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Thread: Deneidez guide for perfect leaders

  1. #1
    Member Member Neoncat's Avatar
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    Lightbulb Deneidez's guide for perfect leaders

    Deneidez's guide for perfect leaders (v0.2)

    Read this first!

    This guide reveals traits, followers, some triggers in game etc.. So stop reading, if you don't want to get 'spoiled' or don't want to hear how things work in game. Whos Deneidez? Thats me. Neoncat is my old nick.

    Basic guide

    This guide tells what to do and what not to do to get better leaders, but it won't mention anything about triggers.

    Extended guide

    This guide tells every trait and follower and triggers for them.

    ------------
    Basic guide
    ------------

    Admirals

    - Try to get admirals that have good traits they can get only when recruited. Like born sailor etc.
    - Win battles. Heroic victory have own trait.
    - Move every turn.
    - Try to kill some enemies with your general. Theres special bonus for boarding too.
    - Do not lose badly.
    - Specialize into one ship gategory and have more than half of your ships those ship types.

    Generals
    - Try to get generals that have good traits/followers they can get only when recruited. Like born sailor etc.
    - Win battles, better the ratio better stuff you can get. Theres some special bonuses for winning in America and India.
    - Use different kind of armies to get more bonuses. Lots of infantry, cavarly or artillery in army compared to others.
    - You can get some moving point bonuses, if you spend all your generals moving points in turn.
    - Try to kill some enemies with your general in battles. Routing ones will do too.
    - Spend time outside cities/towns without moving and do not spend time inside cities/towns without moving. Spend more time on enemy territory than own.
    - Do not lose badly.
    - Do not get sick.
    - Do not spend time in pleasure places.
    - Do not lose too many men when winning battles.

    Rakes

    - In absolute monarchy theres highest probability to get rakes and in republic its lowest.
    - Try to success your missions.
    - If you stay in friendly territory and do not move for long enough, you will get some antispying traits.
    - If you stay on enemy territory and do not move for long enough you will get some spying traits.
    - Do not get sick.

    Gentlemen

    - Type and amount of traits of recruited gentlemen are related to leaders traits.
    - In republic theres highest probability to get gentelmen and in absolute monarchy its lowest.
    - Winning duels will improve your duelling abilities. Losing doesn't matter. (unless you die of course)
    - Researching will improve traits related to subject in research in research building gentleman is currently in. (Agriculture, Economics, Industry, Military, Navy and Philosophy.)
    - Researching will also give followers related to subject in research. Sometimes those followers lower gentlemen ability to research other subjects.

    Ministers

    - Try to get one with good traits already.
    - Riots and rebels might give your justice minister more management, but people will not like him.
    - Researching stuff can give your ministers good traits. Traits will be related to research type you are researching.
    - Try to spend more than half your income every turn.
    - Ministers can get good traits when naval, industry, happiness or culture and army building is completed.

    Leader

    - Leader can get good traits when navy or ordnance and army or ordnance building is completed.
    - Leader can get good or bad traits when research building is completed.
    - Use your rakes for spying.
    - Researching stuff can give good traits for leader.

    Holy men

    - In republic theres highest probability to get holymen and in absolute monarchy its lowest for catholic, indian, middle east and orthodox missionary. For protestant its otherway around.
    - You can get your holymen to hate or like the theatre they are on. Probability is on like so in the end they should like theatre they are on.

    ------------
    Extended guide
    ------------

    Ok, the format for traits and followers is following.
    Trait
    - Condition 1
    - Condition 2
    ...
    - Condition n
    Prob: [Probability to get trait/follower]%

    (
    1 Gains for having trait/follower
    Gains for having trait/follower
    ...

    2 Gains for having trait/follower
    Gains for having trait/follower
    ...
    ...

    n Gains for having trait/follower
    Gains for having trait/follower
    ...
    )

    Admirals

    Good traits

    Good Attacker
    - Attack someone
    - Win battle
    Prob: 50%


    Good Blockage Runner
    - Win battle where you free your port from blockage
    Prob: 50%


    Good Blockager
    - Win battle where you defend your blockage
    Prob: 50%


    Brave
    - Fight in battle with your commander
    Prob: 50%

    - There isn't more than 15 admirals
    - Character is created
    Prob: 17%

    - Character is created
    - There is more than 15 admirals
    Prob: 17%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17%

    - There is more than 15 admirals
    - Character is promoted
    Prob: 17%


    British Drake Drums(?)
    - Be british
    - There isn't more than 15 admirals
    Prob: 33% (x3)

    - Be british
    - Character is promoted
    - There isn't more than 15 admirals
    Prob: 33% (x2)


    Born sailor
    - There isn't more than 15 admirals
    - Character is created
    Prob: 33% (x3)

    - Character is created
    - There is more than 15 admirals
    Prob: 17%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 33% (x3)


    Sobriety
    - There isn't more than 15 admirals
    - Character is created
    Prob: 17%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17%(x2)


    Mathematician
    - There isn't more than 15 admirals
    - Character is created
    Prob: 17% (x2)


    Rated ship admiral
    - There isn't more than 15 admirals
    - Character is created
    Prob: 17% (+2 ranks?)

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17% (x2 +3 or +2 ranks?)

    - Win battle having atleast 50% rated ships.
    Prob: 50%


    Cruiser admiral
    - There isn't more than 15 admirals
    - Character is created
    Prob: 17% (+2 ranks?)

    - Win battle having atleast 50% cruisers/frigates.
    Prob: 50%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17% (x2 +3 or +2 ranks?)


    Good Defender
    - Be attacked
    - Win battle
    Prob: 50%


    Dutchman seamanship
    - Be dutch
    - There isn't more than 15 admirals
    - Character is created
    Prob: 33% (x3)

    - Be dutch
    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 33% (x3)


    Good Admiral
    - Attack someone
    - Win battle
    Prob: 50%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 33% (x3)

    - There isn't more than 15 admirals
    - Character is promoted
    - Faction leader has 'leader merit' trait
    Prob: 17%

    - There is more than 15 admirals
    - Character is promoted
    Prob: 17%


    Hero Admiral
    - Win battle with heroic victory or rout or kill more than 50% of enemy or capture 30% of their ships.
    Prob: 17%


    Martinet(?)
    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17% (x3)

    - There is more than 15 admirals
    - Character is promoted
    Prob: 17% (x2 +1 or +2 ranks?)


    Spanish national pride(?)
    - Be spanish
    - Character is created
    - There isn't more than 15 admirals
    Prob: 33% (x3)

    - Be spanish
    - Character is created
    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 33% (x3)


    Swashbuckler
    - Character fought in melee
    - Character wasn't routed
    Prob: 33%


    Bad traits


    Bad Attacker
    - Attack someone
    - Lose battle
    Prob: 33%

    - Be british
    - Character is promoted
    - There isn't more than 15 admirals
    Prob: 33%


    Bad Admiral
    - Lose battle
    Prob: 17%

    - Character is created
    - There is more than 15 admirals
    Prob: 33% (x2 +4 ranks?)

    - There is more than 15 admirals
    - Character is promoted
    Prob: 17%

    - There is more than 15 admirals
    - Character is promoted
    - Leader has 'favourites' trait
    Prob: 50% (x2 +4 ranks?)


    Boring Speaker
    - Lose battle
    Prob: 17%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17%


    Coward
    - Get routed in battle
    Prob: 33%

    - Character is created
    - There is more than 15 admirals
    Prob: 17%


    Drunkard
    - There isn't more than 15 admirals
    - Character is created
    Prob: 17% (+2 ranks?)

    - Character is created
    - There is more than 15 admirals
    Prob: 17% (x2 +2 ranks?)

    - Do not move/have any action in current turn
    - Doesn't affect Mughal or middle east admirals
    Prob: 4%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17% (x2 +2 ranks?)

    - There is more than 15 admirals
    - Character is promoted
    Prob: 8% (x2 +2 ranks?)


    Bad Defender
    - Be attacked
    - Lose battle
    Prob: 33%


    Admiral lampooned
    - Lose battle with crushing defeat(more than 50% routed or got killed or 30% ships were captured)
    Prob: 17%


    Mad
    - No action in this turn
    - More than 15 turns on the sea
    - 5 battles fought(shouldn't this be more than?)
    Prob: 4%

    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17%


    Slacker
    - There isn't more than 15 admirals
    - Character is promoted
    Prob: 17% (x2 +2 ranks?)


    Good followers

    Bad followers
    ...

    This guide may be spreaded all over the internet and beyond as long as theres a mention that I have done it. I'll update this when I get time to parse through those lua scripts. So stay tuned! :)

    (Admiral traits are all there. Some testing needed, but all triggers are there.)
    Last edited by Neoncat; 07-08-2009 at 09:05.
    Neonbits will rule the world of gaming! \o/

  2. #2
    Member Member Durallan's Avatar
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    Default Re: Deneidez guide for perfect leaders

    nice, although i find I have problems getting ANY traits on my leaders except bad ones, like I'll get the landscaper follower and thats it. Most AI nations leaders seem to have 3 or more traits but mine, doesn't even have 1.
    I play Custom Campaign Mod with 1.2!
    My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
    Kobal2fr's guides on training chars to be
    Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
    Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
    Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579

  3. #3
    Member Member Neoncat's Avatar
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    Default Re: Deneidez's guide for perfect leaders

    Quote Originally Posted by Durallan View Post
    nice, although i find I have problems getting ANY traits on my leaders except bad ones, like I'll get the landscaper follower and thats it. Most AI nations leaders seem to have 3 or more traits but mine, doesn't even have 1.
    Thats because chances are very low for triggers. They are like 2-4% for every event(!). I don't like it. Also I don't like it when you can get very good/famous etc. general in few battles(if you are lucky) and those who have won more than 100 heroic victories can be generals with no recognition at all.
    Last edited by Neoncat; 07-06-2009 at 16:29.
    Neonbits will rule the world of gaming! \o/

  4. #4

    Default Re: Deneidez's guide for perfect leaders

    Quote Originally Posted by Neoncat View Post
    Thats because chances are very low for triggers. They are like 2-4% for every event(!). I don't like it. Also I don't like it when you can get very good/famous etc. general in few battles(if you are lucky) and those who have won more than 100 heroic victories can be generals with no recognition at all.
    I've never had this problem at all. After one or two victories my generals have a load of positive traits/ancillaries and become expert generals everytime.

    The most critical factor seems to be the odds of the battles. If you go into every battle with a significant advantage then your leaders aren't going to learn much or get much recognition.

    I restrict my stacks to 12 units (13 if one of them is a general unit) as a base with up to 2 additional regiments of militia troops from the local garrison if I'm defending (nothing if I'm attacking), only allow myself 1 instance of any royal unit (eg life guards, royal cavalry, etc), 4 instances of elite units (such as cuirassers) and no restrictions on regulars in the European theater. In colonial theaters I basically do not allow any royal or elite units, treat regulars as elite (4 units max in the theater) and use natives/sepoys/etc as the balance of my forces with same stack size limitations.

    I play on hard battle difficulty and my generals die quite a bit, given that I am forced to use them in just about any battle vs a full stack if I want to win. So I am forced to build up new generals up fairly regularly. It's never been an issue - a couple of heroic victories and my general is at 5-6 stars and loads of ancillaries/traits.

    It works the same for admirals... after I figured out steamships are pretty much the best combat vessel in the game and practically an exploit against the AI i stopped using them, but not before a squadron of 3 steamships with a freshly recruited admiral destroyed a full enemy stack of brigs/sloops and a few sixth rates. the admiral gained 5-6 ancillaries/traits and went from zero to hero in one battle.

  5. #5
    Member Member Neoncat's Avatar
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    Thumbs up Re: Deneidez's guide for perfect leaders

    Quote Originally Posted by resonantblue View Post
    I've never had this problem at all. After one or two victories my generals have a load of positive traits/ancillaries and become expert generals everytime.

    The most critical factor seems to be the odds of the battles. If you go into every battle with a significant advantage then your leaders aren't going to learn much or get much recognition.
    Nope theres only some triggers for odds and I did remember wrong about those probabilities, sorry. Check out the first post to see how things work really. :)
    Last edited by Neoncat; 07-08-2009 at 09:10.
    Neonbits will rule the world of gaming! \o/

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