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Thread: Preview: Provinces

  1. #61
    Member Member Viking Prince's Avatar
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    Default Re: Preview: Provinces

    A great preview. Well written and quite an enjoyable read.

    Thanks.


    Would you expect less from a Viking?

  2. #62

    Default Re: Preview: Provinces

    Really nice endeavor!!!! Great idea!!!!! Stay on track mates!!!!!!!1
    From the markets of Lilibeo to the Sacred Band in the halls of Astarte, from those halls to the Senate of Safot Softin BiKarthadast as Lilibeo representative

  3. #63

    Default Re: Preview: Provinces

    Anyone give me link to download mod pls?

  4. #64
    Downgradez :( Member Iskander 3.1's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by BlackKnight1234 View Post
    Anyone give me link to download mod pls?
    ???

    Patience, my boy.
    Strikeout!

  5. #65

    Default Re: Preview: Provinces

    Quote Originally Posted by BlackKnight1234 View Post
    Anyone give me link to download mod pls?
    EBII (for MII:TW:K) isn't out yet; EBI (for R:TW) can be downloaded here.

    I Am Herenow

  6. #66

    Default Re: Preview: Provinces

    This is one of the best new features of the mod for me. The amount of effort and detail being put into every aspect of the mod is astounding. Great work EB team, and thank you for the preview!!!

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  7. #67
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by oudysseos View Post
    Damn, the secret's out!
    And I was having a hard time choosing between EB and porn....No more headaches for me =D=D They're one and the same! Long live EB/porn!




    "ΜΗΔΕΝ ΕΩΡΑΚΕΝΑΙ ΦΟΒΕΡΩΤΕΡΟΝ ΚΑΙ ΔΕΙΝΟΤΕΡΟΝ ΦΑΛΑΓΓΟΣ ΜΑΚΕΔΟΝΙΚΗΣ" -Lucius Aemilius Paullus

  8. #68

    Default Re: Preview: Provinces

    I like it.


  9. #69
    Member Member RawPower's Avatar
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    Smile Re: Preview: Provinces

    Amazing preview! i cant wait to see what other goodies you guys manage to put into this mod and i am sure it will be even better than EB I when finished.

    Thanks.

  10. #70
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Preview: Provinces

    I really advice everyone to go and check the Twitter regularly. It's a wonderful tool for you to check what we are currently doing, and to be more in touch with the developing team.

  11. #71
    Member Member Bucefalo's Avatar
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    Default Re: Preview: Provinces

    I was wondering about the provinces and their descriptions, if i remember correctly, there would be both normal cities and then forts to represent small ones, so will the permanent forts have descriptions similar to these ones? And another question is, then, will those forts be located on some sort of strategical points or will just represent small cities? An example would be, that a fort could have a description saying that this region was important because of the strategical position it had and how it could control the movement of the enemy. Will it work something like this? I am not really sure if it is possible to give those "descriptions" as buildings to the forts, and if they are not possible, then maybe on the general description of the province it could be said a few lines about the role of that fort in the region.

    Thanks in advance

  12. #72
    Member Member Parkev's Avatar
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    Default Re: Preview: Provinces

    Great preview, I think the province system will add more depth (not that there is not enough already).

    I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?

  13. #73
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Parkev View Post
    Great preview, I think the province system will add more depth (not that there is not enough already).

    I was a little curious about the implementation; I think a similar idea occurred to me a while ago, which I immediately dismissed because I thought 198 province description buildings would severely limit the available building slots(max 64 x 9 IIRC). If there some new flexibility in M2TW (also responsible for the rumblings I hear of a "wonders project")?
    MTW2 supports 128 building trees, compared to 64. Also with some deft slight of hand (and hidden resources) I can probably reduce the current usage of 22 building trees down to 6-9.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  14. #74
    Member Member Parkev's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Foot View Post
    Also with some deft slight of hand (and hidden resources) I can probably reduce the current usage of 22 building trees down to 6-9.


    You've sparked my curiosity; not only will it have descriptions to immersed in but also some clever coding to peruse (in its correct sense). EB works on so many levels.
    Last edited by Parkev; 04-13-2009 at 14:12.

  15. #75
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: Preview: Provinces

    I need to chech this subforum more often
    Great Stuff!
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  16. #76
    amrtaka Member machinor's Avatar
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    Default Re: Preview: Provinces

    I'm looking forward to the Preview on the city/castle-mechanic.
    Quote Originally Posted by NickTheGreek View Post
    "Dahae always ride single file to hid their numbers, these tracks are side by side. And these arrow wounds, too accurate for Dahae, only Pahlavi Zradha Shivatir are so precise..."
    <-- My "From Basileion to Arche - A Makedonian AAR" Memorial Balloon.

  17. #77
    Member Member Spartiaths's Avatar
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    Default Re: Preview: Provinces

    Me too! This preview is going to be veryyyy interesting
    Spoiler Alert, click show to read: 
    My Greatest Victory(VH)

  18. #78
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Preview: Provinces

    Fantastic update, Foot -- am really impressed with how this project is evolving.
    The even more complete historical aspect of EBII only provides me with a stronger argument to my wife, who hates the amount of time I devote to EB 1.2...it has become a bit of an addiction...!

    Oh, and my 10-year-old begs me to play so he can watch, learn, and advise me on the battlefield. I'll take EB over Call of Duty or Halo any day!! [Don't get me wrong...we play those as well...]
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  19. #79
    Member Member zooeyglass's Avatar
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    Default Re: Preview: Provinces

    i think you're making bartix proud....

    and me too!
    inde consilivm mihi pavca de Avgvsto et extrema tradere, mox Tiberii principatum et cetera, sine ira et stvdio, qvorvm cavsas procvl habeo.

  20. #80
    Downgradez :( Member Iskander 3.1's Avatar
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    Default Re: Preview: Provinces

    Tarkus! Beware the Manticore...
    Strikeout!

  21. #81
    Clear the battlefield... Member Tarkus's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Iskander III View Post
    Tarkus! Beware the Manticore...
    Hmmm...the Manticore?? Gimme a hint...
    I have seen the future and it is very much like the present, only longer -- Kehlog Albran, The Profit

  22. #82
    Jesus Member lobf's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by lobf View Post
    Some buildings will represent the infrastructure of a province, while others will represent political institutions and practices.
    Does this mean you can choose different traditions, like styles of conscription, for your people? If so, that's super cool.
    Any chance on getting a team member comment on this?
    Last edited by lobf; 04-16-2009 at 22:51.

  23. #83

    Default Re: Preview: Provinces

    Oh, that will probably be preview material in its own right. So to answer your question: yes, but not yet.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  24. #84
    (>^_^;)> move it! Member Hotseat_User's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Megas Methuselah View Post
    AWESOME!!!

    I'll second that!!! Awesome work/art
    orationes tuas ego laudare soleo, imitari neque possim, si velim, nec velim fortasse, si possim. [M. T. C.]

  25. #85
    Member Member sgsandor's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by V.T. Marvin View Post
    Great preview!!!

    Once more EB Team showed what makes EB so much different from any other mod. Any more of features like this and you will be definitely banished from the "Realm of Games" into the "Duchy of Interactive Electronic Encyclopaedias"


    It might look cool on the stratmap, but it is exagerrated nonetheless. But what would be really TRAGIC if the exagerrated heights would project onto tactical map as well.
    I for one am really concerned about those incredibly steep slopes on some battlefields already in EB and I beg the EB team to consider levelling the terrain a bit. Rugged yes, mountainous where appropriate yes, but please no more 60° and more steep hill climbed casually by heavy infantry in close formations.
    I see your point, and have fought in some rough place, places where i thought they wouldnt fight here would they? I was just amazed (and still am) at how awesome the strat map looked. I dont think the strat map and battle map need to be 100% compatible. I am no historian but i never heard of any fighting on rugged terrain except for Messada. I ll shut up now
    Eb great work!

  26. #86
    Symbasileus ton Rhomaioktonon Member Maion Maroneios's Avatar
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    Default Re: Preview: Provinces

    Once again, EB team, you've managed to leave us in awe. EBII is probably going to be the best thing that's going to happen when it's out.

    Maion
    ~Maion

  27. #87
    Downgradez :( Member Iskander 3.1's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Tarkus View Post
    Hmmm...the Manticore?? Gimme a hint...
    Does your avatar name have anything to do with the classic Emerson Lake and Palmer 20 minute epic, "Tarkus"?
    Strikeout!

  28. #88
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Tellos Athenaios View Post
    So to answer your question: yes, but not yet.
    Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.
    BLARGH!

  29. #89
    Wannabe Member The General's Avatar
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    Default Re: Preview: Provinces

    Quote Originally Posted by Jolt View Post
    Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.
    I'm pro-evolving "barbarian" factions, not only because it would be more fun gameplay-wise, but because it's so obviously more realistic than having factions that unable to adapt to using newer technologies, even in the course of centuries of interacting with more 'civilized' cultures and/or reigning over formerly more civilized areas...
    I has two balloons!

  30. #90
    Member Megas Methuselah's Avatar
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    Exclamation Re: Preview: Provinces

    Quote Originally Posted by Jolt View Post
    Good enough of an answer. It has the potential to be something amazing. Some of us advocated for the "evolution" of barbarian factions into building more advanced infrastructures such as paved roads and with this mechanic, it might just be possible.
    That sounds pretty sweet. Huge cities, anyone??!!

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