So M2:TW opens up the possibility of locking alliances so they can't be broken by the player or the AI without a diplomat.
Now this isn't a thread to suggest it to the EB Team since they probably already know about it and are discussing it but I was pondering what we players think of it.
It seems good in theory; keeps the AI from betraying you, however I'm worried that it may cripple the AI too much if they can't betray each other and most likely they won't be coded to cancel alliances first. (Aka Seleukia Satraps being locked)
If It could be locked to just prevent the AI from betraying the player however it would be a welcome improvement.
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