Results 1 to 25 of 25

Thread: Sardinia: A plea for a 2nd settlement

  1. #1

    Default Sardinia: A plea for a 2nd settlement

    "Nationalism" aside (yes, I'm a sardinian and that for sure will only detract from the point), imho the actual representation of Sardinia leaves vast room for improvement.

    Right now the island is represented by having Karali (a punic commercial port, where most of the island trade passed through) as regional capital and Olbia (a former greek trading settlement IIRC, please correct me if i'm wrong) as docks.

    I'm fully aware of the settlement limit and the RTW engine limitations for such a representation but there is serious room for improvement.

    First of all, at game start Nora was the punic administrative and military capital for the island (http://www.isolasarda.com/nora-storia_e.htm I apologize for the shoddy link but I'm sure you will find confirmation in more academic sources), while Karali was the trading hub.

    Olbia was a smaller port and while still important served no inland trade to Karali.
    Between them there was what the romans called Barbagia, the wildest part of the island populated by various independent tribes.
    While they were relatively friendly (used as a loose term) to the carthaginans nevertheless there still was extensive raiding going on and no major merchant route ever passed through their territories.

    In fact, reading about the first punic war in Sardinia you can find that Olbia and southern Sardinia were in fact two very distinct strategic theaters.
    While the romans counted on capturing Olbia to help them establish naval supremacy over the thyrrenian sea it never was considered a serious base for inland expansion.

    Another factor that should be counted for the inclusion of a 2nd settlement is the native population.
    Carthage never completely controlled the interior of the island, although after the 5th century their relationship stabilized reasonably enough to quell most of the endemic conflict (although the balares and other sardi pelliti tribes would keep raiding the southern settlements from time to time) the mountains and central Sardinia in general was still under the nuragic culture.

    Rome itself didn't conquer the island swiftly.
    While the mercenary rebellion made the punic settlements a relatively easy prey the nuragic population was not tamed in any way and rebelled often with the major uprising in 216BC where a coalition of nuragic tribes supported by troops from Carthage fought the romans in a large battle.

    After that guerrilla warfare continued for more than a century, with the last pockets of resistance subdued in the early imperium, with Cicero describing the nuragics as "Sardos Venales", referring to the fact that they made worthless slaves, ready to kill their "owner" at the first chance.
    In this Sardinia had many parallels with the conquest of Iberia.

    Possible candidates of an interior settlement could be Macopsissa (modern Macomer), Nukor (modern Nuoro) or some more coastal settlements like Tharros or Turris.
    Finally, here's the best example of nuragic civilization in Sardinia, the complex of Su Nuraxi: http://en.wikipedia.org/wiki/Su_Nuraxi_di_Barumini
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  2. #2
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Sardinia: A plea for a 2nd settlement

    Hmm. Personally, I think Sardinia is just too small an island and population to warrant another territory. Following your argument, Italy would be made up of one province for each group of people, plus Rome itself divided into 6 different cities. TW doesn't particularily lend itself to simulation of guerilla warfare, and most with the nature of the game itself, the second settlement probably wouldn't last very long either. Besides, you haven't explained which province you want to remove.

    On you point about the island being misrepresented, this also goes for numerous other provinces. By this argument, North African provinces should be separated into coast and desert, and mountain ranges should have their own province. Again, the province limit comes into play.

    I think that Sardinia is fine as it is. Very few players (And the AI, except for that hellish patch in M2) do not spend much time there at all. I don't see the point in giving a small, (Forgive me, but) dull island two territories.

    Of course, I don't speak for the EB2 team. My own opinions.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  3. #3

    Default Re: Sardinia: A plea for a 2nd settlement

    Err... small? Dull?

    Let's compare:
    Sicily (3 settlements): 25,708 km²
    Sardinia (1 settlement): 24,090 km²

    And if guerrilla warfare doesn't implement itself well, why not reducing Iberia and Gaul to 4-5 settlements while we're at it?
    You could make the case that Aleria was pretty much useless too, so why not get away with it too?
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  4. #4
    urk! Member bobbin's Avatar
    Join Date
    Aug 2008
    Location
    Tin Isles
    Posts
    3,668

    Default Re: Sardinia: A plea for a 2nd settlement

    I'd have to say that there areas of the map much more deserving of a extra city than Sardinia, India and Baktria would be at the top of my list, get rid of Gawjam Gotanoz and Aguila and give the provinces to the east!

    Also remember in EBII they will be making use of the permanent stone forts do simulate other important cities in a region. Not an ideal solution to you problem but it helps a bit.


  5. #5
    Slixpoitation Member A Very Super Market's Avatar
    Join Date
    Jan 2009
    Location
    Vancouver, BC, Canada, North America, Terra, Sol, Milky Way, Local Cluster, Universe
    Posts
    3,700

    Default Re: Sardinia: A plea for a 2nd settlement

    Sicily was a historic battleground, with a land link to Italy in the game. Then there is Syracuse, which might be made into a playable faction.

    Gaul was historically divided and filled with a bunch of different tribes. The Aedui and Arverni need space to expand, as do the Sweboz and Romans.

    Aleria is a separate island. I don't see where you are going with this.
    Spoiler Alert, click show to read: 
    WELCOME TO AVSM
    Cool store, bro! I want some ham.
    No ham, pepsi.
    They make deli slices of frozen pepsi now? Awesome!
    You also need to purchase a small freezer for storage of your pepsi.
    It runs on batteries. You'll need a few.
    Uhh, I guess I won't have pepsi then. Do you have change for a twenty?
    You can sift through the penny jar
    ALL WILL BE CONTINUED

    - Proud Horseman of the Presence

  6. #6

    Default Re: Sardinia: A plea for a 2nd settlement

    Since there is a limit of 199 as the amount of provinces which can be included, and half of Eurasia is being represented on the strategy map, I think it is reasonable that Sardinia only has one province, especially seeing that it did not have an overly large population during 272 BC, and was controlled by only one *major* faction, the interior being tribes. The comparison with Sicily based on land area is kind of is kind of weak; it would mean that the steppes should be broken down into more provinces too, regardless of their sparse population. I could not find any online estimate of the Sardinian population circa 272 BC, but it could not have been close to that of Sicily, considering Sicily was a rich agricultural island supporting one of the largest cities in the Mediterranean, Syrakousai. I think that the EB team decided to devote three provinces to Sicily because a) it was an important crossroads of Mediterranean trade and a strategic island to hold, b) it was divided culturally and politically, being controlled by the Phoenicians in the West and Greeks in the East (not to mention its native populations, largely fallen under the spheres of influence in 272 BC), and c) It was the primary site of a very historic war during that period.

    That being said, I am inclined to agree that if there were more province spaces, Sardinia should definitely warrant more than one, for the reasons already stated by Zarax, plus the fact that whoever controlled (coastal) Sardinia basically controlled (coastal) Corsica and the Tyrrhenian as well.

    There is also the point about Nora being the Punic capital of Sardinia. Maybe this should be the case in EB2, with Karali as the docks and Olbia as a permanent fortress? Perhaps a permanent fortress in the interior of the island as well, occupied by Sardinian Eleutheroi, to represent the uncontrolled interior?

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  7. #7
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Sardinia: A plea for a 2nd settlement

    Sardinia's provinces have been discussed interally. It really should have at least three settlements (two coastal and one inland with difficult rebels), but provinces are a very rare resource.

    The Carthaginians status in Sardinia and the situation of the natives will be better represnted in EBII.


  8. #8
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Sardinia: A plea for a 2nd settlement

    So...

    Is this a good time to mention Permanent Stone Forts?
    This space intentionally left blank.

  9. #9
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
    Join Date
    Jul 2006
    Location
    The State of Jefferson, USA
    Posts
    5,722

    Default Re: Sardinia: A plea for a 2nd settlement



  10. #10

    Default Re: Sardinia: A plea for a 2nd settlement

    You, Hax, are in a position to *know*. Or at any rate, know before others do whether or not it was a good idea.

    It is very true that the (excuse me) troublesome nature of Sardinia and its people make it somewhat `under valued' in EB 1. OTOH with all the trouble stirring in Iran for the Seleukids we can claim the same as well (especially seeing how a lot of the warfare seems to have focussed around obtaining/defending control of fortresses and important cities): Iran too is a bit too much taken for granted (Antiochos III did after all make a name for himself re-asserting control over what were almost independent states). And of course India, Baktria... Regions are a scarce resource indeed!
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


    ὁ δ᾽ ἠλίθιος ὣσπερ πρόβατον βῆ βῆ λέγων βαδίζει” – Kratinos in Dionysalexandros.

  11. #11
    Member Member Hax's Avatar
    Join Date
    May 2007
    Location
    The Netherlands
    Posts
    5,352

    Default Re: Sardinia: A plea for a 2nd settlement

    You, Hax, are in a position to *know*. Or at any rate, know before others do whether or not it was a good idea.
    Well, MAA has at least mentioned the use of Permanent Stone Forts more than once, so I logically assumed that the use of Permanent Stone Forts in EBII was known. To what extent, I cannot say.
    This space intentionally left blank.

  12. #12
    They call me Flavius Member Belisarius II's Avatar
    Join Date
    Apr 2009
    Location
    The Windy City
    Posts
    180

    Default Re: Sardinia: A plea for a 2nd settlement

    I thought that if EBII had permanent stone forts, no one would be able to build forts at all. This was the case in mods made for M2TW.
    "Possunt quia posse videntur." - Virgil - "They can because they think they can."

  13. #13
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Sardinia: A plea for a 2nd settlement

    Well, despite the fact that I build forts quite often in EB 1, I think that having permanent stone forts representing minor cities and hard-to-control popuation is a good idea worth sacrificing the ability to build normal forts on the strat-map.

    The fact that one can gain control over vast provinces by simply taking a city (and once taken the player´s control over that region is rarely challenged for the rest of the game) is IMO one of the great weaknesses of the RTW engine.

    Looking forward to the EB Team´s solution!!!

  14. #14

    Default Re: Sardinia: A plea for a 2nd settlement

    Quote Originally Posted by CaesarAugustus View Post
    Since there is a limit of 199 as the amount of provinces which can be included, and half of Eurasia is being represented on the strategy map, I think it is reasonable that Sardinia only has one province, especially seeing that it did not have an overly large population during 272 BC, and was controlled by only one *major* faction, the interior being tribes.
    The same could be said about many other places (germania, parts of gaul, parts of the balkans, ireland and UK), yet nobody has a problem with their assigned number of provinces.

    The comparison with Sicily based on land area is kind of is kind of weak; it would mean that the steppes should be broken down into more provinces too, regardless of their sparse population. I could not find any online estimate of the Sardinian population circa 272 BC, but it could not have been close to that of Sicily, considering Sicily was a rich agricultural island supporting one of the largest cities in the Mediterranean, Syrakousai. I think that the EB team decided to devote three provinces to Sicily because a) it was an important crossroads of Mediterranean trade and a strategic island to hold, b) it was divided culturally and politically, being controlled by the Phoenicians in the West and Greeks in the East (not to mention its native populations, largely fallen under the spheres of influence in 272 BC), and c) It was the primary site of a very historic war during that period.
    If you check a bit deeper you will find that Sardinia came right after Sicily as roman granary between the punic wars and kept an important place until egypt came into play.
    This without mentioning its mines, which were an important source of income for both Rome and Carthage, although of course not on the same level as Iberia.
    Sardinia was an important battlefield of the punic wars too, one could even argue that it decided the fate of the 2nd one as Hannibal's reinforcements were diverted there to support the native efforts to oust the romans.
    While not as advanced as the greeks or romans in the EB timeframe the sardinians were on the same league up to the 6th century BC and built fortifications that were at least as good as the celtic oppida. Here's an example: http://www.imedia.sardegna.it/nuraxi...ESE/ukpn00.htm

    The carthaginian themselves didn't have an easy time conquering the island and were pushed back a few times before getting ground inland by the balares and other interior tribes.

    That being said, I am inclined to agree that if there were more province spaces, Sardinia should definitely warrant more than one, for the reasons already stated by Zarax, plus the fact that whoever controlled (coastal) Sardinia basically controlled (coastal) Corsica and the Tyrrhenian as well.
    My plea came now as provinces are being reconsidered for EB2 and so the importance of the island has a chance to be reconsidered against others.

    There is also the point about Nora being the Punic capital of Sardinia. Maybe this should be the case in EB2, with Karali as the docks and Olbia as a permanent fortress? Perhaps a permanent fortress in the interior of the island as well, occupied by Sardinian Eleutheroi, to represent the uncontrolled interior?
    Fortresses could be an acceptable compromise to depict island situation in a more accurate way.
    I am confident that the EB team will manage to find the best compromise between historical accuracy and engine limitations.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  15. #15
    Abou's nemesis Member Krusader's Avatar
    Join Date
    Oct 2004
    Location
    Kjøllefjord, Norway
    Posts
    5,723

    Default Re: Sardinia: A plea for a 2nd settlement

    With the new factions being chosen provinces are being redistributed as well.

    But alas, Sardinia will remain only one province, because we still lack a few provinces we'd really want.
    "Debating with someone on the Internet is like mudwrestling with a pig. You get filthy and the pig loves it"
    Shooting down abou's Seleukid ideas since 2007!

  16. #16

    Default Re: Sardinia: A plea for a 2nd settlement

    As I said, I trust you guys in finding the best way to represent the local situation.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  17. #17

    Default Re: Sardinia: A plea for a 2nd settlement

    Quote Originally Posted by Hax View Post
    So...

    Is this a good time to mention Permanent Stone Forts?
    cant stone permanent forts be scripted to lets say have a name and be owned by the land lord?
    Edvard0
    Only the evil will triumph if good men do nothing .
    Edmund . . . .


  18. #18
    Near East TW Mod Leader Member Cute Wolf's Avatar
    Join Date
    Nov 2008
    Location
    In ancient Middle East, driving Assyrian war machines...
    Posts
    3,991
    Blog Entries
    2

    Default Re: Sardinia: A plea for a 2nd settlement

    Permanent stone forts is Buildable on Crussader's Campaign, but it costs much much more gold than the ordinary one... too bad they can't be named...

    My Projects : * Near East Total War * Nusantara Total War * Assyria Total War *
    * Watch the mind-blowing game : My Little Ponies : The Mafia Game!!! *

    Also known as SPIKE in TWC

  19. #19
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,953

    Default Re: Sardinia: A plea for a 2nd settlement

    Currently available province slots are being discussed and I did put forward a bid for another Sardinian province. However, it is unlikely this will occur, so I also put forward a request for at least one PSF on the island which will be rebel and ruled by a young version of Hampsicora. He probably wasn't quite born at the time but its the closest we'll get. Also, unit slots are a little in flux but keep your fingers crossed for the addition of Nuraghe cavalry!



  20. #20

    Default Re: Sardinia: A plea for a 2nd settlement

    Err... nuragic cavalry?
    AFAIK that was not exactly their best side, especially considering the size of the native horses... I wouldn't have been surprised by an heavier infantry than the actual EB version TBH.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  21. #21
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,953

    Default Re: Sardinia: A plea for a 2nd settlement

    The Sardinian army in our time frame is a bit difficult to concept given that descriptions of them are vague and most of the archaeological evidence for military features predates our game by a considerable margin. Admittedly in their past the Sardinians had possessed relatively heavy infantry but while I certainly don't claim to be an expert on Sardinia I have not seen evidence to suggest a heavy infantry in EB Sardinia. However, if you were to present a case with evidence of 4th to 1st century BC Sardinian heavy infantry I would try to get it in, no guarantees.

    The current Sardinian unit conception is based off of the battles of the Second Punic War and the subsequent difficulties the Romans had with subdueing the island. It was during the Second Punic War that the general Hampsicora, called the leader of the Sardinians by Polybius, made use of cavalry, however the Romans routed both his infantry and cavalry and ran down the Carthaginian allies to boot. By the by, do you happen to have any images of Sardinian horses?



  22. #22

    Default Re: Sardinia: A plea for a 2nd settlement

    Quote Originally Posted by Tanit View Post
    The Sardinian army in our time frame is a bit difficult to concept given that descriptions of them are vague and most of the archaeological evidence for military features predates our game by a considerable margin. Admittedly in their past the Sardinians had possessed relatively heavy infantry but while I certainly don't claim to be an expert on Sardinia I have not seen evidence to suggest a heavy infantry in EB Sardinia. However, if you were to present a case with evidence of 4th to 1st century BC Sardinian heavy infantry I would try to get it in, no guarantees.
    Well, the main problem here is that the concept of a Sardinian army is twofold.

    First, what we have over there in the EB timeframe is an island where the richer parts have been occupied by the Carthaginians for quite long already, meaning that the local military forces would be liby-phoenicians and iberian rather than native in style.

    The second problem with proper depiction is that you have to consider that native military development for heavier or noble forces stopped in the 6-5th century BC as did the main fortification efforts, now focused on reinforcing older sites.
    This doesn't mean that there was no heavy infantry at the time but rather that what was used is a mix of imported hellenic and phoenician gear in addition to older panoplies inherited from great-grandpa of both native and etruscan (with which they traded extensively) origin. There also were iron versions of older bronze panoplies but those were quite rare.
    This of course doesn't help at all because quality excavation have mostly been done on the older periods (favoured by the localistic mindset over there) and for the roman and punic excavations the dating has mostly been done by comparison rather than level of retrieval analisys.


    The current Sardinian unit conception is based off of the battles of the Second Punic War and the subsequent difficulties the Romans had with subdueing the island. It was during the Second Punic War that the general Hampsicora, called the leader of the Sardinians by Polybius, made use of cavalry, however the Romans routed both his infantry and cavalry and ran down the Carthaginian allies to boot. By the by, do you happen to have any images of Sardinian horses?
    Beware of the 2nd punic war descriptions as they could be misleading.
    Despite the local myths Ampsicora was most likely a puno-nuragic noble or had very strong ties with the Carthaginian nobility, meaning that what was used by him is probably the local version of the civic cavalry.
    Ampsicora's rebellion was the attempt of the local punic aristoracy to get back in power by calling help from Carthage and having native allied tribes and mercenaries to support them rather than a native revolt. The following resistance was fierce but faced systematic cleansing by the romans which often set forests on fire and used war dogs to hunt down the natives.

    The best period to see the native forces in action is during the mercenary war, where the interior tribes actively fought the mercenary rebels and briefly had almost complete control of the entire island. It's mostly interesting to note that in that occasion the punic settlements had a mostly passive chance instead.

    This is what I managed to gather from a conversation with my uncle who worked in Lilliu's team, I'll try to get some good book ISBN codes for you to check.

    BTW, if you ever come to Italy I'll be glad to give you a hand in nuragic research.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  23. #23
    That other EB guy Member Tanit's Avatar
    Join Date
    Dec 2005
    Location
    The Frozen North
    Posts
    3,953

    Default Re: Sardinia: A plea for a 2nd settlement

    Sardinia is certainly an island that deserves more attention than it has right now. It lies in the expansion path of two existing factions and a number of potential factions, like Britain and Spain the natives were fiercely independant, and a decent number of engagements were fought either on it or around the coasts. It was cited during the first Punic war as the staging point for an invasion of Italy, both by the Carthaginians and then the Romans who recognized this potential in it.

    Certainly if you have quotes from archaeologists (With bibliographical evidence for verification) then it would be extremely beneficial to the representation of EB Sardinia. Images would also be grand.



  24. #24

    Default Re: Sardinia: A plea for a 2nd settlement

    A good case for a native PSF could be Su Nuraxi of Barumini, perhaps the best example of nuragic fortified village:
    http://en.wikipedia.org/wiki/Su_Nuraxi_di_Barumini
    http://www.turismocortes.it/luoghi/grandi/barumini.jpg
    Here's a depiction of how it looked: http://digilander.libero.it/zilibo/i...I_COMPLETO.jpg

    Alternatively Losa could be a choice more in the interior: http://www.nuraghelosa.net/index.aspx?m=82&f=2&id=1
    Also, here you will find a map of punic and nuragic settlements: http://www.sardegnacultura.it/docume...0402093808.pdf

    Here's a few links about Nora:

    www.nora.it (italian) has some pretty good info about the city in general
    http://en.wikipedia.org/wiki/Nora,_Italy Wikipedia has some other good info, especially on the italian version
    http://www.isolasarda.com/nora-storia.htm (italian)
    http://www.activsardegna.com/ichnusa...io/nora_en.htm
    http://www.sardinian.net/sardegna/monumenti/nora.htm (italian)

    Also, here you can find a pretty good assortment of material (again, in italian) and more than anything plenty of bibliography: http://www.sardegnacultura.it/j/v/29...=2&na=1&n=1000

    And here's a quite good book for nuragic illustrations: http://www.angelademontis.it/il_popolo_di_bronzo.htm

    Lastly, it appears that somebody else tried to discuss the nuragic warriors in RTW (italian): http://shardanapopolidelmare.forumco...et/?t=12656443
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



  25. #25

    Default Re: Sardinia: A plea for a 2nd settlement

    Sorry for the necro but I think I found definite informations.
    Giovanni Lilliu himself mentions Nora as the regional capital for Sardinia in one of his books.
    Here's the link to the PDF, just look it up at page 181:
    http://www.sardegnadigitallibrary.it...8283600006.pdf

    EDIT:
    Again, Lilliu proves invaluable:
    http://www.sardegnacultura.it/docume...0401123725.pdf

    Look for "Nuragico V", there's a mention to nuragic slingers with particularly heavy bullets (460g in average).
    Last edited by Zarax; 05-13-2009 at 00:21.
    The best is yet to come.
    ZX MiniMod: Where MTW meets AOE
    https://www.wmwiki.com/hosted/ZxMod.exe
    Now on beta 3 with playable golden horde!



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO