica, II Augusta etc.

    About command stars - yes, this may be quite useful - with legionary command the commander gets also the whole staff - centurions specially - that helps him lead his troops into battle.
    Last edited by Darth Stalin; 03-26-2009 at 12:04.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  26. #56
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Extended Offices Mod

    I am wholly for "geographical" rather than "historical" approach - after all this all about role-playing and game-playing. The legionary names shoud therefore help the player to keep track and give him more immersion rather than confuse him.
    I think it woud be useful to think of the legionary banners (ANCILLARIES) - available from the very beginning of the game - as distinct from the "legionary_name" attribute, which shall be limited to Marian and Augustan era first cohorts (and which might bear proper "historical/geographical" names if you wish).

  27. #57
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    Quote Originally Posted by V.T. Marvin View Post
    Hello, I would like to share with you another idea concerning Roman legions (I admit being here much inspired by the ExRM system, which incorporates comprehensive system of Roman traits, ancillaries and cursus honorum developed by Marcus Camillus).

    Let me start with the current system, basically the trigger code looks like this
    Code:
    Trigger acquire_Legatus_of_legioXXX
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and EndedInSettlement
              and RemainingMPPercentage = 100
              and IsGeneral
    	  and not IsFactionHeir
              and not IsFactionLeader
              and SettlementBuildingExists >= governors_palace           
              and Attribute Electability < 11
              and not FactionwideAncillaryExists Legatus_of_legioXXXV
              and Trait MarianControl = 1
    
        AcquireAncillary Legatus_of_legioXXX  Chance  100
        Affects NumAncillariesAcquired  1  Chance  100
    The problem is, that
    1. Legions were numbered in Marian and Imperial Era only, which basically excludes this beautifull concept from the better part of the game for most players. I believe, that the condition "and Trait MarianControl = 1" could and should be deleted.
    2. The exclusion of Faction Leader and Faction Heir seems to me a little inappropriate for the Romans - Roman leaders of consular rank were reguarly assigned to command armies. I believe, that these two conditions ("and not IsFactionHeir" , "and not IsFactionLeader") should be deleted too.
    3. The only limitation on the number of "legions" acquired is the number of FMs with "Attribute Electability < 11" - this might easily lead to proliferation of "legions" which will be assigned to basically any influential city governor, regardless whether he is a military guy or not, regardless whether he actually have some troops at his disposal or not.
    1- If I delete marian control you can get all the legates dating from the game start.
    or I should seperate republican legion without marians. and imperial legions with marian control.
    Octavian reduced the number of the legions during the civil war they should have passed more than 80! so that is why I just used one common legion name.

    2- Legates were legion commanders consuls are the chief commanders of all armies.
    so keeping faction leader may be logical but faction heir may be omitted.

    3- good idea but the question is I used governors module that you do not have to mod other files, with the goverment module system of EB; modding just export_descr_ancillaries and export_ancillaries is enough other ancillary must be put export_descr_ancillary_enums as well. so I will keep electability otherwise either I should add a new module for legates or I should mod them as normal ancillaries that means I should edit 3 files: export_descr_ancillaries, export_ancillaries, export_descr_ancillary_enums.

    Quote Originally Posted by V.T. Marvin View Post
    Therefore I propose rather a different set of conditions:
    For the Legion I and II, the conditions would be
    Code:
    Trigger acquire_Legatus_of_legioI
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and IsGeneral
              and PercentageUnitCategory infantry > 80
              and not EndedInSettlement
              and not FactionwideAncillaryExists Legatus_of_legioI
    
        AcquireAncillary Legatus_of_legioI  Chance  100
    Note that I have prevented the ancillary from spamming on unsuspecting city governors and by putting a condition on the percentage of infantry in the FM´s stack I have made sure, that he will get the legion banner only if he have a substantiall force under his command.
    "and PercentageUnitCategory infantry > 80" must be tested no idea if it has conflict with module or not but I do not think it may cause any problem.

    Quote Originally Posted by V.T. Marvin View Post
    Now, these simple conditions would apply for the first two legions only, as Rome was able to raise one consuar army at the very least at all times. For subsequent legions (III - XXX) another condition is needed, and this could be conveniently linked to the size of the Empire - the mor provices one has, the more legions one needs to protect them, therefore for the other legions the code could be like this:
    Code:
    Trigger acquire_Legatus_of_legioIII
        WhenToTest CharacterTurnEnd
        Condition FactionType seleucid
              and IsGeneral
              and PercentageUnitCategory infantry > 80
              and not EndedInSettlement
              and I_NumberOfSettlements seleucid > 6
              and not FactionwideAncillaryExists Legatus_of_legioIII
    
        AcquireAncillary Legatus_of_legioIII  Chance  100
    Here we have introduced the condition, that the Third legion woul be raised only after the Rome rules at least 7 settlements. For the Legio IV, the number would be 9, for Legio V it would be 12, and so on. In sum it will allow to maintain one legion for every three provinces.

    I also suugest that the legion banner would give instead of trrop_morale boost a command star to the general. Romans have very strong morale already and this could be unbalancing whereas Command has more limited effect. Besides that, command stars are pretty rare in EB and just look nice!

    What do you think?
    you should add settlements' name in the triggers for each legates to reflect their original levied area other wise legates will be given randomly.

    one legion for 3 settlements is a good idea but you have to trigger each legate to appear them in order. that means more time of coding and testing

    I already modded archistrategos, Eran Spahbed with +1 command why not for legates
    maybe archistrategos, Eran Spahbed may have +2 command and legates +1 command.
    Last edited by Atraphoenix; 03-26-2009 at 12:48.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  28. #58
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    If one manages to adapt RS Legions into EB that is beyond my capacity at the moment
    To stick them their legates would be awesome! but to cooperate your ideas with my mod we should create a multiple mod of current mods like LZ3. He said he can add my mod for his future release that means if we try to EDU for Legion names also many other files he will go crazy methinks

    Futhermore, I also use alex which enables extra models for RS Legions.
    Last edited by Atraphoenix; 03-26-2009 at 13:05.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

  29. #59
    Member Member Darth Stalin's Avatar
    Join Date
    May 2007
    Location
    Main station of "Friendship" pipeline
    Posts
    241

    Default Re: Extended Offices Mod

    Quote Originally Posted by Atraphoenix
    you should add settlements' name in the triggers for each legates to reflect their original levied area other wise legates will be given randomly.

    one legion for 3 settlements is a good idea but you have to trigger each legate to appear them in order. that means more time of coding and testing
    There are 2 possibilities:
    1. to make the trigger as only "if Rome controls city XXX and there's Gov>4 (or even Gov>3?)"
    2. or "only when the character is in city XXX and there's required government there".

    Triggering legates "in order" will require IMHO having 2 "sub-triggers": 1. number of settlements, 2. possession of a specific settlement by Rome.
    In my "historical" list the only problem will be with "Legio Italica", as I've tied it with Etruria and historically the first "Italica" legion was formed by Nero, with II and III only by Marcus Aurelius, to fight Marcomanni (and Legio III Italica being levied in northern Italy and Rhaetia...) - yet as other "Legio I" appeared as early as in Pansa's army fighting under Octavianus against Marcus Antonius, then the "I Italica" may be placed in a more or less "historical and geographical" sequence of commands.

    BTW: what is the use of "electability" parameter?

    BTW2: IMHO the sequence of "number of provinces" and "particular province captured" may give the player more "historical" view if he conquers the empire in similar way as the Romans did - first Italy, then Sicily, Sardinia, Corsica, then Gaul (Cisalpina and Narbonensis), then Spain, then Carthage, then the Balkans and Asia Minor...
    Thus to get "Legio I Parthica" before other legions he should have conquered some 90 provinces in other places (maybe the East instead of the West?).

    I've also been thinking on a mixture of "city triggers" - to get "earlier" legions, linked to Italy and its closer neighbourhood, there will be only the need to have that city at all and - be in field with army (earlier legions) or to be in a settlement (later legions, but not very late), not the specific one. However for later legions, you will have to go to that province to get the command...

    And BTW3:
    maybe theearlier legions could be set as available from Polybian Era onwards, yet with triggers set as "Rome possesses specific city and a General is in that city", while later legions will be available only from Marian era onwards, with trigger "Rome has XX provinces and that specific city", with general being in any city - or maybe in that specific city?
    Last edited by Darth Stalin; 03-26-2009 at 15:21.
    DARTH STALIN - Lord Generalissimus of the Union of the Socialist Sith Republic

  30. #60
    Xsaçapāvan é Skudra Member Atraphoenix's Avatar
    Join Date
    Jul 2008
    Location
    İstanbul, Turkey
    Posts
    1,402

    Default Re: Extended Offices Mod

    I am planning to divide republican legions and emperial legion legates. and I will code republicans starting from the game play and emperials with marian control. and without touching names of the ancillaries by only changing descriptions I can add full names but I should clean the numbers in the ancillary tga. methinks like that we have the best solutions but to trigger legions with their levied cities maybe just triggering imperials with cities will be OK and for republican legates it may be omitted.

    I wish I can adapt RS Legions with my mod that would be awesome but at the moment I can solve the issue like that, I am checking files but I need to mod lots of files starting from EDU.

    P.S. I support the idea of Marvin to trigger legates as 1 legates for 3 province. that is very easy for me to trigger but of course in theory :-)
    Last edited by Atraphoenix; 03-26-2009 at 15:08.



    My Submods for EB
    Spoiler Alert, click show to read: 
    My AAR/Guides How to assault cities with Horse Archers? RISE OF ARSACIDS! (A Pahlava AAR) - finished
    History is written by the victor." Winston Churchill

Page 2 of 8 FirstFirst 123456 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO