I hope this hasn't been discussed before, it's just an idea a got while building a "Grant of Land" a while back:
I think it would be interesting (and easily viable) to simulate different kinds of internal policies beyond the selection of a government type using buildings similar to the "Grant of Land". Those buildings would all give advantages as well as disadvantages and would have 1 season construction time, this way one could choose one of them depending on the current situation in the settlement then, once the situation has changed, he could easily destroy it and build a different one. (Of course it would only be possible to have one policy at a time)
A few examples:
- Bread and Circuses: +15% Happiness, -15% Tax income
- Quarantine: +30% Health, Huge decrease in trade (meant to fight plagues)
- Support of the Aristocracy: -10% Happiness, Trade bonus, 5% Tax Bonus
The only problem I see is that you may not be able to destroy your policies once you've more then 40buildings in a settlement.
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