Deneidez's guide for perfect leaders (v0.2)
Read this first!
This guide reveals traits, followers, some triggers in game etc.. So stop reading, if you don't want to get 'spoiled' or don't want to hear how things work in game. Whos Deneidez? Thats me. Neoncat is my old nick.
Basic guide
This guide tells what to do and what not to do to get better leaders, but it won't mention anything about triggers.
Extended guide
This guide tells every trait and follower and triggers for them.
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Basic guide
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Admirals
- Try to get admirals that have good traits they can get only when recruited. Like born sailor etc.
- Win battles. Heroic victory have own trait.
- Move every turn.
- Try to kill some enemies with your general. Theres special bonus for boarding too.
- Do not lose badly.
- Specialize into one ship gategory and have more than half of your ships those ship types.
Generals
- Try to get generals that have good traits/followers they can get only when recruited. Like born sailor etc.
- Win battles, better the ratio better stuff you can get. Theres some special bonuses for winning in America and India.
- Use different kind of armies to get more bonuses. Lots of infantry, cavarly or artillery in army compared to others.
- You can get some moving point bonuses, if you spend all your generals moving points in turn.
- Try to kill some enemies with your general in battles. Routing ones will do too.
- Spend time outside cities/towns without moving and do not spend time inside cities/towns without moving. Spend more time on enemy territory than own.
- Do not lose badly.
- Do not get sick.
- Do not spend time in pleasure places.
- Do not lose too many men when winning battles.
Rakes
- In absolute monarchy theres highest probability to get rakes and in republic its lowest.
- Try to success your missions.
- If you stay in friendly territory and do not move for long enough, you will get some antispying traits.
- If you stay on enemy territory and do not move for long enough you will get some spying traits.
- Do not get sick.
Gentlemen
- Type and amount of traits of recruited gentlemen are related to leaders traits.
- In republic theres highest probability to get gentelmen and in absolute monarchy its lowest.
- Winning duels will improve your duelling abilities. Losing doesn't matter. (unless you die of course)
- Researching will improve traits related to subject in research in research building gentleman is currently in. (Agriculture, Economics, Industry, Military, Navy and Philosophy.)
- Researching will also give followers related to subject in research. Sometimes those followers lower gentlemen ability to research other subjects.
Ministers
- Try to get one with good traits already.
- Riots and rebels might give your justice minister more management, but people will not like him.
- Researching stuff can give your ministers good traits. Traits will be related to research type you are researching.
- Try to spend more than half your income every turn.
- Ministers can get good traits when naval, industry, happiness or culture and army building is completed.
Leader
- Leader can get good traits when navy or ordnance and army or ordnance building is completed.
- Leader can get good or bad traits when research building is completed.
- Use your rakes for spying.
- Researching stuff can give good traits for leader.
Holy men
- In republic theres highest probability to get holymen and in absolute monarchy its lowest for catholic, indian, middle east and orthodox missionary. For protestant its otherway around.
- You can get your holymen to hate or like the theatre they are on. Probability is on like so in the end they should like theatre they are on.
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Extended guide
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Ok, the format for traits and followers is following.
Trait
- Condition 1
- Condition 2
...
- Condition n
Prob: [Probability to get trait/follower]%
(
1 Gains for having trait/follower
Gains for having trait/follower
...
2 Gains for having trait/follower
Gains for having trait/follower
...
...
n Gains for having trait/follower
Gains for having trait/follower
...
)
Admirals
Good traits
Good Attacker
- Attack someone
- Win battle
Prob: 50%
Good Blockage Runner
- Win battle where you free your port from blockage
Prob: 50%
Good Blockager
- Win battle where you defend your blockage
Prob: 50%
Brave
- Fight in battle with your commander
Prob: 50%
- There isn't more than 15 admirals
- Character is created
Prob: 17%
- Character is created
- There is more than 15 admirals
Prob: 17%
- There isn't more than 15 admirals
- Character is promoted
Prob: 17%
- There is more than 15 admirals
- Character is promoted
Prob: 17%
British Drake Drums(?)
- Be british
- There isn't more than 15 admirals
Prob: 33% (x3)
- Be british
- Character is promoted
- There isn't more than 15 admirals
Prob: 33% (x2)
Born sailor
- There isn't more than 15 admirals
- Character is created
Prob: 33% (x3)
- Character is created
- There is more than 15 admirals
Prob: 17%
- There isn't more than 15 admirals
- Character is promoted
Prob: 33% (x3)
Sobriety
- There isn't more than 15 admirals
- Character is created
Prob: 17%
- There isn't more than 15 admirals
- Character is promoted
Prob: 17%(x2)
Mathematician
- There isn't more than 15 admirals
- Character is created
Prob: 17% (x2)
Rated ship admiral
- There isn't more than 15 admirals
- Character is created
Prob: 17% (+2 ranks?)
- There isn't more than 15 admirals
- Character is promoted
Prob: 17% (x2 +3 or +2 ranks?)
- Win battle having atleast 50% rated ships.
Prob: 50%
Cruiser admiral
- There isn't more than 15 admirals
- Character is created
Prob: 17% (+2 ranks?)
- Win battle having atleast 50% cruisers/frigates.
Prob: 50%
- There isn't more than 15 admirals
- Character is promoted
Prob: 17% (x2 +3 or +2 ranks?)
Good Defender
- Be attacked
- Win battle
Prob: 50%
Dutchman seamanship
- Be dutch
- There isn't more than 15 admirals
- Character is created
Prob: 33% (x3)
- Be dutch
- There isn't more than 15 admirals
- Character is promoted
Prob: 33% (x3)
Good Admiral
- Attack someone
- Win battle
Prob: 50%
- There isn't more than 15 admirals
- Character is promoted
Prob: 33% (x3)
- There isn't more than 15 admirals
- Character is promoted
- Faction leader has 'leader merit' trait
Prob: 17%
- There is more than 15 admirals
- Character is promoted
Prob: 17%
Hero Admiral
- Win battle with heroic victory or rout or kill more than 50% of enemy or capture 30% of their ships.
Prob: 17%
Martinet(?)
- There isn't more than 15 admirals
- Character is promoted
Prob: 17% (x3)
- There is more than 15 admirals
- Character is promoted
Prob: 17% (x2 +1 or +2 ranks?)
Spanish national pride(?)
- Be spanish
- Character is created
- There isn't more than 15 admirals
Prob: 33% (x3)
- Be spanish
- Character is created
- There isn't more than 15 admirals
- Character is promoted
Prob: 33% (x3)
Swashbuckler
- Character fought in melee
- Character wasn't routed
Prob: 33%
Bad traits
Bad Attacker
- Attack someone
- Lose battle
Prob: 33%
- Be british
- Character is promoted
- There isn't more than 15 admirals
Prob: 33%
Bad Admiral
- Lose battle
Prob: 17%
- Character is created
- There is more than 15 admirals
Prob: 33% (x2 +4 ranks?)
- There is more than 15 admirals
- Character is promoted
Prob: 17%
- There is more than 15 admirals
- Character is promoted
- Leader has 'favourites' trait
Prob: 50% (x2 +4 ranks?)
Boring Speaker
- Lose battle
Prob: 17%
- There isn't more than 15 admirals
- Character is promoted
Prob: 17%
Coward
- Get routed in battle
Prob: 33%
- Character is created
- There is more than 15 admirals
Prob: 17%
Drunkard
- There isn't more than 15 admirals
- Character is created
Prob: 17% (+2 ranks?)
- Character is created
- There is more than 15 admirals
Prob: 17% (x2 +2 ranks?)
- Do not move/have any action in current turn
- Doesn't affect Mughal or middle east admirals
Prob: 4%
- There isn't more than 15 admirals
- Character is promoted
Prob: 17% (x2 +2 ranks?)
- There is more than 15 admirals
- Character is promoted
Prob: 8% (x2 +2 ranks?)
Bad Defender
- Be attacked
- Lose battle
Prob: 33%
Admiral lampooned
- Lose battle with crushing defeat(more than 50% routed or got killed or 30% ships were captured)
Prob: 17%
Mad
- No action in this turn
- More than 15 turns on the sea
- 5 battles fought(shouldn't this be more than?)
Prob: 4%
- There isn't more than 15 admirals
- Character is promoted
Prob: 17%
Slacker
- There isn't more than 15 admirals
- Character is promoted
Prob: 17% (x2 +2 ranks?)
Good followers
Bad followers
...
This guide may be spreaded all over the internet and beyond as long as theres a mention that I have done it. I'll update this when I get time to parse through those lua scripts. So stay tuned! :)
(Admiral traits are all there. Some testing needed, but all triggers are there.)
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